The new paths are
- Path of the Ancestral Guardian
- Path of the Storm Herald
- Path of the Zealot
These are all really good, I have almost no complaints (which is rare).
Some minor quibbles:
Path of the Ancestral Guardian
Consult the Spirits - Neat ability, but the limitation of three times per long rest seems oddly arbitrary. Why not number of times per long rest equal to Proficiency Bonus or something like that. Also while a cool ability, seems a bit weak, maybe need something more at 10 level....
Path of the Storm Herald
Storm of Fury - Kind of want some more than just Desert, Sea, and Tundra, but after racking my brain I can only come up with Volcano (which would probably work very similar to Desert anyway. Hmmm, maybe at 14th level opponents fall prone instead of get stuck....
Path of the Zealot
At first I thought this would step on Paladin toes, but they did a really nice job of keeping them separate.
Warrior of the Gods - This one seems odd. It is an ability that others take advantage of, not actually you. I mean you would get healed no matter what, and a cleric only needs the holy symbol anyway right? If it is for Resurrection type spells, then it seems kind of out of place for a 3rd level ability. Seems like this really wouldn't come into play much unless your entire group was without their spell components or you needed to be resurrected and your group didn't have the money to pay for it???
....and that's really it. One of the most solid UA that I've seen. Some of this stuff I'm ready to incorporate into my game NOW.
The zealot is really cool, but I'd expect some different skill proficiencies than what it has. "Hi, I am powered by the divine lord Tempus to strike with a divine fury! But what is a Tempus? Um...I dunno. I know how to track deer, though!"
...
edit: to amend the Zealot issue, I'd almost rather have the zealot be an option for the paladin or cleric - give up spellcasting/smite/whatever, and get a rage instead. It's a better fit on that chassis than on the Barbarian's "outdoorsy" base. Plus, then you could have it be Wis/Cha based and not have to rely on Str/Con. I love the idea of a Cha-based raging paladin, honestly.
Luckily, mine hasn't been covered by the choices here so I'm all set to continue procrastinating.
Speaking as one, you are well along the path toward becoming a true professional.![]()
Not sure how I feel about the introduction of auto damage zones as they basically circumvent bounded accuracy and break the action economy, but since it's tied to rage maybe it's not that big of a problem. Other than the Sleep and Magic Missile spells does anything else in 5e cause auto damage?