What did I mix up? I explained they are two different things which apply to multiclassing. How is that mixing anything up?
Yoou started your argument by bringing up the feat/trap thing and then ended it with my saying there is an optimal array for maximum multiclassing
You say of course, and yet many others of called it a trap and hidden. Because it's not called out directly in the rules.
Well, that is completely orthogonal to my argument and a distraction to what I want to say, this is why I said you were mixing things up
I disagree with this premise. They're both using the identical rules. Why would a role player generate their ability scores inherently differently than an optimizer? if for role playing reasons they want to multiclass, they're going to need that ability score or they need to wait until their score increases to that. That's still a role playing reason.
Roleplayer, I want my elven cleric to be a little more mundane, yes I'm going to invest some points into dex and str, but it makes sense to me this is a High elf not a wood elf, so I'm goign to invest some point into Int too, and charisma.
Optimizer, my elven cleric needs a very high Wis, so Wood elf, but wait,Hill Dwarves get Wis and Con, that is better so 17 wis, screw Int and Cha not saving throws ever come to them, so dump them, Str 15, con 15 dex 14...
This is explained, repeatedly, throughout this thread, and directly in the rules. It's right there, on the first page of the multiclassing rules, they explain the reason for it...and it's not a mechanics reason, it's a direct role playing explanation. Now if you don't like that reason, OK fine. But why are you asking "why", yet again, when you already have the answer (like three times now in this thread)?
I also read it the first time,I didn't bought it. Because if it ti that you need some inherent talent for it because you are taking a quick training, why can't I take more time if I'm aren't that talented?
If only there were a way to increase ability scores in the game. Oh wait!
Yes you can increase them, but wait my fourth level assassin that is about to level up has seen the light and decided she doesn't want to kill people anymore and wants to change career to become a cleric, too bad she just has Wis 11, and needs to keep slaughtering people and tainting her soul for other six levels before the good gods will accept her for clerical training, yes at that point maybe she will be so corrupted she will sell her soul for power instead, but Oh she isn't smart enough because everybody knows that in order to join the ranks of the though and imposing demon worshipers you have to be a supergenius to pass the exam, heck four more levels of using poison then, but don't worry not all hope is lost, perhaps someone out there will put her out of her misery soon... yeah my fault for daring to play this game without being able to predict the future.
Ever? What are you spending your ability score increases on?
I dunno, on small nice things like langauges and proficiencies? , on patching low saves? I didn't know playing a low con paladin was a crime
We'll, we disagree. It's not a punishment. It's a cost of getting into that class as a multiclass. And I think it's a reasonable one, with a fair explanation, and with a lot of tradition behind it as well for this game.
It is a punishment, it is too high a cost for something that in principle looks balanced enough to need such additional failsafes on top. the explanation is just a lazy justification. Why can't my nimble fighter take upon the oath of a paladin? why the gods decided they didn't want to protect him when he has sworn to uphold their cause? is it because they don't find him handsome enough?. Why can't my nearsighted and nearly deaf but tree-hugging bard become a druid? does nature reject him just because?.
It comes too One-tru-way specially because speed of level up training is something too group dependent some groups take lots of downtime between adventures for it, some others weave it during the normal downtime of the campaign, some others handwave it away and have it happen right away. As for the tradition point, I recently noticed I don't know how NWP slots work with dualclassing, because the two of them never ever came up together!! in fact dualclassing practically never happened!! was it just the tradition? or were the by the book spartan requirements a factor? were the groups were a good amount of dualclassing happened very lucky with the dice or more than one DM houseruled them away? And speaking of tradition then you are fine with bringing back racial level/class limits and score prerrequisites for classes? Because they have been away for the same time. And yes 4e had score prerrequisies for the multiclass feats, but usually there were many alternatives for a same class and there wee none for hybrids, so that hardly counts.(and it was rigid as hxxll on top).