NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #23 Gnoll Barracks
Note this is Encounter #47 for this group of PCs

Round #4

Dirty- Shift. Reaping Strike Combat Advantage GM2; Hit 12 damage (13 HP bloodied) & Marked.

GM1- DEAD.

GM2- Spear Dirty; Miss.

Winstanley- Sly Flourish GH; Miss.

Phrenic- Steel Monsoon GH; Hit 14 damage- DEAD.

Grey- Move. Ray of Frost GM2; Hit 9 Cold damage (4 HP bloodied) & Slowed.

Kaspard- Shift back. Sacred Flame GM2; Hit 8 Radiant damage- DEAD.

End of Turn-

Time to play 8 minutes.
Total time to play 51 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/43)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/41)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/45)

Bad Guys 1200 XP Level 6 Encounter.
Hyena Level 2 Skirmisher (x4) [H] [HP 37] ALL DEAD
Gnoll, Huntmaster Level 5 Artillery [GH] [HP 50] DEAD
Gnoll, Marauder Level 6 Brute (x2)
GM: [HP 84] BOTH DEAD

Action Points 0 Total 1
Daily Powers 0 Total 0
Healing Surges 0 Total 2
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: That was short but sweet, and Daily Power free and still the PCs managed to drop the bomb on a regular basis (see stats below). The place is searched and a bunch of gold and a few gems are found.

Having barely broken a sweat, save Phrenic, the PCs head on, this time Winstanley is sent south to see what he can find.

Stats: The PCs with an 87.5% connection rate, and that's with 28 hits from 32 attacks, their dice never faltered. In comparison the bad guys 52.94% connection rate, 9 hits from 17 attacks- they didn't do any damage in turns 3 & 4 of the combat.

Individual connection rates-

75% Winstanley (3 from 4)
83.33% Dirty (5 from 6)
85.71% Kaspard (6 from 7)
85.71% Phrenic (6 from 7)
100% Grey (8 from 8)

Odd that the Striker should appear first (or more accurately- last) on this list.

The PCs clocked up 420 HP damage in just 4 turns of play, that's 105 HP damage/turn on average; this against the bad guys 18.5 HP damage/turn, or 74 HP damage total.

And Grey with another chunk of damage (132 hit points), he delivered 82 HP damage with his Fire Shroud alone.
 

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Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #24 Practice Hall
Note this is Encounter #48 for this group of PCs

Winstanley silently shuffles down the southern corridor, the PCs following on a little way behind- noises ahead- a short corridor heads back West and ends in a slightly ajar door- some creatures are enjoying themselves.

Gnolls, by the sound of it.



The other PCs play catch up, and then Winstanley sneaks in to see what lies through the door- and comes face-to-face, almost, with another Hyena; a second of the creatures close by. The chamber itself seems to be home to a very large metal cage- inside of which is a large Dire Boar (yes, the one they are looking for).

The pair of Hyenas react instantly...

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51)
Winstanley Portico, Male Halfling Rogue 6 (HP51)
Grey Morlock, Male Human Wizard 6 (HP44)
Phrenic, Male Tiefling Warlord 6 (HP54)

Bad Guys 250 XP Level 1 Encounter.
Hyena Level 2 Skirmisher (x2) [H] [HP 37]

Initiative 23 Grey 21 Hyenas 20 Winstanley 15 Dirty & Kaspard 9 Phrenic

Round #1

Grey- Magic Missile H3; Hit 12 Force damage (25 HP).

H3- Shift. Bite Winstanley; Miss.

H4- Move. Bite Winstanley; Hit 6 damage (45 HP).

Winstanley- Bait & Switch H3; Hit 13 damage (12 HP bloodied) & Shift 3 squares into room- Gnolls!

Winstanley screams- behind a low wall, on the other end of the long chamber, are a group of 4 Gnoll Huntsmen, as surprised to see Winstanley as he is them.

Note there are also another two Hyenas not too far away.

Dirty- Shift. Cleave H3; Crit 19 damage +11 Fire = 30 damage- DEAD & H4 3 damage (34 HP) & Marked.

Kaspard- Sacred Flame H4; Hit 9 Radiant damage (25 HP) & 6 Temp HP Phrenic.

Phrenic- Move. Leaf on the Wind H4; Hit 13 damage (12 HP bloodied) & Dirty swaps places with H4.

