D&D Movie/TV New D&D movie details? Vecna?!

Tonguez

A suffusion of yellow
The Forgotten Realms isn't Marvel.

And at least who Tyr, Torm, and Ilmater at least on a basic are matters to who the Knight are. Why put something in a setting and just completely ignore the basic details that are connect to your plotline?

Nah, all I need to know as an audience is that the Knights with cool armour serve the gods Truth Justice and Duty and get cool powers. The personalities of the Knights and their role in the story is what matters for the movie, I can google if I really want to know who Torm is.
 

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gyor

Legend
The Forgotten Realms has even less of an established canon than Marvel, as much as it pains me to admit it.

That's the point, I believe.

I'm not sure I agree with that, yes there is a lot of Marvel stuff, but it's all over the place compared to FR, broken up between different Marvel universes, and there is a lot if FR canon. The nature of the fandoms are different too.
 

doctorbadwolf

Heretic of The Seventh Circle
To explain part of the connection between them. Plus it's interesting.
I mean, if there is time for it without cheesy exposition, but otherwise the name of the divine realm, or really anything about the planar cosmology, isn’t necessary to tell the story.
The Forgotten Realms isn't Marvel.

And at least who Tyr, Torm, and Ilmater at least on a basic are matters to who the Knight are. Why put something in a setting and just completely ignore the basic details that are connect to your plotline?
I mean put the holy symbols up, let someone say a prayer at some point, and leave it for further movies and tv shows and whatever to develop further.

I don’t want an explanation of what all the aliens in a Star Wars movie are in the movie. Just tell the story.
Nah, all I need to know as an audience is that the Knights with cool armour serve the gods Truth Justice and Duty and get cool powers. The personalities of the Knights and their role in the story is what matters for the movie, I can google if I really want to know who Torm is.
Eh there’s nothing wrong with naming things, we just don’t need any dissertations on their nature and history on screen.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
For noobs, all they need to know for the sake of the movie is that Tyr is God of Justice, Torm is God of Duty, and Ilmater is God of Mercy and suffering, and that they dwell in the Plane of Mount Celestia.

That Vecna is an evil lich who became a God on another world and whose eye is a powerful evil magic item that replaces the users eye.

What a Dragonborn is. Don't dumb down to the point where you change the concept.

What the leader of the order of knights is, a shape shifting good dragon.

And who and what the characters are. That should be too hard to weave that in the plot.

The magic flaming sword is pretty self explanatory.

Anyways does anyone else think the mask warrior knight Lady might be a Scourge Aasimar?

I mean she is either horribly scarred, which I doubt is the case, or an outlaw which does not fit with a knight order like this, or what fits an order like this like a glove, a Scourge Aasimar many of whom like to wear masks.

It is far better in escapism film to not explain something, and just let the audience fill in the blanks.

Star Wars is the perfect example of this. When the film tells you "The Force is an aura that binds the universe together," most people respond with "it's magic, got it."

Tell them the Force is caused by single-celled organisms in peoples bodies, and people start making theory videos on how the Force works and how you can create Force clones and a bunch of other nonsense that most people don't give a s*it about.

I mean, there's a reason people understand what the Empire is about and don't understand what the Trade Federation is about.

It's fine to make a complicated world, the key is don't explain it. Guardians of the Galaxy is a pretty diverse, bananas galaxy; almost none of the things in it are explained (who the hell is the Collector? Oh, he collect things. Got it.)
 

doctorbadwolf

Heretic of The Seventh Circle
It is far better in escapism film to not explain something, and just let the audience fill in the blanks.

Star Wars is the perfect example of this. When the film tells you "The Force is an aura that binds the universe together," most people respond with "it's magic, got it."

Tell them the Force is caused by single-celled organisms in peoples bodies, and people start making theory videos on how the Force works and how you can create Force clones and a bunch of other nonsense that most people don't give a s*it about.

I mean, there's a reason people understand what the Empire is about and don't understand what the Trade Federation is about.

It's fine to make a complicated world, the key is don't explain it. Guardians of the Galaxy is a pretty diverse, bananas galaxy; almost none of the things in it are explained (who the hell is the Collector? Oh, he collect things. Got it.)
Exactly. Give the audience cues and hints and glimpses about the wider world, but a movie that may never get a sequel isn’t where you expand on all that.
 

the Jester

Legend
The Forgotten Realms isn't Marvel.

Of course not. It's an example. And to carry that example forward, it's D&D that is Marvel and the FR is more like the Avengers. And you still can't look at a back issue of a comic and expect it to have happened in the movie canon, just like you can't expect the events in the Time of Troubles to matter in a D&D movie, even if it's a Realms movie.

And at least who Tyr, Torm, and Ilmater at least on a basic are matters to who the Knight are. Why put something in a setting and just completely ignore the basic details that are connect to your plotline?

But do those details matter to the plot? Or is it just "We're good guy knights" that matter?

Look- I agree, the setting matters, and having the flavor of the setting in the background will help make it a stronger movie. But trying to push out too many details onto viewers who really don't care- by which I mean most of the people who will see the movie, i.e. those who aren't D&D players, or those who don't care about/for the FR- just makes it less comprehensible. Focus instead on what really matters- who are these characters? Who are the bad guys? What are their motivations, goals, and strategies? What is the central conflict about? It isn't about Torm or Tyr or Ilmater; it's about adventurers and the monsters they fight and the Macguffin they're after.

I get that some of us would love a movie that dropped a bazillion references and names on screen, but that's just going to confuse the casual viewer. Rather than trying to make sure all the details about the setting come to the fore, leave 'em in the background and keep the stuff the viewers will actually care about in the foreground.
 





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