The concept of a "Wizard" is a foundation, a point of departure for creating your own twist on a spellcaster, and the flavour text serves the purpose of getting that foundation across...perhaps more important with classes whose name meaning isn't readily apparent (e.g. Paladin equating to a Lancelot type). It also allows those who are lazy to just default to a Gandalf/Merlin/Belgarath/Pug cliche and play the game. These are features, not bugs.Ironic coming from someone who equates DnD players with those of fudge if every ability set possessed by their pc doesn't fit the, yes, rigid archtypes and worthless flavor text that proceed the class mechanics in the phb.
jasamcarl said:No worries, Hyp. After that last vacuous post...
youspoonybard said:Was I the only one who read this whole thread, thinking that Hyp was going to chime in on how he thought the MT was?
Darn.
Done it. DM paints the world, players throw together their characters according to his broad image, then pick up the book 'o' mechanics and stick something together using them so they can play the game.rounser said:I suggest you go try playing a flavourless system like FUDGE instead, and find out just how much of the flavour-related heavy lifting D&D does for you, and which you appear to have completely taken for granted with that comment.
Hypersmurf said:When was the last time you saw me take part in a discussion on whether or not something is balanced?![]()
you don't believe in balance?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.