D&D 5E New Baldur's Gate 3 Video


log in or register to remove this ad


Bill Zebub

“It’s probably Matt Mercer’s fault.”
True that, and I've nothing against "create your party" CRPGs. Despite it's flaws I think Solasta is great, and Icewind Dale. I'm just pointing out that they are no more "authentically D&D" than CRPGs where you create one player character.

Right. I’m not claiming any of them are authentic. Far from it. It’s basically a D&D combat simulator with some cheesy storytelling attached. I play for the simulator part.
 



loads of hostile NPCs are flagged as innocents, including the goblin who is actively torturing a gnome (!!!) - and Ancients Paladins seem to be held, bizarrely, to Devotion Paladin standards.
Maybe that's why there is a non-lethal combat toggle - so you don't have to kill anyone?

What I have noticed during this playtest is Larian don't comment on the forums and try to justify their decisions. What they do do is make substantive changes reflecting opinions expressed on the forums. Whatever you may think of Larian in the past, they are a massively expanded team now, and there are a lot of new people working there. As for making the oaths substantially different, whilst still being fair, and leaving the path to oathbreaker open to those who want it, is inevitably going to be a difficult needle to thread. As I think you mentioned, it might be quite hard to break an Oath of Vengeance, even if the player wants to.

I mean, in my tabletop games, I leave paladin oaths up to the player to adjudicate, I wouldn't even try to go there.

One thing I have noticed is that although there are no alignments in BG3, the [Paladin] dialogue options tend to imply lawfulness.
 

For completeness, Larian's Oath of the Ancients reads "Kindle the Light. Shelter the Light. Preserve your own Light. Be the Light."
 
Last edited:

Maybe that's why there is a non-lethal combat toggle - so you don't have to kill anyone?
Maybe, but it's nonsensical as an approach. There's nothing about the doctrines of Devotion or Ancients (let alone Vengeance!) Paladins that suggests they should do that. It's certainly not how home games play it and we shouldn't pretend they do. That's Redemption Paladin nonsense.
What I have noticed during this playtest is Larian don't comment on the forums and try to justify their decisions.
Maybe that's true on their official forums, but on the subreddit and Discord they fairly often comment, and tend to acknowledge when things aren't working as intended. It's a little concerning, thus, that they haven't made any comment I can find on Paladin oaths, especially not on that it seems like Ancients and Devotion are being treated as if they're the same thing for the most part.
One thing I have noticed is that although there are no alignments in BG3, the [Paladin] dialogue options tend to imply lawfulness.
Yes, which is bizarre, frankly, because only Devotion Paladins are even likely to be Lawful, of Devotion, Ancients, Vengeance and Oathbreaker.
As for making the oaths substantially different, whilst still being fair, and leaving the path to oathbreaker open to those who want it, is inevitably going to be a difficult needle to thread.
It didn't have to be.

It would have been very easy to give a few simple, straightforward options in dialogue (particularly early in the game) labelled "Oathbreaker" or "Break Paladin Oath" or the like, and mostly left the rest to player judgement.

Larian did a total Larian though and tried to make it so it's "organic" even though that was hard to implement, but what they seem to have done is ended up with a weirdly inconsistent system and zero warnings about what an oathbreak is.

I will say one thing for Larian, they have substantively improved the game for the most part, but they have a long history of doing that throughout EA, then completely failing to build on on those improvements for release, until an Enhanced Edition a couple of years later. Paladins are my 2nd-favourite class in 5E and I'm kind of concerned they may just be stuffed until said Enhanced Edition unless they're Oathbreakers (who are cool, but it's like, that's a bit off from what I want from a Paladin).

If there were say, another two or three patches, I honestly wouldn't even be worried, because the feedback would sort it out. However there are zero.
BG1 and 2 deviated massively from 2nd edition rules. And were better computer games because of it.
Did they? I'm not denying it, but it's been 20+ years and I've forgotten. What sort of stuff amounts to "massive deviation"?

My hazy memories are more that they:

A) Failed to implement some stuff which some classes kind of even crappier than they were in 2E.

B) Added a 2E version of 3E's Sorcerer, which was pretty awesome. I wouldn't call that a massive deviation myself, because it's nothing wilder than a sourcebook might add.

C) Had a bunch of FR-specific spells that some people thought they made up.