End of Turn-

Time to play 11 minutes including setting up map and minis.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/67)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/45)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

Bad Guys 250 XP Level 1 Encounter.
Hyena Level 2 Skirmisher (x2) [H] [HP 37/12] 1 DEAD

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 1 Total 1
PCs Ko'd 0 Total 0

Comment: Nice opening for the PCs, although they're now about to get plugged by the Gnoll Huntsmen, or at least Winstanley should take a few shots- particularly if the Gnolls get a good initiative.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #24 Practice Hall
Note this is Encounter #48 for this group of PCs

New Bad Guys 1300 XP Level 6 Encounter.
Hyena Level 2 Skirmisher (x4) [H] [HP 37/37 37/37 37/12] 1 DEAD
Gnoll, Huntmaster Level 5 Artillery (x4) [GH] [HP 50]

Initiative 25 Gnoll Huntmasters 23 Grey 21 Hyenas 20 Winstanley 15 Dirty & Kaspard 9 Phrenic

And that's a good initiative.

Round #2

GH1- Move. Longbow Winstanley; Hit- 2nd Chance- Miss.

That's why people (DM's) hate Halflings.

GH2- Move. Longbow Winstanley; Hit 7 damage (38 HP).

GH3- Move. Longbow Dirty; Miss.

GH4- Move. Longbow Dirty; Hit 10 damage -9 (Unbreakable) =1 damage (58 HP).

Grey- Magic Missile H4; Miss.

H1- Move. Bite Dirty; Miss.

H2- Move. Bite Winstanley; Miss.

H3- DEAD.

H4- Bite Dirty; Hit 7 damage (51 HP).

And Winstanley and Dirty are very exposed where they are.

Winstanley- Shift back. Sly Flourish H2; Hit 13 damage (24 HP).

Dirty- Crushing Blow H1; Hit 25 damage (12 HP bloodied) & Marked.

Kaspard- Daunting Light H4; Miss & Combat Advantage for Phrenic.

Phrenic- Steel Monsoon Combat Advantage H4; Hit 13 damage- DEAD & all PCs Shift 1 square and head for cover. Move.

End of Turn-

Time to play 14 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/51)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/38)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

New Bad Guys 1300 XP Level 6 Encounter.
Hyena Level 2 Skirmisher (x4) [H] [HP 37/12 37/24] 2 DEAD
Gnoll, Huntmaster Level 5 Artillery (x4) [GH] [HP 50]

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: And another Hyena falls, the other two are a little beaten, the PCs need to get to the Gnoll Huntsmen before the bows begin to hurt them (a little).
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #24 Practice Hall
Note this is Encounter #48 for this group of PCs

Round #3

GH1- Longbow Phrenic; Miss.

GH2- Longbow Phrenic; Miss.

GH3- Longbow Winstanley; Miss.

GH4- Longbow Winstanley; Miss.

My dice are crook, none of the above rolls was below '5', and yet none were above '10'.

Grey- Magic Missile H2; Hit 10 Force damage (14 HP bloodied).

H1- Shift. Dirty AoO Maul H1; Hit 15 damage- DEAD.

H2- Bite Phrenic; Miss.

H3- DEAD.

H4- DEAD.

Winstanley- Sly Flourish H2; Hit 14 damage- DEAD.

That's the pesky Hyenas out of the way...

Dirty- Double Move. Action Point with Phrenic's Tactical Presence. Charge GH2; Hit 28 damage (22 HP bloodied) & Marked.

And Dave (Dirty) goes for the end zone, plants himself in the middle of the Gnoll Huntsmen, and swinging.

Kaspard- Move. Hand of Radiance GH1; Miss & GH2; Hit 8 Radiant damage (14 HP bloodied) & GH3; Hit 9 Radiant damage (41 HP).

Phrenic- Move. Charge GH1; Miss.

End of Turn-

Time to play 14 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/51)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/38)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

New Bad Guys 1300 XP Level 6 Encounter.
Hyena Level 2 Skirmisher (x4) [H] [HP 37] ALL DEAD
Gnoll, Huntmaster Level 5 Artillery (x4) [GH] [HP 50/50 50/14 50/41 50/50]

Action Points 1 Total 1
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: And the PCs are barely breaking sweat, but once again we're loving the game.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #24 Practice Hall
Note this is Encounter #48 for this group of PCs

Round #4

GH1- Shift back. Longbow Phrenic; Miss.

GH2- Drop Longbow. Draw Hand Axe. Hand Axe Dirty; Miss.

GH3- Longbow Dirty; Hit 7 damage (44 HP). Move.

GH4- Longbow Dirty; Hit 6 damage (38 HP).

