Need lots of help with a Vassal of Bahamut

calypso15 said:
The problem is, I need all good stats. The way I'm seeing it now, they'll be:

16 Str, 14 Dex, 14 Con, 10 Int, 12 Wis, 15 Cha

Is that stat array including the stat bump you get every 4 levels? Even if it is, those are pretty good stats.

calypso15 said:
Also, with Resounding Blow/Quell the Profane, the save DC wouldn't be very high (19). So are they still worth it?

A saving throw is an automatic failure on a natural 1. It won't be working all the time, but when it does, oh yeah.

calypso15 said:
I will definitely drop Improved Initiative and consider Divine Vigor (I wanted it, that's for sure. But it requires Extra Turning, bLech!)

Extra Turning lets you use those Divine Feats even more times per day, there's nothing "bLech" about it.


calypso15 said:
Power Attack
Cleave
Great Cleave
Weapon Focus (Greatsword)
Greater Weapon Focus (Greatsword)
Improved Critical (Greatsword)

Pretty standard for a greatsword wielder. However, Greater Weapon Focus requires you to be an 8th level fighter.

calypso15 said:
Sanctify Martial Strike
Improved Initiative
Iron Will

As you are a paladin, I'd ditch Iron Will. And look to boost your charisma into the stratosphere. I'd also ditch Improved Initiative, as you don't have any sneak attack, so there's no significant benefit to going first.
 

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IcyCool said:
Is that stat array including the stat bump you get every 4 levels? Even if it is, those are pretty good stats.

A saving throw is an automatic failure on a natural 1. It won't be working all the time, but when it does, oh yeah.

Extra Turning lets you use those Divine Feats even more times per day, there's nothing "bLech" about it.

Pretty standard for a greatsword wielder. However, Greater Weapon Focus requires you to be an 8th level fighter.

As you are a paladin, I'd ditch Iron Will. And look to boost your charisma into the stratosphere. I'd also ditch Improved Initiative, as you don't have any sneak attack, so there's no significant benefit to going first.

Thanks for the reply. Yeah, those stats include the 3 increases. Not bad, I agree, but definitely not as focused as I like characters to be. Oh well!

As for GWF, it's a 3.0 game, so my DM house-ruled a GWF and set the requirement at BAB 8.

And, Iron Will... alright. I suppose I do get +4 against compulsions, and those are the ones I worry about most.

Calypso
 

Divine Vigour does NOT require Extra Turnip!!!

I'd make your stat array something like this:

Str - 15; Dex - 14; Con 14; Int - 10; Wis - 12; Chr - 16

After the tweaking I realize this is virtually the same as yours however I would favour Chr over Str because of the increase in saves, smite stuff, turn attempts and god-damn good looks!!! ;)

Now to the feats, (and I can only count 10 that you get so I'm obviously missing something)......

You need the reqs for VoB so:

Sacred Vow
Vow of Obedience

The others however:

Power Attack.
Sanctify Martial Strike.
Weapon Focus (Greatsword).
Improved Critical (Greatsword).
Resounding Blow.
Quell the Profane.
Divine Vigour.
Improved Buckler Defence.
Divine Shield, (if you do get an 11th feat from somewhere).

Now my reasoning behind my further ammendments are as follows.....

Great Cleave - IMO a useless feat and if you're fighting critters that let you make use of this then A. they're not relly a threat to you and you can take your time, or/and B. get your resident spellcaster to fireball/lightning bolt them.

Cleave - Only slightly better and it only works if you're the one to finish off the 1st creature and not one of the rest of the party which happens a LOT IME!!! :( You also happen to have to have another creature within striking distance which also happens to not always be the case making this feat not terribly worth it.

As IC said, with re to RB & QtP, you always fail on a one. Just check out what cowering does to anything and you'll agree that effectively nullifying its next round of actions is an IMMENSE ability, (plus you can also hit it a lot easier). Now since you're a dragon slayer I reckon your party is going to appreciate that ever happening when you come up against one of the scaly bastards!!! Then there's the Str loss with QtP and since you'll be the one toeing to toeing with the melee critters.....nuff said. These two are obviously made SO much better with the feat Improved Critical, (personally though I'd apply the Keen enhancement to your blade and free up space for yet another feat!!!).

