D&D 4E Neverwinter Campaign Setting (4e to 5e)

I love that Chasm = Nevernight idea.

I had a lot of success having the Chasm lead to a great vault and ruined drow city based on the city of Pedestal from 3.5E's The Sinister Spire. Admittedly, the Spellplague played a role but it could easily have been replaced.

I'm running a 4E Neverwinter campaign plus a 5E Phandalin-centred campaign that will eventually turn into Red Hand of Doom with the siege of (forgot the city's name) taking place at the walls of Neverwinter instead. I will probably continue that campaign in Neverwinter thereafter and expect I will continue using the Neverwinter Campaign Setting a lot.

I've also got another five Neverwinter campaigns sketched out. I expect to be using the NCS material for years....
 

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I love that Chasm = Nevernight idea.

I had a lot of success having the Chasm lead to a great vault and ruined drow city based on the city of Pedestal from 3.5E's The Sinister Spire. Admittedly, the Spellplague played a role but it could easily have been replaced.

I'm running a 4E Neverwinter campaign plus a 5E Phandalin-centred campaign that will eventually turn into Red Hand of Doom with the siege of (forgot the city's name) taking place at the walls of Neverwinter instead. I will probably continue that campaign in Neverwinter thereafter and expect I will continue using the Neverwinter Campaign Setting a lot.

That is a fantastic idea. I've always wanted to run Red Hand of Doom, it was always a cool looking campaign. My only problem with the 4e Neverwinter campaign guide is that it is SO well integrated with the Spellplague, which I'm not using. And that's no fault of the book, it almost makes me want to use it, but not quite. I dabbled in it in 4e and one of my players flat out didn't care for it, so I'm just going to use the Chasm to Evernight and maybe blend it with Red Hand of Doom at the gates of Neverwinter, that will be far more than enough material to last for months and months and months.
 

That is a fantastic idea. I've always wanted to run Red Hand of Doom, it was always a cool looking campaign. My only problem with the 4e Neverwinter campaign guide is that it is SO well integrated with the Spellplague, which I'm not using. And that's no fault of the book, it almost makes me want to use it, but not quite. I dabbled in it in 4e and one of my players flat out didn't care for it, so I'm just going to use the Chasm to Evernight and maybe blend it with Red Hand of Doom at the gates of Neverwinter, that will be far more than enough material to last for months and months and months.

I've posted my initial half-assed stab at a Red Hand of Doom-inspired campaign <here> in case you're interested. BTW, I am dropping Tiamat and using Bane instead but the post works either way.

I actually dropped a lot of the Spellplague-inspired ideas in the NCS and limited it to a problem within the Chasm as I described. Helm's Hold is not a sanatorium for the spellscarred IMC - it's actually Gardmore Abbey from the 4E adventure - and I found the book still very useful. I also dropped the Ashmadai in favour of cultists of Graz'zt posing as followers of Waukeen instead.

Despite these fairly significant changes (not the only ones, BTW) I still find the book really useful. I suppose I am saying you might find that dropping elements doesn't cause the work as a whole to disintegrate.
 

I've posted my initial half-assed stab at a Red Hand of Doom-inspired campaign <here> in case you're interested. BTW, I am dropping Tiamat and using Bane instead but the post works either way.

I actually dropped a lot of the Spellplague-inspired ideas in the NCS and limited it to a problem within the Chasm as I described. Helm's Hold is not a sanatorium for the spellscarred IMC - it's actually Gardmore Abbey from the 4E adventure - and I found the book still very useful. I also dropped the Ashmadai in favour of cultists of Graz'zt posing as followers of Waukeen instead.

Despite these fairly significant changes (not the only ones, BTW) I still find the book really useful. I suppose I am saying you might find that dropping elements doesn't cause the work as a whole to disintegrate.

Well, one thing i've already done is print the Neverwinter map in full poster size. I love having big tactile handouts like that, and the players appreciate it too, it becomes far more immersive. Do you know if there is a readily available Key for locations in Neverwinter? I did some browsing but didn't see one.

The two things that most jumped out at me in the NCG were the Cult of Asmodeus and Evernight. I think i'll just use the eruption of Mt. Hotenow as a precursor to far worse things to come later, so it will not be the total destruction of Neverwinter. Yeah, there will be a big ass chasm, but the damage will be relegated to just the immediate area.
 

Well, one thing i've already done is print the Neverwinter map in full poster size. I love having big tactile handouts like that, and the players appreciate it too, it becomes far more immersive. Do you know if there is a readily available Key for locations in Neverwinter? I did some browsing but didn't see one. (snip)

I'm the same. I'm about to get coffee mugs made up with the cover art from the NCS which I will give to the players once the campaign has ended. And I keep meaning to get the poster map laminated....

The reason there is no key for locations was because the earlier FR products all mentioned that it was illegal to make maps of Neverwinter because of its enemies or somesuch. The closest we got before the NCS came out was the weird squared maps that accompanied the Neverwinter Nights CRPGs. I think they actually informed the layout and locations in the NCS so maybe one of the old strategy guides or an online walkthrough could provide some inspiration.
 



Huh, well, i actually cannot find a map that has a lot of detail, or even a listing. Most everything I see is tied to the videogame walkthrough, like you said. I thought there must be a 2e map of Neverwinter somewhere on the webs....
 

Huh, well, i actually cannot find a map that has a lot of detail, or even a listing. Most everything I see is tied to the videogame walkthrough, like you said. I thought there must be a 2e map of Neverwinter somewhere on the webs....

Yeah, as I mentioned, no map was produced before the CRPG. If you look at other pre-4E mentions of Neverwinter, they normally state that there is no map because maps are considered illegal.
 

Ybecause maps are considered illegal.

Please enlighten me because I'm a bit confused. Are you talking about in-game they are considered illegal or has WotC been pushing that they aren't allowing maps to be done?

There should be art from the NWCS book on WotC's site somewhere.
 

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