Name a few of the unique spell in your campaign

Dementia Summoning I - IX (Different form of summoning)

Hatecraft's Gratuitous Violence (Provides fat bonuses to all attacks and damage rolls made by everyone within the area)

Westenberger's Bejeweled Bullets (Emulates the spray of gems on the rod of wonder)

Westenberger's Instant Mastery (Gives skill ranks, if temporarily)

-Psionics-

Dancing Sword (produces 6 short swords in orbit of the caster, two can be projected at a target as a M-E Action, another sword can be distilled for 1 pp)
 

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Sounds fun. Are they print or PDF?

They'll be pdf at first, but our publisher will be pushing to get them into print (at first he was limiting us to a certain page count so the pdf wouldn't be too big, but when he heard how many spells we had, he said "Go for broke". So we crammed everything we had or could think of into the books. If (when) they go to print, it will likely be one huge volume, along the lines of S&SS's Relics and Rituals. Our books won't have magic items because of space, but they will have PrCs.

Wow. Some cool spells in those lists. Seems like everyone has a version of mute hehe. Ours appeared in Crimson Contracts (Ok, I couldn't resist. So sue me. :) )

Steam Jet
Phlegmatic Spray
Oops, Sorry
Slap
Bite Spirit
Acid Spheres
Radiance of Galador
Inky Attacker
Nap
Dispel Temporal Manipulations
Rain of Leeches
Bonebreak
Fleshflow
Nirrighan's Dismemberment
Nirrighan's Horrid Theft
Malford's Group Invisibility
Malford's Hell on Earth
Dzaram's Spectre
Nydroth's Dark Impregnation
Wall of Vipers
Wall of Mouths
Wall of Vice
Wall of Honey
Wall of Smoke
Wall of Shadows
Explosive Self
Prohibition
Semiclone
Jerakai's Embrace
Outsider Army
The Light of Truth
Zeebo's Dyslexia
Superior Teleport
Lich Avatar

Some of those sound like spells we'd come up with - spells to cause pain, torture, and general havoc to your enemies. :D
 


Psion said:
Army of Darkness - A ritual type spell I posted on the old ENBoard... gathered a rag tag army of evil creatures.

Material Components: Bruce Campbell, Necronomicon.
Verbal Components: Klatu Veratu Nic... Necktie... Um... Ne(cough, cough)

:D
 

Hawke's Sound of Music (1st level illusion). This spell can pull any song out of any time period and cause it to play within a 30-foot radius. (This player was a 70s rock aficinado and decided to take the chance that Van Halen could scare orcs, the Doobie Brothers' "Jesus is just all right with me" could grant the cleric turning bonuses, etc. He wasn't disappointed when it never worked, either).

Taryn's Acid Trip: basically an improved Color Spray.

Taryn's Tree: duplicates the effects of a "Quaal's feather token: tree" item.

Taryn was something of a sadistic mage/cleric who enjoyed resarching both arcane and divine spells. Guess which one was which in those two samples.
 



I haven't updated a lot of these to 3e yet, but it's on my "to do" list:

(edited list):
  • Mithril's Magma Burst - Simple concept - hurls hot lava at an opponent that continues to do damage for several rounds or until they scrape it off.
  • Valdemar's Dancing Blade - Animates one of your weapons to attack.
  • Valdemar's Renegade Weaponry - Animates an opponent's weapon to attack
  • Path of Descent/Ascent - Makes an invisible line that the caster can see that seeks out the most expedient path up or down. It's not very discerning so it doesn't choose the SAFEST path or anything like that.
  • Army of Darkness - A ritual type spell I posted on the old ENBoard... gathered a rag tag army of evil creatures.
  • Agrenus' Plowshare - Makes a giant wedge of force that overturns earth and damages buildings and targets in the area of effect.
  • Galea's Spiritlash - Conjures an animated whip of force that does wis damage to living creatures and repels incorporeal creatures.
  • Mithril's Massmount - Like mount, but summons enough for the whole party.
 
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The Black Mage in my current game only has two that he's developed.

Twin Swords(summons a knight wielding a pair of greatswords. The knight throws both swords at a designated target, and they both hit twice: once on the throw, once on the return).
Fierce Knight( a precursor to Knights of the Round, which is epic. Summons up one knight to charge and attack).
 

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