Bill Zebub
“It’s probably Matt Mercer’s fault.”
It’s a good game that follows the systems pretty faithfully, like BG1 and 2 did.
Following the same rules does not make it the same game as sitting around a table with some players and a DM.
It’s a good game that follows the systems pretty faithfully, like BG1 and 2 did.
I don’t think I said it did.Following the same rules does not make it the same game as sitting around a table with some players and a DM.
True that, and I've nothing against "create your party" CRPGs. Despite it's flaws I think Solasta is great, and Icewind Dale. I'm just pointing out that they are no more "authentically D&D" than CRPGs where you create one player character.
BG1 and 2 deviated massively from 2nd edition rules. And were better computer games because of it.Nope. I am entirely serious. BG 1 and 2 also had some breaks from 2e D&D.
Sure, and the focus and USP of the Baldur's Gate games has always been story, not tabletop combat simulation.Right. I’m not claiming any of them are authentic. Far from it. It’s basically a D&D combat simulator with some cheesy storytelling attached. I play for the simulator part.
Maybe that's why there is a non-lethal combat toggle - so you don't have to kill anyone?loads of hostile NPCs are flagged as innocents, including the goblin who is actively torturing a gnome (!!!) - and Ancients Paladins seem to be held, bizarrely, to Devotion Paladin standards.
Maybe, but it's nonsensical as an approach. There's nothing about the doctrines of Devotion or Ancients (let alone Vengeance!) Paladins that suggests they should do that. It's certainly not how home games play it and we shouldn't pretend they do. That's Redemption Paladin nonsense.Maybe that's why there is a non-lethal combat toggle - so you don't have to kill anyone?
Maybe that's true on their official forums, but on the subreddit and Discord they fairly often comment, and tend to acknowledge when things aren't working as intended. It's a little concerning, thus, that they haven't made any comment I can find on Paladin oaths, especially not on that it seems like Ancients and Devotion are being treated as if they're the same thing for the most part.What I have noticed during this playtest is Larian don't comment on the forums and try to justify their decisions.
Yes, which is bizarre, frankly, because only Devotion Paladins are even likely to be Lawful, of Devotion, Ancients, Vengeance and Oathbreaker.One thing I have noticed is that although there are no alignments in BG3, the [Paladin] dialogue options tend to imply lawfulness.
It didn't have to be.As for making the oaths substantially different, whilst still being fair, and leaving the path to oathbreaker open to those who want it, is inevitably going to be a difficult needle to thread.
Did they? I'm not denying it, but it's been 20+ years and I've forgotten. What sort of stuff amounts to "massive deviation"?BG1 and 2 deviated massively from 2nd edition rules. And were better computer games because of it.
Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example AoE spells become difficult to aim and hazardous to your own party. You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game. Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times. All in all, it was very different, but for the right reasons.Did they? I'm not denying it, but it's been 20+ years and I've forgotten. What sort of stuff amounts to "massive deviation"?
This is fair enough comment, I certainly agree with "I would have done it differently"! But then BG1 and 2 where quite bad about paladins too. Kill a few corrupt cops and it's no powers for you ever again. In some ways Larian seem quite old-school in their attitude. Whilst there is no alignment in BG3 (I assume at WotC's request), their Oath of Devotion boils down to "be lawful good" and their Oath of the Ancients boils down to "be good". And the clerics have to choose from the list of gods, druids need to be nature loving, balance serving hippies, and warlocks have to deal with a patron. I play a much looser game myself.It didn't have to be.
It would have been very easy to give a few simple, straightforward options in dialogue (particularly early in the game) labelled "Oathbreaker" or "Break Paladin Oath" or the like, and mostly left the rest to player judgement.
Larian did a total Larian though and tried to make it so it's "organic" even though that was hard to implement, but what they seem to have done is ended up with a weirdly inconsistent system and zero warnings about what an oathbreak is.
I will say one thing for Larian, they have substantively improved the game for the most part, but they have a long history of doing that throughout EA, then completely failing to build on on those improvements for release, until an Enhanced Edition a couple of years later. Paladins are my 2nd-favourite class in 5E and I'm kind of concerned they may just be stuffed until said Enhanced Edition unless they're Oathbreakers (who are cool, but it's like, that's a bit off from what I want from a Paladin).
I have yet to have any trouble with my Oath.
I mean, under the hood it's still turn-based, so I guess I don't really see that as a big deviation myself.Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example
Honestly not being difficult when I say you absolutely did in some games. I've never seen a full TPK with one myself but with a mean DM I used to know in my teens, I saw two party members eat a lighting bolt that bounced back to them. There was quite a kerfuffle about whether the DM was doing the angles right - but he was VERY good at maths so it was eventually accepted. No-one died, they just lost a lot of HP, and with better damage rolls on the LB or if it had been the less sturdy PCs they might have died. I then had to heal it all up on my Speciality Priest of course (Oghma I think that time).You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game.
Yeah I remember they changed weapon proficiencies a bit. Material components being not used and weapon speed etc. being used for me is a wash in terms of "deviation".Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times.
I am aware, but I loathed BG1. I still have a hilariously negative review of it up on the internet somewhere. Basically I thought it was tripe next to Fallout 2, which came out slightly before it (I went straight from one to the other). BG2 was kind of amazing though.The sorcerer wasn't actually in BG1 at first, it was added in BG2, and then backported into BG1 by Beamdog, along with kits and some other things that made it a little closer to PnP rules.
