Particle_Man
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haakon1 said:I've wanted to do something with shades for years. Any idea what Dragon that's in?
Dragon #322
haakon1 said:I've wanted to do something with shades for years. Any idea what Dragon that's in?
haakon1 said:His solution is an Enlarge spell, to get his Str above 0 so he can take an action, then wild shape so he can take Animal form. Create Spawn only works on humanoids, so QED.
haakon1 said:How am I changing the scenario?
haakon1 said:As for changing the rules, other than my mistake about Str drain FROM a shadow killing (as opposed to normal Str drain per the DMG NOT killing), I don't think I'm changing much.
The argument about Hallow not allowing undead to form and the 'dead body' party being more an example than a limitation of the Founder Intent is one a good lawyer could slip by, I think. I'll interpret it that way because (a) it fits what I think the rule means, (b) mythology matters more to me than the RAW, and (c) I figure giving the player a break when the dice are too hot is no bad thing.
shilsen said:Huh? All you need is for the shadow(s) to surprise the PCs, which isn't difficult for a creature that makes no sound and is incorporeal. Shadow rises out of floor or steps out of wall to attack PCs. Bingo!
What if the PCs were surprised and weren't expecting shadows? Shield of Faith and Prot. from Evil are both 1 min/lvl, so it's difficult to have them up unless expecting trouble immediately.
Wow! Some DM really must have done a number on your PC(s).
PCs don't even die in my game, but I can see why what haakon1 described can happen without automatically calling him a jerk, fool or lazy bum.
Relax, already! It's just a game. In fact, it's just a game you're not even involved in (since I presume you're not in haakon1's group).
Arkhandus said:....Just how a Str 10 low-level character allowed himself to get slapped through the heart by a Shadow is beyond me. Or how a DM allowed the Shadow to get so close to the weakling without any chance of keeping it away or preoccupied by other creatures.
Shadows are CR 3 in 3E (maybe different in 3.5?), and have +2 Turn Resistance, so it'd take a high roll by a low-level cleric to turn them. But at least they'd have several chances, and would also be capable of driving them off with Cure Light or Cure Moderate spells. They'd also have access to Shield of Faith and Protection from Evil. All of which could help protect a PC or maim a Shadow.
The party's mage could've had Mage Armor, Protection from Evil, Cat's Grace, or Shield (for himself/herself anyway) to protect against such, and 1 or more Magic Missiles to harm the Shadow, perhaps Magic Weapon to imbue the melee guy's weapon with magic, allowing it a 50/50 chance of harming the Shadow (and the melee guy's the most likely one to survive one or two touches from a Shadow). Even with a standard party, a Shadow is tough to handle, since the party might not be prepared to face it (no Magic Weapon, Magic Missile, Mage Armor, Shield of Faith, or Protection from Evil spells ready, for instance). But at the very least, the cleric would have a chance of turning it, and thus allowing the PCs to run away.
The DMG specifically states that undead are given Challenge Ratings based on the assumption of an average party; 1 cleric, 1 rogue, 1 wizard or equivalent, and 1 fighter or equivalent. It specifically mentions expecting the party to have a cleric (and thus, access to significant anti-undead effects). You should always, ALWAYS, by the core rules, consider undead to have a higher Challenge Rating (or Encounter Level at least) if the PCs are lacking a critical part of the iconic archetypes, especially clerics or wizards/sorcerers.
This means you can expect a non-standard party, or a totally surprised and unprepared party, to treat a Shadow as a few CRs or ELs higher than normal, thus rendering it a likely-deadly encounter for very-low-level PCs. Slightly-low-level PCs should at least have been able to avoid getting their physically-weakest member seriously bushwhacked, by a Shadow, totally out of the blue. But these are all up the DM not going out of his way to kill the PCs or just throwing random monsters at them without any earlier consideration.