Improved Buckler Defence & Divine Shield, need I say any more? Of course I don't but I will. More AC and LOTS of it, which should last an encounter. With your loot, purchase a +3 buckler which should be very reasonable and which gives you +4AC. You already have a +3 Chr bonus so why not up that to +6 with the relevant cloak of charisma and Bahamut be praised, you have +10AC for X rounds!!!! :cool:

So all that's left is your equipment and I can't be arsed to go into that in depth but here are my recommendations if you can afford it.

1. +1 Adamantine, Keen Greatsword.
2. +3 Buckler of some description, (possibly Adamantine if that can be of use).
3. Cloak of Chr + preferrably 6.
4. Gloves of Dexterity + preferrably 4, (maxes out armour potential).
5. Boots of Flying, (believe me, they rock).
6. Ring of Free Action.
7. Belt of Major Displacement.

Good luck and may Bahamuts blessings go with you. :D

Slight edit.....having a Dex of 10 could up that Str and Chr to silly levels without damaging you too much, just remember an application to Chr will counteract the Ref save loss, AND AC loss, (when Divine Shield is up), and who cares about the initiative anyway?
 
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Wow, again, thanks for the great reply. The elusive 11th feat is due to a change my DM made to Paladin.

Also, Divine Vigor does require Extra Turning, as this is a 3.0 game.

You make a good point with the Str/Cha tradeoff. Consider it done!

Also good points about Cleave/Great-cleave. We have an archer that is good at taking down mooks. Though, I must say that if I'm being attacked by a mook AND the BBEG, if I take down the mook, that does give me a free attack against the BBEG.

And lastly, for equipment, I don't get to buy my equipment, my DM does it. :\ I do get to spend my Shared Trove however I like though (that's 21k gp)

Calypso
 

Sorry for the delay, my stupid little brother's got me hooked on this site called neopets and I can't stop myself playing these sad little, yet VERY addictive, games. :( :confused: :uhoh:

Ok, so you need Extra Turning however just get rid of Improved Crit. Now you have an even more ridiculous amount of Divine Vigour/Shield/Might uses/day, (and believe me it's worth getting Might for the extra +Chr bonus to damage for 1 round as a FREE action, heh, heh, heh!!! ;) :cool:

Free attack against the BBEG is all well and good IF it ever happens however if you're attacking mook AND BBEG you're not in a great situation and I suggest you move yourself out of it. If you want an extra attack but when you choose, try upgrading that lovely armour of yours with the speed enhancement, (I don't think it's in the DMG per se however Mithral Full Plate of Speed is so just work out the cost without that enhancement and hey presto, you can haste yourself 10 rounds/day as a free action; it can also work in bit rounds so you don't use it all in one shot).

Treasure, ok use that trove to get you 1x Belt of Str +2, Gloves of Dex +2, Cloak of Chr +2 and a Buckler +2. You could get a Cloak +4 for 16k but I think the 3 items +2 for 12k will serve you much better for the meantime. Obviously you have to see what your DM is willing to provide you however I'm sure it's not going to be a pile of :):):):):) therefore try and goad him/her, (promising a couple of cans of lager every session might do the trick!! ;) ), into stuff you already want and you might just be able to upgrade it with your trove. Just ALWAYS keep in mind that whatever increases your Chr will help you in many things....it's a no brainer!

There's also another item you might want to consider with that trove of yours and it's basically an attribute enhancer but across the board. I'm not sure if you can get all versions ie. +2, +4, +6 or even what book you might find this in but it's damn good.

Just to let you know, I play a Fist of Raziel Paladin type with a lot of the feats and choices I've suggested and he's most fun to play with when ANYTHING evil crosses his path!!! :cool:

One last thing my friend; a tactic we've come up with.......

BBEG or anything you wish to unleash a full round of smites against, too far away?????

Try your friendly party wizard using Telekenisis on you to move you to your intended target just before you have your go!!! Beats the hell out of having to charge the mofo, get one attack and then suffer all his before you get to deliver yours!

D out.
 


Darmanicus said:
Checked up Divine Vigour in Complete Warrior, no Extra Turning. Where are you referencing it from?

As I've said, it's a 3.0 game. So that would put Divine Vigor in Defenders of the Faith.

Calypso
 

calypso15 said:
As I've said, it's a 3.0 game. So that would put Divine Vigor in Defenders of the Faith.

Calypso

Just have a word with the DM to see if you can use the CW version.

Good smiting anyways!!! :D
 



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