I haven't seen a single complaint about that on the subreddit or Discord so far. What I have seen is people who get attacked by the goblins without making peace with them get oathbroken if they personally kill certain goblins (who aggro on the party, note). There's no indication which those goblins are, and if another party member does it, it doesn't count.Me either. Literally zero issues at all. A lot of people seem shocked to learn that if you talk goblins down from a fight, and then immediately turn around and kill them once the dialogue is over, then you have in fact not been merciful or done the "most good."
It's not a solution for people who want to play Ancients Paladin but not have to follow Devotion Paladin rules.I think the Oathbreaker is a great solution for the “I want Paladin abilities, but also want to just behave however I choose” player. There’s nothing inherently evil about the Oathbreaker, and the game makes that clear - they just don’t abide by specific behavioral restrictions.
It literally doesn't matter if it's a design choice or not if they don't fix it. Especially as flagging likely to be a huge issue in Act 2 and Act 3, which will have like 1/10000th (literally) as much testing as Act 1.I didn’t automatically assume that was a design choice.
I can't see any right now on the subreddit. I can see multiple smug-posts on the reddit from denialists who think everything is working as intended even the obviously-bugged stuff like the goblin who patrols into you and attacks you and causes an oathbreak regardless of anything you've done. It's very notable that those people have absolutely insane interpretations of Devotion (mostly that it's basically Redemption) and there's a lot of lying that Ancients is "the same" as Devotion lol.I am definitely seeing posts on Reddit from folks who have decided that goblins deserve genocide and are shocked to learn that’s not in keeping with Oath of Devotion.
Sure, and the focus and USP of the Baldur's Gate games has always been story, not tabletop combat simulation.
That's my main issue with the real time with pause - that offensive spell casting ability is massively nerfed compared to typical D&D turned based play. Regrettable friendly fire happens even in turned based, but it's all but inevitable with real time with pause. And you can miss everything entirely with what you thought was a well-aimed fireball! The old Gold Box games were turned based, and really shone in the tactical possibilities of spell casting by comparison.Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example AoE spells become difficult to aim and hazardous to your own party. You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game. Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times. All in all, it was very different, but for the right reasons.
No, it isn't, it's a computer game. It's no more D&D than the D&D novels and movies.That's great. But it's not D&D.
Yes, they do, and in that respect BG3 is very definitely a sequel to BG1 and 2. Of course the story is cheesy, it wouldn't be heroic fantasy otherwise.They want me to experience their (cheesy) story
Indeed. This isn't the game you are looking for.not support my desire to have a combat simulator.
That's assuming they implement the Oath of Vengeance. I don't think the their expressed desire to implement "everything in the PHB" should be treated as an oath. Alignment is in the PHB, and not in the game, the Totem barbarian got a rename and do-over, they clearly hate the champion fighter, and they have included a fair bit of stuff that is not in the PHB.I'm honestly concerned about Vengeance Paladin at this point, too.
Well, I disagree. I think that if they say that, they need to do that, certainly in terms of classes and races. Because it's not something they idly said once, it's a claim they've repeated and used as a reason people should buy the game. They shouldn't have said it if they didn't mean it. It's very clear that the people who have purchased the game believe it if you go on the subreddit, Discord, or the like.I don't think the their expressed desire to implement "everything in the PHB" should be treated as an oath.
It sounded like an aspiration to me, rather than a promise. No plan survives contact with reality.Well, I disagree. I think that if they say that, they need to do that, certainly in terms of classes and races.
It would be consistent with BG1 and 2.If they treat Paladins as "Lawful Good" in 5E, they've screwed up on a profound level
The text for the oath of the ancients is so vague it could mean anything.they shouldn't have included any oaths except Devotion. It's just dishonest to say, include Ancients but treat it as Lawful Good.
Owlcat has alignments, and requires paladins to be lawful good. And in order to keep a lawful alignment you have to espouse classist (and worse) ideals. It's pretty had to do "what I think is right" and not shift to neutral good (and therefore be de-paladined) in an Owlcat game.When Owlcat are doing a better job with Paladins than you, you know you've screwed up.
It's the only core rules/SRD subclass not implemented (apart from monk obviously), and it goes against Larian's principle of trying to give everyone something to do each round apart from spam attack. If it makes it in I expect it to be significantly altered. And there are loads of other non-PHB fighter subclasses that are more suited.Nor do I see them "hating" Champion Fighters. Why do you say that?
They said it repeatedly. They've made huge numbers of sales on that basis. And like I said, it's very clear almost everyone who heard it understood it to a statement of serious intent, not some airy-fairy aspiration.It sounded like an aspiration to me, rather than a promise. No plan survives contact with reality.
That's a pretty funny justification given how little else (particularly tone and Forgotten Realms-ness) is "consistent with BG1/2". I mean, obviously that's a nonsensical justification and even you don't believe it.It would be consistent with BG1 and 2.
No. There's loads of stuff that's clear about it, and what's not in it is important, too. It's certainly not Lawful Good and wasn't it you who pointed out that earlier? Someone did. It's NG if anything.The text for the oath of the ancients is so vague it could mean anything.
I could agree with that sentiment in Kingmaker, but not in Wrath of the Righteous. They both use slightly different ways of handling alignment, note.It's pretty had to do "what I think is right" and not shift to neutral good (and therefore be de-paladined) in an Owlcat game.
You've praised them for adapting stuff to make it better for a videogame, why would it be a problem if they adapted Champion? And to be clear that's what I expect to see - them adapting it. I don't think it means they "hate" it though, that's quite a leap of logic.It's the only core rules/SRD subclass not implemented (apart from monk obviously), and it goes against Larian's principle of trying to give everyone something to do each round apart from spam attack. If it makes it in I expect it to be significantly altered. And there are loads of other non-PHB fighter subclasses that are more suited.