Boo. Hiss. OK. The Christmas tree lost like 6". That doesn't make me happy.
And hurrah... worked into the system's math. Double boo.
And before people bring up the 'you won't be required to take secondary things'. Look at some of those things again. Gauntlets- help with attacks? Waist - temporary bonus to strength (and didn't they talk just a little while ago about no temporary modifications to ability scores? What the hell?) Do you really think players won't want that stuff? And think of it as mandatory? It may not be a 'huge decrease in power', as the article states, but that doesn't mean it isn't a decrease in power at all.
Another issue- what about obnoxious secondary items that are 1/day or 2/day? Take it off, swap it out for a different item that is 1/day or 2/day. That doesn't seem to be addressed.
And then there is the 'other stuff'. Only sometimes useful in combat? Bets that the smart players will stock up on that stuff if they can? (And since item creation is in, even if different, why wouldn't they?)
And no, I didn't expect magic items to go entirely. But this took the 10 out of 10 magic item problem in 3e and lowered it to maybe an 8 out of 10 problem. Yay.
I dislike the more or less mandatory expected bonuses at level X for the 'primary' items. The metagamey slots and rings and whatnot don't help, even if the slots are a bad legacy.
At least the rod/staff/wand consumables are gone.
And scrolls seem to missing too. Thats... something positive.
frankthedm said:
Not really. Boost class based defence factored on when each plus is supposed to show up.
Good idea. Leaves a place for magical swords of character, not just the horde of +1 swords that 6th level mooks (or whatever) distribute in droves because of mechanical considerations.
The idea I am probably going to implement (based on someone else's home-design game) is a character can only be attuned to 3 + (modifier of whatever the most common dump stat is) magical effects at one time: spells, items or whatever, including one shots, consumables and wonderous items. Or maybe just a set number like 5. And negative effects take priority, suppressing positive effects.