~Mute: makes target unable to speak for a number of rounds. (fort neg, trans, 1st)
~Warding Star: mote of force acts like a longspear readied against 1 charge per round. (no save, abjur, 2nd)
~Ray of Fraility: as Ray of Enfeeblement, affecting Con. (fort neg, necro, 1st)
~Minor Curse: -4 to one save, -3 to one stat, or other minor effect. (will neg, trans, 2nd div / 3rd arc)
~No-Rope Trick: as Rope Trick, but with no rope. Entrance is on surface touched - handy for making pit traps on the fly (no save: fails is space is occupied, conjur, 2nd)
~Rider Within: lets caster see and hear thru targets eyes and ears. (will neg, divinat, 2nd)
~Storm Sight: lets target see thru fog, smoke, clouds, rain, storms, etc with no penality. (willing target only, divinat, 1st)
~Diffuse Light: creates light just bright enough to see by with Low Light vision. (no save, illus, 0th)
~Flaming Flail: creates a 1ft diameter orb of flame that the caster can direct into targets up to 10 ft away, striking with a ranged touch attack. Does 2d6 fire +1 physical per 3 caster levels. (ref 1/2 fire, evoc, 2nd)
~Strength of Arms: increases target weapon's critical multiplier by +1 (x2 becomes x3, x3 becomes x4) for duration of spell. (will neg, trans, 3rd)
~Hobbled Steps: target's speed and jumping distance are reduced by 1/2. (fort neg, trans, 1st)
~Body Charge: as Shocking Grasp, but has 1 discharge per 2 caster levels. Can discharge one use per round either as a touch attack, or when someone touches the wielder with a melee attack (meets touch Ac, but not necessarily full Ac) (no save, trans, 2nd)
there's more, just can't think of them right now.
^_^