I'm probably forgetting tons of stuff though.
 

Did they? I'm not denying it, but it's been 20+ years and I've forgotten. What sort of stuff amounts to "massive deviation"?
Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example AoE spells become difficult to aim and hazardous to your own party. You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game. Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times. All in all, it was very different, but for the right reasons.

The sorcerer wasn't actually in BG1 at first, it was added in BG2, and then backported into BG1 by Beamdog, along with kits and some other things that made it a little closer to PnP rules.
It didn't have to be.

It would have been very easy to give a few simple, straightforward options in dialogue (particularly early in the game) labelled "Oathbreaker" or "Break Paladin Oath" or the like, and mostly left the rest to player judgement.

Larian did a total Larian though and tried to make it so it's "organic" even though that was hard to implement, but what they seem to have done is ended up with a weirdly inconsistent system and zero warnings about what an oathbreak is.

I will say one thing for Larian, they have substantively improved the game for the most part, but they have a long history of doing that throughout EA, then completely failing to build on on those improvements for release, until an Enhanced Edition a couple of years later. Paladins are my 2nd-favourite class in 5E and I'm kind of concerned they may just be stuffed until said Enhanced Edition unless they're Oathbreakers (who are cool, but it's like, that's a bit off from what I want from a Paladin).
This is fair enough comment, I certainly agree with "I would have done it differently"! But then BG1 and 2 where quite bad about paladins too. Kill a few corrupt cops and it's no powers for you ever again. In some ways Larian seem quite old-school in their attitude. Whilst there is no alignment in BG3 (I assume at WotC's request), their Oath of Devotion boils down to "be lawful good" and their Oath of the Ancients boils down to "be good". And the clerics have to choose from the list of gods, druids need to be nature loving, balance serving hippies, and warlocks have to deal with a patron. I play a much looser game myself.
 

Burnside

Space Jam Confirmed
Supporter
I have yet to have any trouble with my Oath.

Me either. Literally zero issues at all. A lot of people seem shocked to learn that if you talk goblins down from a fight, and then immediately turn around and kill them once the dialogue is over, then you have in fact not been merciful or done the "most good."

Also, my Oath of Ancients paladin can lie as much as he wants with no issues, since honesty is not part of the Oath of the Ancients.
 

Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example
I mean, under the hood it's still turn-based, so I guess I don't really see that as a big deviation myself.
You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game.
Honestly not being difficult when I say you absolutely did in some games. I've never seen a full TPK with one myself but with a mean DM I used to know in my teens, I saw two party members eat a lighting bolt that bounced back to them. There was quite a kerfuffle about whether the DM was doing the angles right - but he was VERY good at maths so it was eventually accepted. No-one died, they just lost a lot of HP, and with better damage rolls on the LB or if it had been the less sturdy PCs they might have died. I then had to heal it all up on my Speciality Priest of course (Oghma I think that time).
Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times.
Yeah I remember they changed weapon proficiencies a bit. Material components being not used and weapon speed etc. being used for me is a wash in terms of "deviation".

So I guess it's all perspective. I think they were slightly closer to 2E than BG3 is shaping up to be to 5E, for better or worse.
The sorcerer wasn't actually in BG1 at first, it was added in BG2, and then backported into BG1 by Beamdog, along with kits and some other things that made it a little closer to PnP rules.
I am aware, but I loathed BG1. I still have a hilariously negative review of it up on the internet somewhere. Basically I thought it was tripe next to Fallout 2, which came out slightly before it (I went straight from one to the other). BG2 was kind of amazing though.
Me either. Literally zero issues at all. A lot of people seem shocked to learn that if you talk goblins down from a fight, and then immediately turn around and kill them once the dialogue is over, then you have in fact not been merciful or done the "most good."
I haven't seen a single complaint about that on the subreddit or Discord so far. What I have seen is people who get attacked by the goblins without making peace with them get oathbroken if they personally kill certain goblins (who aggro on the party, note). There's no indication which those goblins are, and if another party member does it, it doesn't count.

There's no question that's bad flagging.

I suspect people who "have had no problems" have either been avoiding all the fights or just lucking out and not getting the killing blows on the ones with issues (which includes the torturer goblin). At best what we're seeing is inconsistency and without any logging or indication of what exactly causes the oathbreaker flag to appear it's all guesswork to some extent (esp. as some people are also lying in both directions).
 