Grey- Move. Scorching Burst GH1; Hit 10 Fire damage (40 HP) & GH2; Hit 10 Fire damage (4 HP bloodied).

H1- DEAD.

H2- DEAD.

H3- DEAD.

H4- DEAD.

Winstanley- Move. Sly Flourish GH3; Miss.

Dirty- Shift. Steel Serpent Strike GH1; Miss & Marked.

Kaspard- Move. Blazing Starfall GH2; Hit 7 Radiant damage- DEAD & GH3; Hit 7 Radiant damage (34 HP).

Phrenic- Cloud of Daggers GH3; Miss & GH4; Hit 8 damage (42 HP). Inspiring Word +7 HP Dirty (61 HP).

End of Turn-

Time to play 11 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/61)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/38)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

New Bad Guys 1300 XP Level 6 Encounter.
Hyena Level 2 Skirmisher (x4) [H] [HP 37] ALL DEAD
Gnoll, Huntmaster Level 5 Artillery (x4) [GH] [HP 50/40 50/34 50/42] 1 DEAD

Action Points 0 Total 1
Daily Powers 0 Total 0
Healing Surges 1 Total 1
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: While the outcome is never in doubt some of these encounters are lovely fun to play through- the PCs love screaming humanoids that die quickly...
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #24 Practice Hall
Note this is Encounter #48 for this group of PCs

Round #5

GH1- Drop Longbow. Draw Hand Axe. Hand Axe Dirty; Hit 4 damage (57 HP).

GH2- DEAD.

GH3- Cloud of Daggers 1 Force damage (33 HP). Longbow Dirty; Hit 12 damage (45). Move back to door out- push door open and start yelling for friends.

GH4- Longbow Dirty; Crit- Kaspard's Armour of Bahumat- reduced to 11 damage (34 HP). Move back to doors and through in to corridor.

Dirty is back to just above bloodied.

Grey- Move. Ray of Frost GH1; Hit 12 Cold damage (28 HP) & Slowed.

Nice idea with the Slowed.

H1- DEAD.

H2- DEAD.

H3- DEAD.

H4- DEAD.

Winstanley- Move through Cloud of Daggers 1 damage (37 HP). Perfect Feint. Positioning Strike Combat Advantage GH3; Hit 24 damage (9 HP bloodied) & Slide 3 back into chamber.

Winstanley screams that one of the Gnolls is getting away.

Dirty- Move. GH1 AoO Hand Axe Dirty; Miss. Charge GH4; Hit 24 damage (18 HP bloodied) & Marked.

That stopped him getting away.

Kaspard- Move. Divine Glow GH1; Miss & GH3; Miss.

Phrenic- Move. Viper Strike GH3; Hit 13 damage- DEAD. Action Point. Commander's Strike- Dirty Maul GH4; Crit 19 damage +9 Fire = 28 damage- DEAD.

End of Turn-

Time to play 13 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/34]
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/37)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

New Bad Guys 1300 XP Level 6 Encounter.
Hyena Level 2 Skirmisher (x4) [H] [HP 37] ALL DEAD
Gnoll, Huntmaster Level 5 Artillery (x4) [GH] [HP 50/28] 3 DEAD

Action Points 1 Total 2
Daily Powers 0 Total 0
Healing Surges 1 Total 1
2nd Winds 0 Total 0
Crits 1 Total 2
PCs Ko'd 0 Total 0

Comment: And suddenly there's only one Gnoll Huntmaster left standing, and he's nearly bloodied.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #24 Practice Hall
Note this is Encounter #48 for this group of PCs

Round #6

GH1- Slowed. Hand Axe Phrenic; Hit 5 damage (50 HP). Shift back screaming for help.

GH2- DEAD.

GH3- DEAD.

GH4- DEAD.

H1- DEAD.

H2- DEAD.

H3- DEAD.

H4- DEAD.

Winstanley- Move. Sly Flourish GH1; Miss.

Dirty- Move. Charge GH1; Hit 22 damage (6 HP bloodied).

Kaspard. Move. Sacred Flame GH1; Hit 9 Radiant damage- DEAD.

End of Turn-

Time to play 5 minutes.
Total time to play 1 hour 8 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/34]
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/37)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/50)

New Bad Guys 1300 XP Level 6 Encounter.
Hyena Level 2 Skirmisher (x4) [H] [HP 37] ALL DEAD
Gnoll, Huntmaster Level 5 Artillery (x4) [GH] [HP 50] ALL DEAD

Action Points 0 Total 2
Daily Powers 0 Total 0
Healing Surges 0 Total 1
2nd Winds 0 Total 0
Crits 0 Total 2
PCs Ko'd 0 Total 0

Comment: And that was another lovely combat, admittedly a little easy on the PCs but they loved having to battle their way through the Hyenas to get to the Gnolls- the fact that the Gnolls then tried to get away just increased the tension.

