TwoSix
Everyone's literal second-favorite poster
It’s like the John Wick of net users.I was thinking of it as wrapping the entire net around their neck.
It’s like the John Wick of net users.I was thinking of it as wrapping the entire net around their neck.
Net damage, never. Sage Advice replied the intent of the net is that it never does damage. Because the net does no damage, you're not adding +10 to 0. Instead, you're trying to add +10 to something that isn't a number.
So the main problem is what kind of damage? piercing? slashing?Does sharpshooter work with nets and other thrown weapons?
If so, a character can take a -5 penalty to attack, attack from 15’ away, and do 10 damage + restrain on a hit right?
As a Philly fan, I think the Nets have enough sharpshooters, thanks.This isn't a basketball thread?
Oh yeesh, you guys got our old coach, Doc. Have fun with thatAs a Philly fan, I think the Nets have enough sharpshooters, thanks.![]()
I always assumed the melee weapons that could be used as ranged weapons were listed only once in the table to avoid repetition and save space. It seems an odd distinction to me that just because you could use a weapon as a melee weapon, it cannot get the extra damage benefit from Sharpshooter. So you could get +10 damage with a dart, but not a javelin or a dagger. That does not seem right...First 2 benefits of the feat (no disadvantage long range, ignore 1/2 and 3/4 cover) apply to "ranged weapon attacks." See Sage Advice (first 2 benefits apply to daggers, but not the 3rd). The "thrown" weapon quality allows it be used to make a "ranged weapon attack" but does not change it from being a melee weapon without the "ranged" quality.
So, the Net would gain these benefits as a ranged weapon anyways, as would a thrown dagger. The 3rd benefit is for a weapon with the "ranged" quality, so negative on daggers. The language gets a bit confusing because they're intermixing "ranged weapon attack" with "ranged weapon."
Yeah, I get that the rules forbid it but is it unbalancing in some way to allow it?I’m sure the intent is that you can’t get the +10 damage, but the mental image of throwing your net SO HARD you can kill commoners is funny enough I want to allow it.
I don't see how, as a practical matter, it could be unbalancing. Nets are insanely restricted, and this doesn't do anything to make them less so. Using the -5 makes it actively worse at its primary job, which is catching stuff.Yeah, I get that the rules forbid it but is it unbalancing in some way to allow it?
I realize that it opens up a can of worms with the thief dice and attribute damage but does it have an unintended consequence of somehow making the net some superior weapon?