Burnside

Space Jam Confirmed
Supporter
Mis-flagged creatures definitely sounds like a bug, and hopefully people report that, but it’s EA and that’s what it’s for. In the last patch, for the first week just picking (Bard) dialogue choices froze the whole game - I didn’t automatically assume that was a design choice.

I am definitely seeing posts on Reddit from folks who have decided that goblins deserve genocide and are shocked to learn that’s not in keeping with Oath of Devotion.

I think the Oathbreaker is a great solution for the “I want Paladin abilities, but also want to just behave however I choose” player. There’s nothing inherently evil about the Oathbreaker, and the game makes that clear - they just don’t abide by specific behavioral restrictions.
 

I think the Oathbreaker is a great solution for the “I want Paladin abilities, but also want to just behave however I choose” player. There’s nothing inherently evil about the Oathbreaker, and the game makes that clear - they just don’t abide by specific behavioral restrictions.
It's not a solution for people who want to play Ancients Paladin but not have to follow Devotion Paladin rules.

I'm honestly concerned about Vengeance Paladin at this point, too.
I didn’t automatically assume that was a design choice.
It literally doesn't matter if it's a design choice or not if they don't fix it. Especially as flagging likely to be a huge issue in Act 2 and Act 3, which will have like 1/10000th (literally) as much testing as Act 1.

I think even if they pick up every bad flag in Act 1 it'll take them months, at best, to pick up those in Act 2/3. Quite possibly years.

This is why it's bad to have this sort of mechanic work this way, especially if you don't even introduce it until the last patch.
I am definitely seeing posts on Reddit from folks who have decided that goblins deserve genocide and are shocked to learn that’s not in keeping with Oath of Devotion.
I can't see any right now on the subreddit. I can see multiple smug-posts on the reddit from denialists who think everything is working as intended even the obviously-bugged stuff like the goblin who patrols into you and attacks you and causes an oathbreak regardless of anything you've done. It's very notable that those people have absolutely insane interpretations of Devotion (mostly that it's basically Redemption) and there's a lot of lying that Ancients is "the same" as Devotion lol.

What's particularly funny is that there are loads of situations with the goblins which will oathbreak you, but if you start a fight with the entire Druid Grove, and kill them all, you can walk away with your Devotion oath intact. "Working as intended", sure, right.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Sure, and the focus and USP of the Baldur's Gate games has always been story, not tabletop combat simulation.

That's great. But it's not D&D. D&D is not scripted.

So I could see an argument that it's not intended to support my desire to customize my whole party; that's not the intent of the designers. They want me to experience their (cheesy) story, not support my desire to have a combat simulator. But "because in real D&D you would only get to play one character" is not a very persuasive supporting argument. Playing the BG series is not playing D&D, even if the mechanics are derived from D&D rules.
 

Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example AoE spells become difficult to aim and hazardous to your own party. You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game. Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times. All in all, it was very different, but for the right reasons.
That's my main issue with the real time with pause - that offensive spell casting ability is massively nerfed compared to typical D&D turned based play. Regrettable friendly fire happens even in turned based, but it's all but inevitable with real time with pause. And you can miss everything entirely with what you thought was a well-aimed fireball! The old Gold Box games were turned based, and really shone in the tactical possibilities of spell casting by comparison.

(And you're right about TPK lightning bolts. There's one NPC in BG1 in the Firewine Ruins dungeon that if things go right will TPK himself with a lightning bolt!)
 
Last edited:

That's great. But it's not D&D.
No, it isn't, it's a computer game. It's no more D&D than the D&D novels and movies.
They want me to experience their (cheesy) story
Yes, they do, and in that respect BG3 is very definitely a sequel to BG1 and 2. Of course the story is cheesy, it wouldn't be heroic fantasy otherwise.
not support my desire to have a combat simulator.
Indeed. This isn't the game you are looking for.
 

I'm honestly concerned about Vengeance Paladin at this point, too.
That's assuming they implement the Oath of Vengeance. I don't think the their expressed desire to implement "everything in the PHB" should be treated as an oath. Alignment is in the PHB, and not in the game, the Totem barbarian got a rename and do-over, they clearly hate the champion fighter, and they have included a fair bit of stuff that is not in the PHB.