Dave (Dirty) was particularly proud of his charge in to the midst of the bad guys- it took him an Action Point to get there and deliver a hit- he's a bugger on his Charge attack with his Battle Helm (is that what it's called).

The chamber and Gnolls are searched- little is found... which just leaves us with Ulthand Deepgem's Dire Boar- and Dirty (Dave) is scratching his chin, but first the stats.

Stats: PCs connection rate up to 72.22%, that's pretty impressive- 26 hits from 36 attacks; the bad guys in comparison down to 43.48% connection rate, 10 hits from 23 attacks.

Individual connection rates-

60% Kaspard (6 from 10)
66.67% Phrenic (4 from 6)
66.67% Winstanley (4 from 6)
83.33% Grey (5 from 6)
87.5% Dirty (7 from 8)

The PCs were dishing out 65 HP damage/turn on average, as opposed to the bad guys with 11 HP damage/turn.

Two Action Points helped matters, as did two Critical Hits.

Next time- Dirty's new ride.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #24 Practice Hall- making friends
Note this is Encounter #48 for this group of PCs

Now to make the Boar their friend, decided to count this as part of the Practce Hall encounter, after a good chat the PCs decide that they are going to do their damndest to make friends with the Dire Boar. In truth Dave (Dirty) is beginning to see the value of not having to walk anywhere- this after I explained the rules for Mounts- something they had considered before, although they had seen a mounted combatant previously- a Bugbear Warrior riding a Rage Drake.

And thus we head in to a Skill Challenge (Level 6 Complexity 1)

Round #1

The PCs close in on the caged Dire Boar, making calming noises (I had the players act this out- giving a +1 for particularly impressive noises, sounds or gestures- made for some funny moments).

Dirty, Phrenic and Winstanley chose to attempt to aid Kaspard in her Heal checks- pointing out areas that need attention and offering advice- Phrenic and Winstanley are successful; Kaspard is able to cure some of the great creatures wounds- bites from the Hyenas and arrows from the Gnolls, having used the Boar for target practice. Success = 1.

In the meantime Grey uses his Nature Skill to remember all he can about Dire Boars, and in particular what to feed the beast- soon enough the creature is munching through the Wizard's rations. Success = 2.

Round #2

Dirty and Phrenic continue to aid Kaspard in her ministrations, both are successful, as is Kaspard again. Success = 3.

Winstanley tries to use his Nature Skill to aid Grey in suggesting ways and means to calm the beast, he succeeds and offers a little useful advice. Alas not enough as Grey fails his check and the beast butss the bars of the cage, opening up another wound. Success = 3 & Failure = 1.

Round #3

Kaspard and her helpers are quickly on the scene, Dirty and Phrenic succeed again with their attempts to aid her work- Kaspard quickly heals the Dire Boar's new wound immediately, and the Boar is calmed. Success = 4 & Failure =1.

The Boar is lead out of the cage- gingerly Dirty climbs on board, the creature stands stock still.

You would need a chisel to chip the smile from Dave's (Dirty) face.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #25 Shrine to Baphomet
Note this is Encounter #49 for this group of PCs

The PCs head on, lead again by a stealthy Winstanley, with a not so stealthy Dire Boar Mounted Dirty clomping behind- grinning.

Winstanley can bare it no longer- he indicates for others to wait and heads on, his Stealth Skill Checks so far have been 30+, however the other PCs are cramping his style.

Around a corner is a passage leading south in to a lit chamber- voices; Winstanley sneaks down, past a closed door (on the east wall), then another door (same), at the end of the passage is some sort of guard chamber, a pair of Tieflings within.



Winstanley turns tail and sneaks back out, pausing to listen at both doors en route back to his friends- the sound of a rumbling muttered conversation from the first door down the corridor. Soon after Winstanley is back with his friends- a plan is decided upon, and guess what- Dirty is going in Mounted.

