The new paths are
- Path of the Ancestral Guardian
- Path of the Storm Herald
- Path of the Zealot
Y'know, somebody's probably been dying for them. Order is less important to me than quality.
Certainly. For Shaman, I've heard Artificer sub-class, which sounds weird, but might make sense mechanically.
With each domain constituting a sub-class that sounds like a lot. Cleric & Wizard are already way out ahead in terms of number of sub-classes.
I happen to believe it does not make sense to strive for "subclass equality".Cleric & Wizard are already way out ahead in terms of number of sub-classes.
Just FYI: the Shaman I have play experience with is the 4E one (in the PHB2 I believe).Pssh. Binder subclass. The 3E Tome of Magic even had a sidebar about it.
Although I guess if the shaman is modeled on the 3E totemist, the other incarnum classes do kind of look like artificers.
A binder ritualistically summons spirits, bargains with them, and allows them to inhabit his body and soul, gaining supernatural abilities. The flavor is heavily goetic, but there's a sidebar basically saying "You know, if you refluffed all this as less nightmarish and more natural, you'd totally have a shaman".Binders and Artificers I don't know anything about.
Cleric domains to fully cover the entire 3E catalog. Pretty much every sorcerer subclass except the fire dragon descendant.
Certainly. For Shaman, I've heard Artificer sub-class, which sounds weird, but might make sense mechanically.
I happen to believe it does not make sense to strive for "subclass equality".
To me, it is perfectly natural simpler classes don't warrant as many as complex-er ones.
It's not a matter of equality but of covering concepts, and, ironically, the more complex/customizeable a class, mechanically, the /less/ it needs sub-class proliferation. Take, for instance, all the Wizards sub-classes except bladesinger: they're just school specialties, a wizard can simply learn/prep spells from a given school, and cover the concept of 'specializing' just fine, 2e gave a 'specialist' that covered each of the schools, no problem. On the opposite end of the spectrum, the very 'simplicity' (lack of flexibility/choice) of the fighter & rogue means that they need a new sub-class for every slightly-different concept - swashbucklers and masterminds and bannerettes barely scratch the surface. The latest Barbarian sub-classes also illustrate the issue. Rather than a 'complex' class with choices or customization or different types of Rage available, it is the sub-class can significantly alter how the Barbarian's defining Rage works - you almost need one per primal-magic-Rage Barbarian concept.I happen to believe it does not make sense to strive for "subclass equality".
To me, it is perfectly natural simpler classes don't warrant as many as complex-er ones.
What I'm going for here is a comparison to 4E-style magic items.What we don't need is "like subclass X but with the ability to hand out disadvantage instead of concept Y".