It's going to be easier for them, and closer to how they see paladins, to just do oaths that equate to "lawful good". The Oathbreaker patron guy's backstory implies he was Oath of the Crown (SCAG).
 

I don't think the their expressed desire to implement "everything in the PHB" should be treated as an oath.
Well, I disagree. I think that if they say that, they need to do that, certainly in terms of classes and races. Because it's not something they idly said once, it's a claim they've repeated and used as a reason people should buy the game. They shouldn't have said it if they didn't mean it. It's very clear that the people who have purchased the game believe it if you go on the subreddit, Discord, or the like.

If they treat Paladins as "Lawful Good" in 5E, they've screwed up on a profound level, and they shouldn't have included any oaths except Devotion. It's just dishonest to say, include Ancients but treat it as Lawful Good. When Owlcat are doing a better job with Paladins than you, you know you've screwed up.

But I'll give them time to get to release. If they don't include Dragonborn, the missing subclasses, Monks, and so on, then yeah I'll be pretty angry, because this game was purchased on the repeated claim that they'd include "everything in the PHB", and whilst I'm willing to let some spells and Feats and so on slip, or see some changes, entire subclasses and stuff? No.

Also re: Totem Barbs they're slightly renamed but they're a pretty good implementation - all the animals are there and most of them work the same way, so I'm not really seeing the problem. Nor do I see them "hating" Champion Fighters. Why do you say that?
 

Well, I disagree. I think that if they say that, they need to do that, certainly in terms of classes and races.
It sounded like an aspiration to me, rather than a promise. No plan survives contact with reality.
If they treat Paladins as "Lawful Good" in 5E, they've screwed up on a profound level
It would be consistent with BG1 and 2.
they shouldn't have included any oaths except Devotion. It's just dishonest to say, include Ancients but treat it as Lawful Good.
The text for the oath of the ancients is so vague it could mean anything.
When Owlcat are doing a better job with Paladins than you, you know you've screwed up.
Owlcat has alignments, and requires paladins to be lawful good. And in order to keep a lawful alignment you have to espouse classist (and worse) ideals. It's pretty had to do "what I think is right" and not shift to neutral good (and therefore be de-paladined) in an Owlcat game.
Nor do I see them "hating" Champion Fighters. Why do you say that?
It's the only core rules/SRD subclass not implemented (apart from monk obviously), and it goes against Larian's principle of trying to give everyone something to do each round apart from spam attack. If it makes it in I expect it to be significantly altered. And there are loads of other non-PHB fighter subclasses that are more suited.
 

It sounded like an aspiration to me, rather than a promise. No plan survives contact with reality.
They said it repeatedly. They've made huge numbers of sales on that basis. And like I said, it's very clear almost everyone who heard it understood it to a statement of serious intent, not some airy-fairy aspiration.

As for "no plan survives contact with reality", this is simple matter of doing the work. It's not impossible. It's not even hard. It's just a matter of them actually doing it. Vengeance Paladin wouldn't be hard to implement at all - and to be honest I expect they will.
It would be consistent with BG1 and 2.
That's a pretty funny justification given how little else (particularly tone and Forgotten Realms-ness) is "consistent with BG1/2". I mean, obviously that's a nonsensical justification and even you don't believe it.
The text for the oath of the ancients is so vague it could mean anything.
No. There's loads of stuff that's clear about it, and what's not in it is important, too. It's certainly not Lawful Good and wasn't it you who pointed out that earlier? Someone did. It's NG if anything.
It's pretty had to do "what I think is right" and not shift to neutral good (and therefore be de-paladined) in an Owlcat game.
I could agree with that sentiment in Kingmaker, but not in Wrath of the Righteous. They both use slightly different ways of handling alignment, note.
It's the only core rules/SRD subclass not implemented (apart from monk obviously), and it goes against Larian's principle of trying to give everyone something to do each round apart from spam attack. If it makes it in I expect it to be significantly altered. And there are loads of other non-PHB fighter subclasses that are more suited.
You've praised them for adapting stuff to make it better for a videogame, why would it be a problem if they adapted Champion? And to be clear that's what I expect to see - them adapting it. I don't think it means they "hate" it though, that's quite a leap of logic.
 

An Advertisement

Advertisement4

Top