Absolutely agree with this as well (just noticed it properly), and I pulled up Necromancer for the same thing.
Necromancer is an extremely well-established fantasy archetype, across games, books (including the amazing recent Gideon the Ninth), even movies and so on. It's a person who can raise and control undead (corpses, spirits, etc.) to do their bidding - and usually they can raise quite a few of them quite quickly.
At this point, whilst I think Wizard should retain their necromancy spells and so on, I think Necromancer should actually be its own class. Worlds With Number, which is OSR-based, does this, and provides an extremely competent and well-designed Necromancer who absolutely feels like fantasy fiction Necromancer, not a crummy Wizard with slightly more death-themed spells than usual.
I've also seen multiple players over the last 15-20 years come to D&D, or even as established players, finally look at playing a Necromancer, and end up completely disappointed and not playing that because jeez. WotC just really need to look at WWN here.
And yeah in general they need to consider player expectations, not just Grog expectations. 5E was designed largely for the latter, but with 50m players, apparently most of them new, I think that needs to take a back seat.