nerdytenor's The Missing Warlock


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The map shows difficult terrain, not impassable...I didn't read anything in the description either - unless I failed my spot check. :)
 



[sblock=Climbable]
Yes, I'd guess the walls are climbable. These are smallish shacks for the most part. Most of them have chimneys or something similar. For simplicity assume walls are 10 ft tall and the tops of the houses are difficult terrain. I hadn't planned to map the tops of houses (!) but assume you have about three squares worth of roof at the edges where it isn't specified in the map.
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[sblock=ooc]
Covaithe, what do you think to Karis and Rellek shimmying up and over to get around the back. I'm game...what do you think?
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[sblock=ooc]Sure. One boosts the other, tie a rope around the chimney (Karis has rope, if Rellek doesn't), for easier ascent and descent. When we get up there, signal the others and coordinate our attacks?[/sblock]
 

Following Karis' lead Rellek watched his skilful friend move toward and then up over the wall.

[sblock=ooc]
I will holster my axes, to get ready to climb until we are down the other side. But I will also use this opportunity to get a good look around as a result of getting up (assuming I make the DC's ok- don't forget the -1 penalty on skill checks is gone now ;) ) higher. I'm interested in seeing if there are any upper story rooms that are being used to guard the house.
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Karis and Rellek carefully slither on to the roof and inch their way forward on their bellies to avoid notice. When they reach the western-most edge of the roof, they spot what looks like a garden-variety bandit (based on the one they met before) behind the front of Mardrick's house. He is seated, his back to the wall, casting an occasional glance from side to side while chewing on a piece of grass.

[sblock=OOC]
Rellek is in the square above the window, Karis is one square north - both are prone. The bandit they spotted is four squares north of the easternmost axe wielder.
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The way I envision it, Rellek responds to my gestures with a quick set of his own, to show his amendment to my plan: climbing over the building to really get behind the guys. Therefore, we see Rellek and Karis disappear down the alley away from our view and wait several moments to (hopefully) give them enough time to scale the wall, belly-crawl to the other end of the building, and begin preparations to climb down into the quad once we draw the 2 (from our perspective) guards our way.

After several minutes, we will continue moving down the street into town slowly, but not entirely stealth-like (we want them to hear us, but look like we're sneaking). Ideally, I would like to make it at least halfway between the quad and the alleyway Rellek and Karis hid (no closer than 6 squares east of the closest guard, but not stopping before 9 squares to his east, unless he sees us earlier and tells us to stop).

As to the smack talk, I agree with the ranged attacks, but I would like to give the guards a chance to tell us a little bit about why they're here (to attack us, take Mardrick or keep us outside of the house, etc) before we drop into combat. To that end, being that Mardrick is an NPC, would NT rather I do the talking? I only suggested Mardrick because he is, after all, the one they're after; thought it might be punchier coming from him.
 

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