nerdytenor's The Missing Warlock

Rellek kept his eye on the leader as his men shifted around him. Slinging his bow back he moved resolutely forward unstringing is battleaxes.

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Rellek uses a minor action (unless its free to hang up bow and take off battleaxes - I think one is but not both? Not sure) moves south of the wolf and then attacks with twin strike against him. I'll also use an action point to use my breath weapon also.

So twin strike against the wolf...rolls Nat 20 + = 13 damage plus d6 thunder damage = 2, against the wolf followed by a roll of 16 +5 to hit and for 7 damage. Breath weapon v ref against wolf= 17 (hit), G1=14 (hit) G2 =23 (hit) and leader = 12 (miss) for 6 lightening damage each hit.

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Rellek's battleaxes sing with thunder as he heaps punishment onto the wolf. He deals more death with his dragon breath, dropping two more of the grunts.

The leader steps next to his pet, pulls out his mace, and swings clumsily at Rellek, missing. The wolf bites and snarls at Todarr, but only manages to irritate him.

[sblock=OOC]
Forum ate my last post. :(

Putting away a weapon is a minor action, and taking one out is also a minor action. So I will assume Rellek is dropping his bow for now.
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[sblock=Results]
G1 - dead
G2 - dead
Wolf - bloodied
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Joshua is up

[sblock=Status]
Rellek (32/37, 1 square SE of wolf)
Todarr (29/29, 1 square E of wolf)
Leader (bloodied, 1 square S of wolf)
Wolf (bloodied)
Joshua (28/30) <--- NEXT
Archer
Karis (25/29)
Mardrick (15/16)
Moreen (40/40)
G5 (2 squares west of cart, unconscious, save ends)
G6 (2 squares west of cart, unconscious, save ends)
G7 (1 square north of cart, slowed (save ends))
G8 (1 square NE of cart, unconscious, save ends)
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[sblock=OOC]Every time I try to post, the site seems to go down, so I’m gonna try again. If my actions prove superfluous please feel free to ad lib. PS. Site ate my post also![/sblock]

Joshua moved forward slightly to ensure a good line of sight to the archer and loosed off a bolt of force. His aim was perfect striking the elf solidly in the chest.

[sblock=Magic Missile]to hit; 19+6=25: [URL]http://invisiblecastle.com/roller/view/1720855/[/URL][/sblock][sblock=Magic Missile] Missile damage: 4+4+5=13 http://invisiblecastle.com/roller/view/1720857/ [/sblock]


Then, while the ambusher was recovering from his wound, Joshua turned and let fly an iridescent sphere of energy at the group facing Todor. As the ball struck the leader it split into a number of smaller balls which flew off to strike at each of the attackers.

Joshua raised his staff to the skies and cried out “Ioun be praised. Death to those who oppose us!”

[sblock=Force Orb]Primary attack results: [/sblock][sblock=Force Orb]Force Orb vs leader: 13+6=19 to hit http://invisiblecastle.com/roller/view/1720858/ 3+7+5=15 damage http://invisiblecastle.com/roller/view/1720860/
Secondary attack results: vs wolf: 7+6=13 to hit: 10+5 = 15 damage http://invisiblecastle.com/roller/view/1720868/[/sblock]
 

In a dizzying display, Joshua fells both the leader and wolf.

The archer, wounded and outnumbered, bolts south at great speed and disappears into the forest beyond.

The only grunt who isn't unconscious quickly drops his rock and raises his hands.

"We," he looks around at his sleeping comrades, "I mean, I surrender!" he shouts.

[sblock=Final status]
Rellek (32/37, 1 square SE of wolf)
Todarr (29/29, 1 square E of wolf)
Joshua (28/30)
Karis (25/29)
Mardrick (15/16)
Moreen (40/40)
G5 (2 squares west of cart, unconscious, save ends)
G6 (2 squares west of cart, unconscious, save ends)
G7 (1 square north of cart, slowed (save ends))
G8 (1 square NE of cart, unconscious, save ends)
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Rellek will move quickly to tie up the remaining grunts, first checking them for weapons and also seeing if their any clues on them as to who they are or who they are working for (long shot I know) etc.

He'll leave the sleepers still sleeping in their cart. Whilst doing so he will make sure that he continues to keep an eye one the surroundings, in case the archer had friends.
 

Seeing that Rellek has the remaining guards well in hand, Karis goes and unceremoniously flips the leader over onto his back with a toe, and begins searching for clues as to his identity and motivations. And, of course, inventorying any possessions of note.
 

Joshua turns to Mardrick with a cowl on his facem although his voice was gentle. "So! You don't seem to be too popular around here, old chap. I don't suppose you'd care to fill us in on any other goings-on you might have inadvertantly forgotten to mention previously."

The sarcasm drips from Joshua's tongue like melting honey on a warm autumn day, but behind the facade there is a glimpse of steel, just waiting to be swiftly unsheathed.
 

[sblock=Karis]

You find a set of four daggers on the leader, as well as a mace.
His leather armor is clearly of magical origin.

[sblock=Armor]
Darkleaf armor +1 (leather). Grants +2 AC against first attack made against wearer each
encounter.
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In his back pocket is a note.

[sblock=Note in common]

Andor,

Proceed with all haste to Greensfen and gather whatever weapons or other valuables you may find from the smithy. I can assure you that the blacksmith will not object.

Elloen is to be protected at all costs. Assemble a small force to keep watch over her house day and night. I don't expect any problems but I don't want any surprises. She must be kept safe until the ceremony. While you are there, you may take any items of interest you find. While his battle magic proved most pitiful when he was captured, Mardrick seems to have quite a talent for enchantment. I should arrive at her house not long after you have left - be sure your men know to expect me.

Speaking of Mardrick, if you happen to find him your orders are to capture but not kill him. We must find out how much he knows and who else he has told about the stones. [... description of Mardrick follows...]

I have dispatched Lethani to aid you. Once you have secured Elloen and gathered what you can from Greensfen, you are to meet Hakar at the usual rendezvous point.

- B
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Mardrick is stony faced as he replies to Joshua. "What would you have me tell you? I can tell you are not a trusting man by nature, a bearing I can relate to rather well given my last few days of torture. I am as keen to find out what is happening as you are. Perhaps one of you would care to interrogate this one?" Mardrick points in the direction of the grunt. "His name is William, I believe. He is from my town. And the thought of speaking to him now makes me rather ill, I'm sure you'll understand." Mardrick glares briefly at the hapless grunt, who blanches. Mardrick turns the other way and takes a few paces towards the smoldering cart.
 

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