Tony Vargas
Legend
The job of the fighter is 'best at fighting' (with weapons; without magic), and the mechanical expression of that is high DPR and good toughness. A Wizard should be able come up with some adequate melee competence/toughness without rivaling fighter DPR & toughness, especially while using magic (and thus not technically horning in on the fighter's shtick).But the main reason why it doesn't, or can't, or shouldn't, do the job of a fighter is that is 100% the best spellcaster in the game.
What's to break?I would still want you to discuss the question of how martial a character can be allowed to be (assuming full spellcaster) and still not break the game.
Bland or not has more to do with what your character does, how he does it, and how that paints a picture of who he is - than it has to do with when he applies what mechanic or exactly how big the numbers are.If your party doesn't feel like its composition matters for what areas it excels or suffers in, then it's a rather bland world.
So, outside the hobby, it's fair game to call something a 'unicorn' to get across the idea that it sounds great, but you're never going to find one. Obviously that'd be ironic in this context. But, yeah, "balanced hybrid or gestalt?" Who are we trying to kid? Those para-3.x gestalts were broken as all heck, and hybrids (assuming were talking 4e) tended towards underwhelming. There's really no balance point for best-of-both worlds - it ends up better than each world, or not as good as either.That's why I think bladesinger is fine for balance, it just needs those tweaks for feel.
As far as the general concept of a better fighter/wizard blend, I think the easiest solution is some sort of balanced hybrid or gestalt
Well, it is a neo-Vancian caster. So, you're talking the perks of 3.x prepped casting, plus those of 3.x spontaneous casting, plus 4e unlimited at-wills in the 'plus column' and fewer restrictions than casting has ever faced in the history of the game in the other 'plus column.'So you do think that the Bladesinger is overpowered then?
Aside from that, though? Compared to other wizards, say?
Meh. Probably. But not so's it'd matter.
In context, that sounds like 'bardy' is a synonym for 'quixotic' or 'spoony.'However, setting that aside for a moment, we can look at the rest of the bard. One problem is that they come loaded with stuff that is really bardy.

It wouldn't be any more balanced than the Wizard & Bard already are, probably a little less. If the Valor Wizard in question gained known spells like a Bard, it might well be 'balanced' with the Bard & other Traditions. Well, maybe between the Bard & Wizard...Since we're just theorizing, how much of that would have to be dropped to justify giving them wizard spellcasting? Or to take it in the other direction, if you gave a wizard the Valor college as its subclass, would it be balanced? With other wizard traditions; with the Valor bard?
It's not just the spell list, it's the casting method.From class design, it looks to me like WotC agrees with you that the wizard spell list is supreme and justifies giving a whole lot of stuff to bards to make up for it. Or it could just be that they were more concerned with making bards rock this edition than making sure wizards stayed magically on top. They certainly did a great job with the bards.
Bards have fixed known spells and cast spontaneously. Wizards have theoretically unlimited known spells (and by default know more spells than the bard), prep as many spells as the bard knows, and cast spontaneously. The Wizard's casting is strictly superior, even if the lists were identical.First, there is the question of whether wizard casting is overall better than bard casting at all, given Magical Secrets.