D&D 5E New D&D Next Playtest package is up (19/9/2013) [merged threads]

I'm converting an NPC. A fighter 2/ranger 3. Does this combination get to pick two Fighting Styles? It doesn't seem right, but I don't see anything saying you can't. I assume you wouldn't be able to choose the same style twice, at least.

I presume you get two styles, but you can't have the same one twice (though as written, Archery and Defense are easily stacked). I presume the same with Bard/Rogue Expertise, that you can't apply both to the same skill and gain +10.
 

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I'm converting an NPC. A fighter 2/ranger 3. Does this combination get to pick two Fighting Styles? It doesn't seem right, but I don't see anything saying you can't. I assume you wouldn't be able to choose the same style twice, at least.
Well I suppose you could pick the same style twice, but what would be the point. I would be inclined to rule that the same proficiency cannot be taken twice in general since they explicitly outline an exception in the case of skills.
 

So we've established I am talking about overall fighting ability, and you are talking about purely the attack bonus. Gotcha.

Terrific!

Now that this is clarified, this should go smoothly except...

Then you make this passive aggressive comment, after making it clear you understand I am talking about overall fighting and not attack bonus.

? Passive aggressive? You're projecting. There's no need to be aggressive, passive or otherwise. This is a thread about the latest playtest packet. I put forth the opinion that I didn't like that fighters aren't the best at fighting. You responded to me, and said that if you take everything else they can do into account, they're the best. I clarified I was talking about attack bonus. You again mentioned other features, "overall fighting". This whole "overall fighting" thing is not what our conversation is about--remember, YOU responded to ME. So I again tried to point out the irrefutable fact that 1d20+2 is the same as 1d20+2, and therefore fighters are no better at fighting (as defined by me, the originator of the discussion) than anyone else. Which is true. It's silly to continue to claim otherwise.

If you want to start another thread to talk about overall fighting, feel free. Or if you want to acknowledge my actual point and then start a new conversation about overall fighting here, then okay. But please, no more purposeful obtuseness or dodges.


And there's the passive aggressive again. At least one of us is appreciating the discussion.

No need for this.
 

Terrific!



? Passive aggressive? You're projecting. There's no need to be aggressive, passive or otherwise. This is a thread about the latest playtest packet. I put forth the opinion that I didn't like that fighters aren't the best at fighting. You responded to me, and said that if you take everything else they can do into account, they're the best. I clarified I was talking about attack bonus. You again mentioned other features, "overall fighting". This whole "overall fighting" thing is not what our conversation is about--remember, YOU responded to ME. So I again tried to point out the irrefutable fact that 1d20+2 is the same as 1d20+2, and therefore fighters are no better at fighting (as defined by me, the originator of the discussion) than anyone else. Which is true. It's silly to continue to claim otherwise.

If you want to start another thread to talk about overall fighting, feel free. Or if you want to acknowledge my actual point and then start a new conversation about overall fighting here, then okay. But please, no more purposeful obtuseness or dodges.

Many people in this thread have responded to the claim with "they're best overall at fighting". YOU engaged in that debate as well, saying, "They do [have all those other features], but if you factor in those features then you have to so for the other classes as well, and Fighters don't stack up well against paladins or casters."

If you want to tell people to not talk about something that lots of people in this thread are talking about, maybe you should apply to be a moderator here. Otherwise, don't tell people they'd have to start another thread. If you don't like my responses to you, put me on ignore.

Their overall fighting IS the response to your claim they're not the best at hitting. Because their overall fighting ability is the counter to them being the same at hitting as everyone else. It's the thing that balances that out. You can not like it, but quite claiming it's non-responsive.

No need for this.

I agree, so cut it out already!
 

Sadly, cannot give Klaus XP again yet.
Covered.

Multiclassing

<snip>

I am afraid most of the balancing is done at a subliminal level (ability score increases, for instance). It reeks of system mastery...

<snip>

Saving Throws
Beurk ! From mid level on, sfx targeting untrained ST are almost impossible to resist. I believe we could design something around a universal mechanism enabling to trade HP loss for additional STs. Weak STs would then become weaknesses, rather than Win/Lose buttons.
I agree with both these points. Especially about the multi-classing. It doesn't appeal to me at all.
 

If you find yourself answering "yes" to a gaming-related question of "are you arguing in favor of something because of your own sense of entitlement", and you're OK with that once you realize it, then I'd say you and I are so incompatible in our world views that further debate is not fruitful.
I don't understand. The poster to whom you initially replied asked (rhetorically):

Do you know what isn't interesting or fun? Not being able to make your character concept mechanically viable or relevant.

<snip>

People expect to be able to play what they want to play (as long as it isn't horrible unbalanced, although some probably want their PC to be horrbile unbalanced.) Why stop them?
So what is your (Mistwell's) reason for stopping them? Because it's good for one's character to not be able to play the RPG character one wan'ts to play? That doesn't make any sense to me, even if I ignore the fact that many people (roughly, those whose tastes coincide with the designers' archetype conceptions) will get to play what they want to play.

Off the top of my head, HeroWars/Quest, Marvel Heroic RP and Burning Wheel are all RPGs that let people play the characters that they want to play. I haven't noticed outbreaks of juvenile deliquency caused by them! Nor by the people who really want to play single-classed wizards and are getting just what they want from Next.
 

I don't understand. The poster to whom you initially replied asked (rhetorically):

So what is your (Mistwell's) reason for stopping them? Because it's good for one's character to not be able to play the RPG character one wan'ts to play? That doesn't make any sense to me, even if I ignore the fact that many people (roughly, those whose tastes coincide with the designers' archetype conceptions) will get to play what they want to play.

Off the top of my head, HeroWars/Quest, Marvel Heroic RP and Burning Wheel are all RPGs that let people play the characters that they want to play. I haven't noticed outbreaks of juvenile deliquency caused by them! Nor by the people who really want to play single-classed wizards and are getting just what they want from Next.

I'm trying to recall a thread where you didn't raise the topic of Burning Wheel, somehow, at some point. And I am failing to recall one where you did not.

As for your strawman bait...no thanks.
 

I'm trying to recall a thread where you didn't raise the topic of Burning Wheel, somehow, at some point.
This thread is about RPG design. Comparison to other RPGs seemed apposite. Given the particular issue was whether or not players should be able to play what they want to play, comparison to other RPGs that permit that also seemed apposite.
 

So the human +1 to every stat might get replaced with a bonus skill and a bonus feat...

In other news, Mike Mearls just discovered 1999...
Noooo, look at the tags very carefully:

Jestakilla asks, "Still no fix for human stats, any plans to revise them so it's not +1 to everything?"

Mearls replies, "Yes, they'll be revised once we have feedback on the proficiency system."

Thor Odinson then asks, "Any chance there'll be an option for Humans to gain a bonus feat?"

And Jestakilla, not Mearls, responds, "Aha, seems like a good way to balance them vs. other races. Thanks!"

So, in other words, Mearls has said Humans will probably be revised, but has not said in what way, other than possibly involving proficiences.
 

So I didn't bother with the last few packages and can't be bothered with reading the last one either, but I'm a bit curious. I know this community isn't as biased as many other communities out there, so I'm going to ask here.

What advantages has D&D Next got over 4th Edition D&D? What advantages has D&D Next got over 3.P? I just want a summary for all the stuff I lost between the start of the playtest and now, if someone can do it for me it'd be amazing :)
 

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