hammymchamham
First Post
hong said:
Hm? Wasn't Hell in Illinois, not Michigan?
Hong "or was it Finland?" Ooi
Yes, but their is a strech of land in UP Michigan named Narnia. Really beautiful. I want to go back their.
hong said:
Hm? Wasn't Hell in Illinois, not Michigan?
Hong "or was it Finland?" Ooi
mmadsen said:
As I understand it, he denied that they were strict allegory, and that instead they were an example of how Christianity might have played out in a fantasy world. Frankly, the Narnia books are great fun until the quasi-Christian bits take over. Those bits are often nonsensical and surreal -- especially to a young kid.
You say that as if you're contradicting what I said. I'm confused. To clarify, Lewis denied that his Narnia stories were strict allegory. Instead they were an example of how Christianity might have played out in a fantasy world.Actually as I remember it, Narnia is not an allegory.
Except that Lewis openly considered his works fiction.In that I would say the chronicals of Narnia are about as allegorical as The Book of Mormon. Its just a different story of Jesus.
jester47 said:It occurs to me that if you played a version of D&D in narnia you would not have all that many Humans.
Bards? Why Bards?Assuming characters who are human children coming into Narnia, then class-wise, I'd suggest allowing only Fighters & Bards.
mmadsen said:Bards? Why Bards?
Obviously? That's a bit strong. At any rate, the D&D Ranger doesn't fit in Narnia, and the D&D Paladin doesn't quite either.Rangers and Paladins would obviously be imbalanced in a 1st-4th level setting (too front-loaded).
Spellcasters should probably all access the Druid spell list, by the way. Nature spells certainly fit (where magic is used at all).Clerics, Druids, Sorcerers and Wizards are not appropriate Narnian heroes (though Sorcerers might work for villains).
No, but the class might almost fit children; they naturally sneak around, etc.Rogues are also not appropriate Narnian heroes.
OK.Nor are Barbarians (their rage doesn't really work for the setting).
We certainly agree that monks don't fit!I don't see many human children as monks.![]()
So they're benign Rogues. OK.Bards have access to a good range of skills, though without a bewildering number of skill points. This is good for setitng them apart from fighter types, and letting characters learn new things. They also get Cha-based skills as class skills (a good thing for the setting) and stealth. Thus, they fill out a lot of the gaps that Fighters have.
The children from earth routinely become nobles in Narnia, and a Noble class, mixing the NPC Aristocrat and the PC Bard, might fit perfectly.Bardic knowledge and Bardic performance abilities are quite in keeping with the Narnian flavour, I think. Characters pick up scraps of lore, which help them work out puzzles or challenges in the stories/games. Rallying friends and allies with inspiritng words is also a common theme in the books (Eustace needed some more Bard levels in The Last Battle, I think)
I don't see how Bardic spells fit at all.Finally, Bardic spells give the players access to a useful selection of magical abilities (such as cure light wounds) without making magic too central and potent a part of the game.
Capellan said:
I think that, by changing their flavour text a bit, Bards fit pretty neatly into the Narnian setting, and balance quite well, to boot.
Capellan said:
Rogues are also not appropriate Narnian heroes.
mmadsen said:The children from earth routinely become nobles in Narnia, and a Noble class, mixing the NPC Aristocrat and the PC Bard, might fit perfectly.
I don't see how Bardic spells fit at all.
mmadsen said:
No, but [rogues] might almost fit children; they naturally sneak around, etc.