Sorry if it seems harsh, but I see too many DMs screw over their PCs just out of a total lack of planning or consideration. My own PCs included. It's stupid when a DM goes around slaughtering or ruining PCs at random just out of poorly-conceived preprations, and then has the gall to just say 'Oops, sorry. Oh well, too bad for you. Bye.' Especially when there was absolutely nothing the player did to warrant such screwing-over, and nothing they could've done to prevent it after it began, as in the case of your Shadow encounter I would be willing to bet. If a PC dies without having done something foolish or brazen to earn it, then fault must surely fall squarely on the DM's shoulders as a jerk, fool, or lazy bum. Acceptable somewhat with a novice DM, too inexperienced to have learned the ropes, but no one else.
Hypersmurf said:Note that this won't work if you're using the current Wildshape rules; now that Wildshape is based of Alternate Form instead of Polymorph, your Type does not change.
So he'll be a Humanoid (human) in the shape of a dog, not an Animal, and still subject to Create Spawn.
If you're using Wildshape as written in the PHB (pre the Polymorph Subschool and related 'errata'), though, his idea should work, given that you've ruled he isn't dead yet.
-Hyp.
haakon1 said:I don't think 8 CR3 monsters for 8 5th-7th level characters is at all an unfair challenge.
KarinsDad said:You added a Hallow spell to a location that previously did not have it.
With the GP cost of Hallow (which is substantial), that's significant. It's not much different than suddenly adding some more mooks to the BBEG because the PCs are kicking his butt, or having some of the BBEG's mooks who were going to show up, not show up because the BBEG is kicking the PC's butts.
It's just something that I personally do not do in my campaigns and am not too keen on it when a DM does it to me.
As an example, we had a scenario some time back where a given treasure had a Scroll of Raise Dead in it. One of the PCs actually died during that scenario, but the other PCs found the scroll.
One of the players (actually, the one whose PC died) said: "A Scroll of Raise Dead? How convenient." and he laughed.
So, I covered up my notes and showed him that one line and he said "Holy Crap. There really was a Scroll of Raise Dead in the loot."
It freaked him out a little that I wasn't actually fudging that. If there had been no Scroll of Raise Dead in that treasure, one would not have mysteriously appeared..
KarinsDad said:I'm not saying that you cannot change the rule. You're the DM. But it's hardly Designer Intent to have Hallow prevent living creatures from dying from undead creatures. It's Designer Intent to have dead creatures not come back as undead.
You accidentally changed the "Shadows kill rule" and then purposely changed the "Hallow prevents dead creatures from becoming undead rule".
KarinsDad said:Btw, the odds of rolling good Str damage even without a critical are fairly high. In a fight with Shadows, it is likely that even if none of them critical, one or more (or even all) low level PCs will in fact die. Even if a given Shadow only does 2 to 4 Str damage with a given attack, that will often cause a PC to be encumbered and will result in less melee damage against the Shadow. Shadows can Fly and attack at 40 Speed, Charge at 80 and have touch attacks. PCs cannot get away from them and are extremely easy to hit. The Shadows cannot be affected by mundane weapons, only magical ones or spells.
So overall, the Shadows get turned, get killed (hard to do on incorporeal creatures), or they kill PCs. If they do not get turned, most encounters with Shadows for low level PCs are deadly.
Arkhandus said:Nope, not involved. Just as I said, I've noticed this kinda stupid DM mistake all too often (not just against me, mind; it's resulted in TPKs too), and it's a rather glaring sign that the DM is either very much a newbie (acceptable, for the first instance), or otherwise most certainly a fool, jerk, or lazy bum that doesn't want to bother thinking about any campaign material, like encounters, before dropping it into the PCs' laps. It's just so terribly easy to see that incorporeal undead are not something you throw randomly at low-level parties without any forethought.
Arkhandus said:PCs die in my games when they go into battle with something tough and get horrible luck, or make bad tactical decisions, or otherwise blunder/charge into dangerous situations without some common sense or restraint. Making stupid choices or being brash will sometimes get PCs killed, but they can be certain in my games that they will NOT get slaughtered at random, by some surprise-ambush critter that is Uber for its CR, or by random virtually-unavoidable traps. If they get ambushed, and they didn't do something stupid to cause a really nasty ambush, then they can expect I will not have them all slaughtered in their sleep, or ambushed by enemies they can't possibly fight off at the time..