I hope fighters retain abilities that go beyond "I attack," even if its an optional add-on system. Having played a 3.5 fighter and found it to be the most bored I've been playing an RPG, ever, and having played a 4e fighter and had an absolute blast, I'm never going back. 4e fighters play the way I think a fighter should work, regardless of some people out there who seem think that things making sense has ever been a feature of the D&D system (not that I'm saying fighter powers don't make sense, because they actually do - a lot more sense then fighters who just stand around and swing at things).
As to the original post, I'm a big proponent of making weapons more unique in the manner discussed. Having some weapons that default to Dexterity (or even Constitution) would help make more classes work from the ground up without having to use customization options like feats to make them do something they should be able to do by basic design.
As to the original post, I'm a big proponent of making weapons more unique in the manner discussed. Having some weapons that default to Dexterity (or even Constitution) would help make more classes work from the ground up without having to use customization options like feats to make them do something they should be able to do by basic design.
Last edited: