danielinthwolvesden said:
X2 and X3 = X4, not X5. No, really.
And you do have a problem- when combining too many sources, you can get a mix-maxed monster like this.
They enjoy it, which is fine, though it can make it difficult for me to present sufficient challenges without overwhelming them.
Explain "power lunge" to me?
It's in Sword & Fist. It says that a successful attack roll during a charge allows you to inflict double your normal strength modifier.
Who is casting those two cleric spells on him? How long do they last? Lions charge lasts only minutes per level, and since he is not a cleric, he can't have Rightous Might. Note the line from Savage Species "However, a DM might want to keep the spells in this book more under the control of monsters...". Just don't allow that spell. Simple. Nor can all spells be made into magic tiems, especially those with "self only" targets on non-casters. That's why you just can't buy "boots of Exped retreat" instead of the much more expensive "boots of S&L". Don't allow such an item- unless maybe for clerics only. A potion, maybe. Scrolls, sure.
They have a 9th level cleric of Kord with them. Bull's Strength lasts 9 hours. It's true that he can't have Righteous Might cast on him - that issue has been resolved.
If there are self-only items available in the DMG, it will be difficult to convince them that this particular one isn't. After all, it will be said that I'm just trying to short-change a particularly good combo idea. And yes, we already allow personal items as potions (such as potions of true strike). The only limitation is that you'll never find it in a market; you have to create them yourself.
The mention about the spells being used by monsters only is interesting - I didn't know that since I don't own the book personally. I will take that into consideration and talk to them about it.
Hmm, do the +'s to Str from Bulls Str & Rage stack?
Yes. Rage is an unnamed bonus and Bull's Strength is an enhancement bonus.
And AFAIK, you need to have a magic +1 weapon to add "keen" to it, or any other enhancement. The +2 from being adamant doesn't cut it- IMHO. (and hey Dm's- do you allow the +2 for Adamant weapons to cut thru damage resistance?)
Yes, it is also a +1 magic weapon.
Yes, the +2 inherit bonus from adamantine does cut through DR.
However, yes, if the players get to know there is a combat, and can "spell up" with short term spells just before the big battle, they can be devastating. Note that a good "dispel magic" can screw this up big time!
Very true. They recently had a battle with a hellcat with which they were unprepared and got into trouble. Their next encounter with two hellcats was much different: use of See Invisibility by their owl familiar and wizard, flour balls (used like tanglefoot bags for throwing purposes), and readied attacks allowed Dench to take one of them out with only one hit (a crit), and then another went down in two IIRC.
They are going through the WotC adventure path, btw.