Need to be a supreme deity!!!

angel8fingers

First Post
Hey gamers,
Have a player that can destroy a deity with an apple core, a broken shovel and a comb. The deity of magic (unamed and created) will be stressed about this PC. Need help with an optimized list of salient divine abilities. Other than the portfolio of magic am also open to other domains. This is a home brew, new campaign so I can go pretty crazy with it. Thanks in advance y'all...
 

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If you could clarify some things for me...

-You want help creating a deity
-You want it to be a Deity of Magic
-You want suggestions for divine abilities

...and you already have a player so powerful he/she can kill said deity? You want help making a deity that is scared of a player?
 

Seems to me that while you have a character that may be able to kill a deity with an apple core, broken shovel and a comb, (and how, exactly, does this work?) the deity can kill the character without those things.
 

Seems to me that while you have a character that may be able to kill a deity with an apple core, broken shovel and a comb, (and how, exactly, does this work?) the deity can kill the character without those things.

Imagine if he had a wheelbarrow and a holocaust cloak...
 

But yeah, I really want to help with this, I've never used the rules to design a custom deity, sounds cool.

However, I have a hard time understanding a deity that is afraid of a mortal, for whatever reason, and building that into the deity.
 

Hey gamers,
Have a player that can destroy a deity with an apple core, a broken shovel and a comb. The deity of magic (unamed and created) will be stressed about this PC. Need help with an optimized list of salient divine abilities. Other than the portfolio of magic am also open to other domains. This is a home brew, new campaign so I can go pretty crazy with it. Thanks in advance y'all...

Alter Reality + Rejuvenation + Supreme Initiative + Divine Spellcasting are pretty much all a deity needs; wish at will plus auto-true resurrection plus always going first in combat plus having ridiculously high-level spell slots, combined with a deity's ability to see weeks or months into the future, are practically unbeatable. If the deity is worried about a particular mortal, the Life and Death SDA is good too. Pick a mortal, any mortal, anywhere in the multiverse. They're hit with a no-save destruction spell and can't be rezzed by a non-deity. If you can't beat any mortal's SR, you're Doing It Wrong.

And I'd love to see how this mortal is capable of killing deities without some sort of DM fiat artifact. Portfolio sense and Alter Reality are really tricky to get around. There was a thread on the WotC forums back in the day about killing gods, and the common consensus was that there was no bulletproof method to do it. Keep in mind that even a rank 1 demigod knows that you're planning its death a week in advance and has that entire week to use its infinite XP-less Alter Reality miracles to stop you, and it only gets harder from there.
 

I've statted out a god of magic for my homebrew setting. Some of the SDAs I've assigned are:

Alter Reality
Arcane Mastery
Avatar
Craft Artifact
Create Greater Object
Create Object
Deny Magic*
Divine Spellcasting
Instant Counterspell
See Magic
Spontaneous Wizard Spells



* I created a salient divine ability which I felt was missing for a god of magic.

Salient Divine Ability: Deny Magic
----------------------------------------------
Prerequisite: Divine rank 16+, Magic domain, Alter Reality, Arcane Mastery, Divine Spellcasting

Benefit: The deity can deny the ability to use magic to a creature within range of its senses. This restriction prevents the creature from casting spells, using spell-like or supernatural abilities, or using spell-completion or spell-trigger items. This ability can affect any creature with no divine rank or a divine rank lower than the deity. An affected deity can still use its salient divine abilities (under the theory these transcend magic in the traditional sense).

The deity can affect up to one creature per divine rank with this ability. Each creature affected counts towards this limit for the duration of the denial. The denial lasts one day per divine rank, or until dismissed by the deity (a free action), whichever comes first. However, the deity can re-impose the denial if desired, as long as it has the capacity available to do so.



Don't know if any of that would be useful for you. If your god of magic is an epic level caster and has alter reality as an SDA, he/she/it is essentially unlimited in power. This is because of the way the epic spellcasting rules work to create epic spells based on the final spellcraft DC. Since the spellcraft DC for an epic spell can be reduced by including additional casters donating spell slots to the ritual, the deity can use Alter Reality to create as many simulacra of itself as desired. If these simulacra are capable of casting even 1st level spells then the deity can use the epic spellcrafting system to make amazingly powerful spells that will end with a final spellcraft DC of 0. For example, the deity could use the fortify seed to boost all its ability scores to something ridiculous, say like 1000. Then they could use Alter Reality again to make that spell effect permanent. With enough manipulation of this situation, the deity can have effectively infinite power.

The point of the above is that a god of magic should probably have no reason to fear a mortal. It'd be cool to see the stats of the PC, though. :)
 

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