Sure it will, because he doesn't use those slots for attack spells. He buffs his entire party with bull's strength, remove fear, protection from elements, death ward, spell resistance, hero's feast, and every other beneficial cleric spell he can think of. That's effectively free, because it doesn't use up any of his arcane slots. All his wizard spells are still available for for offensive use.Number47 said:It would be cool, if the Theurge could cast two spells a round, but he can't. So he has a whole bunch of lower-leveled spells. Big deal. Probably won't help much against that dragon.
AuraSeer said:Sure it will, because he doesn't use those slots for attack spells. He buffs his entire party with bull's strength, remove fear, protection from elements, death ward, spell resistance, hero's feast, and every other beneficial cleric spell he can think of. That's effectively free, because it doesn't use up any of his arcane slots. All his wizard spells are still available for for offensive use.
The theurge has a little less combat power than the wizard does, but far greater flexibility. It would be weaker for a one-on-one arena situation, but IMO it appears potentially unbalancing for an actual campaign.
WattsHumphrey said:But after making a high level (18) Theurge, I can definitely say that I will NEVER, EVER allow the class as a PC in one of my campaigns. I wiped the floor with a party of eight adventurers of average level 16ish. He was nearly unequipped at the time.
Originally posted by LokiDR
I built a Nec 3, Clr 3, Thurge 10, True Necro 2 to test this concept. I baned evoke. He was facing, without any real help from minions, a party of 7, APL 13.5. Watts helped with the build. We use 3.0 haste.
Fenes 2 said:IMC, with relatively few magic items and few combats, a mythic theurge is clearly overpowered due to his high number of utility and buff spells. I will ban it for sure.
Pax said:
Better than the above.
Wizard(5)/Red Wizard(8)/Archmage(3).
Total Spellpower +10 (the Archmage's Spellpwoer currently states it specifically stacks with ANY spellpower bonus form ANY source). Which means, SR penetration checks are 1d20+26 for this fellow ... or 1d20+13 for the Wiz(3)/Cler(3)/Theurge(10).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.