Infiniti2000 said:
I'm trying to make it as relevant as possible, if you'll bear with me. The monk's belt price is fine in your opinion. So, can you break out the cost structure of the AC bonus and the rest of it, including whatever modifiers you want for the restrictions. In other words, let's say I want to make a Wisdom belt that merely grants me the AC bonus based on wisdom (including the restriction that it does not function while wearing armor or a shield), how much is it? Does it not matter if I am getting +1 to AC or +20? Let's not make it based on wisdom and just call it a Fidgit bonus (same restriction from armor/shield). How much for +1? +10? Open-ended?
First, I don't see any examples from you showing of how you think the item should be priced, yet, you expect others to do just that. How would *you* price the Monk's Belt? I am honestly interested in knowing what you think is a fair price for it.
Second, the 'Fidgit Bonus' doesn't work, as the monk's belt is based on a specific bonus from a stat (Wisdom, in this case). Any equivalent item would also have to be based on a specific stat. Plus, the item would have to provide this bonus for most classes, but not all. There are no other core classes that get anything similar to the Monk's AC boost. The first non-core that comes to mind without digging through my books is Swashbuckler (and their AC bonus based on Int bonus). Any secondary abilities would have to benefit the class not getting the AC bonus, but not really benefit any others.
Third, while the bonus may be open ended, it's not infinite. The highest reasonable Wisdom any character can have is 36, including Wishes, the maximum wisdom boosting item, as well as starting with at 20 Wisdom and putting all level stat bonuses into Wisdom, and that doesn't occur to 20th level. And, that's a
substantial cost.
Now, maybe if the bonus to AC was built on something like Constitution or Dexterity (two specific stats which benefit all characters, not just Wisdom based casters), the price should be higher.
But again, just because the item looks 'uber' on paper, doesn't make it so
in actual play, because turning your character into a 'Monk's Belt Shtick' would be just as poor in actual play as having a multiclass character with 1 level in every class, or playing something with a +4 ECL. Sure, it looks *awesome*, but it falls apart in actual play.