Liquidsabre
Explorer
Starting up a new campaign and one of the players would like to select Divine Vigor as one of their feats. The only thing is, as a group, we haven't seen a Cleric or Paladin without this feat ever since CW came out.
Is it just the personal taste of our game group or is it something more here? I've been in two other game groups that use CW and found a similar proliferation of use of the feat there as well. What's wrong here? The feat is good, but is it really a must-have? I have to admit I started the trend myself with a low-level cleric when the book came out and found it to be of invaluable use. It's just the combination of increased speed and temp HPs to be almost too good, especially at higher levels. We've had one wizard (Sacred Excorcist PrC) that took the feat for goodness sakes since the temp HP bonus is character level based not divine-class level based!
I hate to bring this up again, but I'd really like folk to convince me that the feat really isn't "too" good so I can let the player go ahead and take the feat, no questions asked.
As it is, I'll be splitting Divine Vigor into *two* different feats: Divine Vigor (+2 temp HP/level) and Divine Celerity (+10ft speed).
Edit - Note that splitting DV into two feats also includes increasing duration to 1 hour/Charisma bonus for both feats.
Is it just the personal taste of our game group or is it something more here? I've been in two other game groups that use CW and found a similar proliferation of use of the feat there as well. What's wrong here? The feat is good, but is it really a must-have? I have to admit I started the trend myself with a low-level cleric when the book came out and found it to be of invaluable use. It's just the combination of increased speed and temp HPs to be almost too good, especially at higher levels. We've had one wizard (Sacred Excorcist PrC) that took the feat for goodness sakes since the temp HP bonus is character level based not divine-class level based!
I hate to bring this up again, but I'd really like folk to convince me that the feat really isn't "too" good so I can let the player go ahead and take the feat, no questions asked.
As it is, I'll be splitting Divine Vigor into *two* different feats: Divine Vigor (+2 temp HP/level) and Divine Celerity (+10ft speed).
Edit - Note that splitting DV into two feats also includes increasing duration to 1 hour/Charisma bonus for both feats.
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