The PCs move to the top of the corridor, then Phrenic and Winstanley creep to the first door down.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67)
Dire Boar, Level 6 Brute [DB] [HP85]
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51)
Winstanley Portico, Male Halfling Rogue 6 (HP51)
Grey Morlock, Male Human Wizard 6 (HP44)
Phrenic, Male Tiefling Warlord 6 (HP54)

Bad Guys 950 XP Level 4 Encounter.
Tiefling, Darkblade Level 7 Lurker (x2) [TD] [HP 64]
Gnoll, Demonic Scourge Level 8 Brute [GDS] [HP 106]

Initiative 34 Winstanley 31 Grey 20 Dirty & Dire Boar 18 Demonic Gnoll Scourge 17 Tiefling Darkblades 16 Kaspard 15 Phrenic

Winstanley kicks the first door open- a bed chamber within, inhabited by a eight foot tall Gnoll, complete with fangs, demonic horns and clutching a flail the size of Phrenic.

Surprise Round.

Winstanley- First Strike Sly Flourish Combat Advantage GDS; Hit 19 damage (87 HP).

Grey- Ready Action.

Dirty & DB- Charge down the corridor towards Tieflings making a lot of noise.

Kaspard- Ready Action.

Phrenic- Charge GDS Combat Advantage Longsword; Hit 7 damage (80 HP).

End of Turn-

Time to play 6 minutes including setting up map and minis.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/67)
Dire Boar, Level 6 Brute [DB] [HP85]
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/51)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

Bad Guys 950 XP Level 4 Encounter.
Tiefling, Darkblade Level 7 Lurker (x2) [TD] [HP 64]
Gnoll, Demonic Scourge Level 8 Brute [GDS] [HP 106/80]

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: Here comes Dirty...
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 6.
Encounter #25 Shrine to Baphomet
Note this is Encounter #49 for this group of PCs

Round #1

Winstanley- Move. Positioning Strike Combat Advantage GDS; Hit 21 damage (59 HP) and Slide into the corridor. Grey Readied Action Combat Advantage Magic Missile GDS; Hit 8 Force damage (51 HP bloodied). Kaspard Readied Action Combat Advantage Daunting Light GDS; Hit 19 Radiant damage (32 HP bloodied) & Combat Advantage for Winstanley.

That went pretty much to perfection.

Grey- Magic Missile GDS; Crit 23 Force damage (9 HP bloodied).

Dirty & DB- Charge around the corner and straight into TD1&2. Dirty Charge Maul TD1; Miss and Marked & DB Charge Gore TD2; Hit 18 damage (46 HP) Pushed into wall and knocked Prone.

GDS- Screams out a Prayer to some Dark God. Heavy Flail Phrenic; Hit 16 damage (30 HP). Shift back.

Unknown to the PCs the Gnoll Demonic Scourge's prayers are answered.

TD1- Poisoned Short Sword Dirty; Miss. Cloak of Lurking- teleport behind Dirty & DB & Invisible.

TD2- Stand. Cloak of Lurking- teleport behind Dirty & DB & Invisible.

Dave (Dirty) is quickly frustrated.

Kaspard- Sacred Flame GDS; Hit 8 Radiant damage (1 HP bloodied) & 6 Temp HP Phrenic.

Phrenic- Wolf Pack Tactics GDS; Miss.

And that's about as well as it could have gone.

And at that point the second door down the corridor explodes open, actually smashed off its hinges, and wading in to the fracas comes a Barlgura, a large ape-like demon.

Initiative 34 Winstanley 31 Grey 20 Dirty & Dire Boar 18 Demonic Gnoll Scourge 17 Tiefling Darkblades 16 Kaspard 15 Phrenic 13 Demon Barlgura

B- Smash and the Demon is out of the shrine. Double Attack- Slam Combat Advantage Grey; Hit 14 damage (30 HP) & Slam Combat Advantage Kaspard; Hit 12 damage (33 HP).

End of Turn-

Time to play 17 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/67)
Dire Boar, Level 6 Brute [DB] [HP85]
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/33)
Winstanley Portico, Male Halfling Rogue 6 (HP51/51)
Grey Morlock, Male Human Wizard 6 (HP44/30)
Phrenic, Male Tiefling Warlord 6 (HP54/30)

Bad Guys 1300 XP Level 6 Encounter.
Tiefling, Darkblade Level 7 Lurker (x2) [TD] [HP 64/64 64/46]
Gnoll, Demonic Scourge Level 8 Brute [GDS] [HP 106/1]
Demon, Barlgura Level 8 Brute [HP 108]

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 1 Total 1
PCs Ko'd 0 Total 0

Comment: And the Gnoll Demonic Scourge is battered in a little over 1 turn- about to be deceased, although filling the gap nicely is the Barlgura...
 
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