The new paths are
- Path of the Ancestral Guardian
- Path of the Storm Herald
- Path of the Zealot
I don't think forcing some classes to be martial and some classes to be magical, is a helpful thing to do.Nice, but why all the barbarians have magical abilities? I mean isn't too much magic already in the classes?
I would prefer to have some more options for non magical abilities especially for the so called martial classes like the barbarian.
Every 5e class has magical abilities. The Berserker already doesn't.Nice, but why all the barbarians have magical abilities? I mean isn't too much magic already in the classes?
When some classes were so called 'Martial,' the Barbarian was so called 'Primal' and had magical abilities.I would prefer to have some more options for non magical abilities especially for the so called martial classes like the barbarian.
As compared to forcing all classes to be magical?I don't think forcing some classes to be martial and some classes to be magical, is a helpful thing to do.
That is a bad thing, I agree, though not as bad a bad thing when mechanical balance isn't riding on it. However, while it's happened very consistently in the past that such a 'threshold' has been used to justify radical class imbalance in favor of casters, it's not actually /necessary/. The broader genre/myth/legend that inspire D&D's fantasy includes both magical or otherwise supernatural displays of power and superhuman but otherwise natural displays of prowess. The latter do not have to cross into the former at some threshold of effectiveness, so martial & supernatural could be balanced, and, indeed, have been so in the past, even (however briefly) in D&D.then a threshold has to be considered at which something goes from "martial" to "magical" that, at least in the past, has resulted in a distinct case of "martial characters can't have nice things" because any physical prowess that goes beyond what real humans can do is indistinguishable from magic, making martial characters have to be "realistic" while magical characters have no such limitation.
Nice, but why all the barbarians have magical abilities? I mean isn't too much magic already in the classes?
I would prefer to have some more options for non magical abilities especially for the so called martial classes like the barbarian.
What of the barbarian says they have to be outdoorsy? With the right background and skill choices, they're just a super tough warrior who channels their fury