Demetrios1453
Legend
"One day, Tiax will point and click!""Don't touch me...I'm super-important."
"One day, Tiax will point and click!""Don't touch me...I'm super-important."
This is such a strange point to try and argue.There is art that reflects that Elves do in fact look different, slightly alien, in FR.
In this game? Legit just a human with ears pointing.
I wouldn't say that myself, because there's just too much stuff randomly or not-so-randomly missing or weirdly implemented. It's very clear too that it originates from a design place that's kind of very different to D&D, because the initial focus of the design was far more on replicating key features of DOS1/2 than D&D 5E. That has changed, but when the basis of your game is designed that way, it's quite hard to move away from. On the upside, makes the environments feel interesting and has relatively good use of verticality, which is almost never seen in trad CRPGs.BG 3 feels like D&D to me.
Sure.Not really.
That whatever process Larian used, is too human looking. Subjective sure, but it's just how I felt after I reinstalled the other day and looked at creating a character.So like, what's even your point here?
I mean, I'd rather have that than Elder Scrolls elves, myself. That almond-shaped 45-degree-angle eye they use is practically a trademark and it was weird in 3E.That whatever process Larian used, is too human looking. Subjective sure, but it's just how I felt after I reinstalled the other day and looked at creating a character.
Like I get it, it's PHB, and no Dragonborn yet, but it's all looking pretty human.
I mean, I'd rather have that than Elder Scrolls elves, myself. That almond-shaped 45-degree-angle eye they use is practically a trademark and it was weird in 3E.
I don't think they're particularly too "human-looking" personally as much as literally all the faces for all the races (including humans) trend hard towards the "boring-looking". I remember the devs complaining that people tended to make boring-looking characters (lot of brown-haired pale-skinned human males), which is like, kind of fair, but also, guys, you made some intensely boring-looking faces. Like relatively few faces that people would say were beautiful, ugly, handsome, or even striking. A lot of faces that you just shrug at.
And this issue is compounded because there are no face slider nor face options at all.
Which is almost unheard-of in actual CRPGs. It's usually restricted to ARPGs, ancient MMOs (like, originating pre-2005) and strategy games, and even some of them do better!
So like I get how you're expressing this issue, but I don't think it's underlying issue. The underlying issue is even where the faces don't look human, they're just not fundamentally very interesting, and you can't modify them to make them interesting. You might contrast them with what we've seen of Diablo 4, or even Diablo Immortal on mobile phones! Both of them also you fixed faces, and they're entirely human, but the faces are far more interesting, with far more character and far more striking/handsome/etc.
On the upside, the "insufficiently alien" issue will probably be solved nigh-instantly with a mod. Whereas the "no face sliders" issue will be forever.
Yeah they've got usually between 4-6 faces per race/gender (with some resuse between humans and half-elves maybe? Might have changed), like 30+ hairstyles, which I think are now no longer gender-specific and most races have access to all of them, a fairly pathetic array of make-up/tattoo options, and a bazillion hair/eye/skin colour options, some of which are genuinely cool and it is cool that you can switch between "canon" options and "all".Yeah no size sliders at all right? I dont know, I'm bouncing off this game hard, so its for sure colouring how I look at everything involved with it.
This...doesn't answer the question I asked. You said "games." (And it actually was you, this time!) That's one successful game. Where is the at-least-one-more?Solasta: Crown of the Magister is a game with 5e ruleset that has done a pretty good job with a fraction of Larians budget.
As I argued earlier, it would be pretty weird to be "holding back" such races with the intent of declaring them cut later on, while at the same time actively adding fully-modeled heads for both genders, and actively recording and coding in new voice lines specifically for them. It wouldn't be totally impossible, stranger things have happened, I recognize that. But it would be odd to continue investing time and money into something they were already intending to drop. You could maybe argue that they already had the voice files, but why code them into the game when they weren't before? And why keep working on dragonborn heads if you don't actually want them in the game? Surely the time and effort spent on that would be better spent on half-orcs, which are near-human and thus shouldn't require nearly as much effort to implement.EDIT EDIT - They've also apparently said they've been considering holding some races back until full release. Personally I take this as "We're going to wait until the game releases to drop the bomb that there will be no Dragonborn in the game, even as NPCs", but perhaps I am too cynical.
I must have missed the earlier post - that is good to hear.As I argued earlier, it would be pretty weird to be "holding back" such races with the intent of declaring them cut later on, while at the same time actively adding fully-modeled heads for both genders, and actively recording and coding in new voice lines specifically for them. It wouldn't be totally impossible, stranger things have happened, I recognize that. But it would be odd to continue investing time and money into something they were already intending to drop. You could maybe argue that they already had the voice files, but why code them into the game when they weren't before? And why keep working on dragonborn heads if you don't actually want them in the game? Surely the time and effort spent on that would be better spent on half-orcs, which are near-human and thus shouldn't require nearly as much effort to implement.
It is quite disappointing to hear that there's so little character customization, and that even the stuff fans are hoping they'll add is pretty meager (seriously, decade-old games have better options than that!) I don't mean to treat this as sunshine and roses. It isn't. But the aforementioned new implemented NPC dialogue (and there's a fair bit of it, at least two different VAs making explicit references to dragonborn or the "blood of dragons" or the like) and the already-rendered character heads seems reason enough to be (very) cautiously optimistic.
I mean, this is kind of true, but it's also kind of not true.There was no massive precedent for well-structured, "adapt the video game to the rules" games (to use Solasta's developers' own phrase), and there never really has been a massive precedent. The only other "5e-based" game flopped.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.