Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

[TABLE="class: grid, width: 475"]
[TR]
[TD]
STR
[/TD]
[TD]
DEX
[/TD]
[TD]
CON
[/TD]
[TD]
INT
[/TD]
[TD]
WIS
[/TD]
[TD]
CHA
[/TD]
[/TR]
[TR]
[TD]
18 (+4)​
[/TD]
[TD]
14 (+2)​
[/TD]
[TD]
14 (+2)​
[/TD]
[TD]
12 (+1)​
[/TD]
[TD]
13 (+1)​
[/TD]
[TD]
10 (+0)​
[/TD]
[/TR]
[/TABLE]

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 

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Mike Myler

Mike Myler

Yeah, that's an interesting thought. Throw mobs of low CR stuff at the party (since they likely lack magical crowd control), season with an occasional deadly monster.

Yes, I kinda realized this during this thread. 5e actually does a good job of modeling Conan, if everything else is low level / CR. Sword and Sorcery is low magic, gritty, etc., but the heroes are in fact high level characters wading through a bunch of low level foes. Since 5e allows low level creatures to still be a threat (especially without magic items and buffing magic) it does a good job of allowing a PC(s) to take on a mob of creatures. You can do it, but it can get dicey.

You just have to assume the PCs are really the exception (beyond the standard D&D adventurer assumption) and everything else pretty much falls into place.
 

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Yes, I kinda realized this during this thread. 5e actually does a good job of modeling Conan, if everything else is low level / CR. Sword and Sorcery is low magic, gritty, etc., but the heroes are in fact high level characters wading through a bunch of low level foes. Since 5e allows low level creatures to still be a threat (especially without magic items and buffing magic) it does a good job of allowing a PC(s) to take on a mob of creatures. You can do it, but it can get dicey.

You just have to assume the PCs are really the exception (beyond the standard D&D adventurer assumption) and everything else pretty much falls into place.

5e is easy to tweak for a solo campaign. Reduce monster hp. Tease down save DCs, remove legendary monsters (although legendary actions are limited by the number of opponents), reduce the number of attacks per round and limit spell casting.

I never read the books but I love his adventuring groups in the movies. If Conan is built at 12th then tge others are probably 6th to 10th. I'm sure I tried to stat them in 3e. I expect it would be even easier in 5e. Valeria a Rogue / Fighter, Subotai a Ranger / Rogue, Akiro a Cleric / Bard, Zula a Barbarian / Rogue, and Malek a Rogue.
 


20th level PCs are dealing with threats that can endanger the multiverse. Conan is awesome...but he ain't that awesome. He simply lives in a world where the vast majority of people are like 1-5th level.

That's an argument one can make, but you have to ignore the CR ratings and level-based demographics of a typical D&D world to make it stick.

Conan defeats a Demon God responsible for devouring almost the entire inhabitants of the most advanced sorcerous city in the world at one point. He faces down the most powerful sorcerers of the age, and of previous ages. He steals the most awesome treasures of the age and takes on encounters with eldritch beasties which have killed entire groups of warriors effortlessly.

'Awesome' in this context is a matter of opinion - but if you are going to stat the character, and he is the most storied protagonist of an entire age of the world, he should not be eclipsed by any 20th level character that comes along.
 

That's an argument one can make, but you have to ignore the CR ratings and level-based demographics of a typical D&D world to make it stick.

5e doesn't have NPC level demographics so IMO there's nothing to ignore. But yes you would certainly have to not run it like 1e-3e Forgotten Realms!

I think if I were doing Conan in 5e I'd use E10 - 5e DMG Epic rules with level cap at level 10 - I did a blog post on this at http://simonyrpgs.blogspot.com/2018/08/going-epic-10-in-5e-d.html - and Conan would have the highest stats. Probably slow advancement as I don't think he reaches 10th level until fairly late in his career; he spends most of it level 5 to 10.
 
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IIRC Iron Heroes didn't use hit points, but a bunch of injury levels (5ish) on a sliding scale between healthy and dead, with PCs rolling each time they got hit to see if they descended down the scale. Its a pretty radical departure from normal combat resolution, but I've never played with it. How does that work in practice?

Oh interesting. I've never got the chance to play it, but from this part of the wiki on it I assumed they had hit points:

hit points are generated with a very small die (a four-sided die) with a class-based bonus
 



Here are some thoughts:

  • One idea from Modiphius Conan I think is pretty cool is to have gear be sacrificed to avoid a crit, possibly as a reaction. This helps generate the churn of gear that S&S or grittier type genres have, where shields get broken, swords get ruined parrying. It gives the PCs a bit more survivability and helps reinforce the genre.

I wanted to get back to this. I think a signature feature of Conan stories...maybe nothing that really stood out when they were published but is a distinct difference from RPGs (and from Tolkien, it's worth mentioning)...is that Conan essentially never carries gear from one story to the next. A key characteristic of Conan is that he is constantly picking up (and mastering) new weapons or weapon variants. And while magic weapons don't really factor in, there are references to some weapons being higher quality than others.

And it's not just his weapons: however much wealth he manages to hold onto by the end of a story, by the next one it's all gone again.

Although I've tinkered with systems for weapon quality, and quality degradation, without even going there a feature I would very much enjoy in a Conan-esque 5e game is that during "downtime" you roll on random tables to determine what happens to your wealth and gear, and what you start off with the next time. The tables would vary by the region in which the next adventure begins, although with some chance of producing a roll that says, essentially, "roll on the table from the region where your last adventure ended". Or even, "pick from whatever table you like."

Gear loss/replacement is important in part because of the absence of magic items: without the possibility of upgrades, once you get your preferred weapon you have nothing to look forward to. But if you look forward to upgrades every adventure, the excitement remains. You may be level 8, but once again you find yourself with a club, so that decent spear is a good upgrade, and when you find the finely crafted Broadsword you're psyched. For now.

On a related note, I think it's ok for the campaign to just jump from one location to another between adventures. The same tables could add some color about what occurred during the transition. Sure, you could play out every leg of every journey, but this is another example of the difference between generic rules that can be used in Hyboria, and rules that evoke the flavor of Conan. I'd rather have DM-narrated transitions, because that would feel more like Conan stories.

So the first thing you do when sitting down to a new session and a new adventure is roll to see what happened since the last adventure. Maybe your success in the last adventure gives you "points" to spend to alter the rolls, or re-roll them, or whatever. Maybe you get some choice in what happened to your money, and what related affect still lingers. ("You blew all your money gambling, but as a result you now have a new bond with this particular NPC...")

Now that would feel like an REH story. To me.

EDIT: And I have to add, for clarity, that I don't mean the above is my ideal for a perfect RPG. I wouldn't (necessarily) want those rules for a Star Wars game, for example. It's an example of genre/setting specific mechanics.
 
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I have never thought of Conan as a rogue/Thief even though he stole things. I always figured he was a strong-arm thief, he was not a sleight of hand, lock picking, skulking in shadows, second story type. He had companions handle that stuff.
 

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