D&D 5E Mythic Odysseys of Theros Versus Odyssey of The Dragonlords

Theros is pretty traditional Greek-myth fantasy (which I like) with twist.
That's pretty much exactly how I'd describe OotD, though ... ?? I mean, in what sense is OotD not that, as far as you're concerned?

When I ready the title "Odysssey of the Dragonlords," I assumed the dragon lords would be a big part of the setting, but they are not. Their time has passed.
You can bring them back as part of the adventure. It's possible for your hero to find a dragon egg and raise the dragon.

I find setting related crunch (like piety & supernatural gifts in Theros) much more interesting than an adventure I will never use
For anyone who's concerned about OotD being too much adventure and not enough setting/crunch, I recommend picking up the Player's Guide. It has the player-facing options and introduction to the setting, but none of the adventure. And it's free!

 

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That's pretty much exactly how I'd describe OotD, though ... ?? I mean, in what sense is OotD not that, as far as you're concerned?
A missunderstanding, I was not trying to suggest that OotD is not Greek-myth themed, just that is all Theros is, while OotD is a bit more: the idea of the Dragonlords isn't really Greek-myth themed IMO
You can bring them back as part of the adventure. It's possible for your hero to find a dragon egg and raise the dragon.
I know, but that is not what I personally wanted from the setting.
For anyone who's concerned about OotD being too much adventure and not enough setting/crunch, I recommend picking up the Player's Guide. It has the player-facing options and introduction to the setting, but none of the adventure. And it's free!

Agreed, that is a great resource. If anyone is playing a Greek-themed game I would suggest picking that up. Heck if were to run a Theros game I would like use it with Theros.
 

I was not trying to suggest that OotD is not Greek-myth themed, just that is all Theros is, while OotD is a bit more: the idea of the Dragonlords isn't really Greek-myth themed IMO
Well--and I hope this doesn't sound combative, because it's not meant to; I'm just still puzzled--you said Theros was Greek myth with a "twist." I would have said the dragons were the "twist" in OotD.
 

Well--and I hope this doesn't sound combative, because it's not meant to; I'm just still puzzled--you said Theros was Greek myth with a "twist." I would have said the dragons were the "twist" in OotD.
Maybe to me the Dragonlords is more a full turn than a slight twist?

I'm not saying that the Dragonlord concept is good or bad. Heck they are the reason I was interested in the book in the first place. I am just suggesting that pushes it bit more out of the bounds of Greek-myth themed.

EDIT: What I meant by twist was: different gods and heroes, not actually ancient Greece, different cities, countries, etc.
 
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. I am just suggesting that pushes it bit more out of the bounds of Greek-myth themed.
Well lore wise, the Dragon Lords ARE outsiders. So it's not surprising if they push the Greek theme out of the way for a bit. Heck one of the Epic Destiny helps ya recreate that feel by having you search for your missing crew since your all outsiders as well.
 

Hi folks - looking at these two Greek Mythology inspired settings for D&D, and I'm wonder which one people think is the best...

I know Theros is more of a setting and Dragonlords is more adventure material, but which one do you all think is the best and why...

I vote Dragonlords, myself.

Note that Dragonlords has most of player-oriented stuff - classes, races, etc. available free on Drivethru here

Both are "Ancient Greece, but not". Both have "The Greek Gods, but not". If you want to run an actual "Ancient Greece" campaign, neither is great, but if you want a campaign loosely inspired by Greek Myth, with Greek Myth-themed stuff going on, both are good.

Both focus on different stuff from Greek Myth. For example, with Theros, piety is an extremely important mechanic. With Dragonlords, piety to the gods matters, but it's not really a mechanic save with certain spells - however, oaths do have potentially massive impacts (something Theros largely ignores), and particularly oath-breaking. The way Dragonlords uses them acts as subtle but extremely effective anti-murderhobo protection. You basically can't be a murderhobo in Dragonlords, because you'll end up cursed in ways that completely screw you.

Mechanics-wise, Theros has
Supernatural Gifts
5 races, 3 of which kind of suck and are distinctly underpowered, and whilst Satyrs are great, they're weirdly un-flavourful, mechanically (but also very strong).
2 subclasses, one of which is really solid, one of which is kind of awful.
Piety
Some magic items
Tons of monsters and the mythic monsters concept

Dragonlords has
Epic Paths
6 races, all of which are good, and none are as underpowered as most Theros ones, or quite as powerful as the Satyr (though Sirens are are flexible in a strong way).
Subclasses for all 12 D&D classes, all of which are at least solid, and some of which are exceptionally well-designed. I was kind of astonished here - the wording isn't perfect in all cases, though it's well above what is normal from 3PP, but the rules land them all as neither rubbish or broken (I'm sure one could find a way to break one or two with multiclassing or similar shenanigans, but I didn't immediately see it - Amazonian Conclave Ranger is probably the most OP compared to the main game, thanks to the Stimfay, but being built on the Ranger chassis makes that less of an issue), leaning slightly towards the solid/powerful. There's some really inspired stuff, too, like basically making Monks have a subclass which "Spartans from the movie 300", which works astonishingly well (and is classy enough to avoid "Sparta Kick", which must have taken some willpower). Or the Epic Poetry Bard, who gets stronger as the party does more memorable stuff. Or the Odysseus-style Rogue. I could go on. As noted if you just want the subclasses, races, and mechanics, they're all free.
Fame
Some magic items
I don't know how many monsters it has, as I've played it rather than DM'd it, but it's got to be quite a few.
A massive 1-15 campaign/adventure.

I think if you wanted to run a really long-term campaign, like many years, the best approach might be to run Theros, but import the Dragonlords subclasses and races, and maybe consider importing the Dragonlords ideas re: oaths, because they're just an amazing way to stomp on murderhoboing without making it entirely obvious.
 

re: oaths, because they're just an amazing way to stomp on murderhoboing without making it entirely obvious.
I don't know if you can answer this, but where are the oaths located? I just look through the PDF and I could only find the mention of two Oaths and one is what created the Truce and not something the players can take. I couldn't find the PC oaths anywhere (maybe I will check the free player guide).

EDIT: I found them.
 

- however, oaths do have potentially massive impacts (something Theros largely ignores), and particularly oath-breaking. The way Dragonlords uses them acts as subtle but extremely effective anti-murderhobo protection. You basically can't be a murderhobo in Dragonlords, because you'll end up cursed in ways that completely screw you.
Hmm, after reviewing the Oaths now I see how you could use them to curtail murderhobos, but as presented in the book, I don't see how they do. Only two of the three Oaths inflict a curse and the curse is fairly mild and can be lifted by...being a murderhobo! I like the idea, but I would like more Oaths with different and stronger curses.
 

I vote Theros.

Dragonlords has better player options, which is cool. But Theros teaches you how to run better Greek-themed games. The Dragonlords adventure is Epic but the Theros book is a handbook for how to run really cool, and super aesthetic, mythical odysseys outside of that adventure. The gods in Theros are also more interesting to me, as is Theros's underworld. Lastly, I like Supernatural Gifts more than I like the sub-classes available in Dragonlords.

Dragonlords is still good, but its very much a video game in ttrpg form. This isn't bad, in fact I often prefer games like that, but Theros just offers more in its teachings imo.
 


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