The new paths are
- Path of the Ancestral Guardian
- Path of the Storm Herald
- Path of the Zealot
No, as compared to arbitrarily limiting which cool ideas are actually explored within a class's theme.As compared to forcing all classes to be magical?
And really now I'll walk back my knee jerk reaction of concern to the concept of ongoing zone damage. It's a cool idea implemented with great flavor and inspires new ideas for characters. As it's a new 5e concept, it should still get extra scrutiny for how it interacts with existing rules, but I'm sure it will get worked out.
I guess 'forcing classes' just didn't make much sense to me, in itself. Classes do not have things forced on them, they're just choices (sets of choices, really), in themselves, presented to players.No, as compared to arbitrarily limiting which cool ideas are actually explored within a class's theme.
A subtle, but important, difference - it's not "forcing" any classes to be anything,
Also, 'incidentally' all those classes that do have non-magical sub-class options are focused pretty strongly on DPR.even if that means they all (incidentally) end up with some magical options.
Wall spells, Cloudkill, and Fire Shield, at least, do something vaguely of that nature, I'm sure there's plenty more.ongoing zone damage...As it's a new 5e concept, it should still get extra scrutiny for how it interacts with existing rules, but I'm sure it will get worked out.
Not one, not two, but three new archesubclasses.
And they are doing this column every week now.
This has big implications.
Nice, but why all the barbarians have magical abilities? I mean isn't too much magic already in the classes?
I would prefer to have some more options for non magical abilities especially for the so called martial classes like the barbarian.