Enhance Spell [Metamagic]
You may cast spells with a slight boost in effectiveness.
Benefit: All variable, numeric effects of an Enhanced spell are increased by 1 per die. For example, an Enhanced Fireball at Caster Level 7 would deal 7d6+7 damage. An Enhanced Cure Moderate Wounds at caster level 6 would heal 2d8+8 points of damage. An Enhanced spell uses up a spell slot two levels higher than the spells actual level.
And I'm considering throwing in the following tidbit . . .
Special: You may Enhance a spell multiple times. For instance, a double-enhanced Fireball at Caster Level 9 would take up a 5th level slot, and deal 9d6+18 points of damage.
You may cast spells with a slight boost in effectiveness.
Benefit: All variable, numeric effects of an Enhanced spell are increased by 1 per die. For example, an Enhanced Fireball at Caster Level 7 would deal 7d6+7 damage. An Enhanced Cure Moderate Wounds at caster level 6 would heal 2d8+8 points of damage. An Enhanced spell uses up a spell slot two levels higher than the spells actual level.
And I'm considering throwing in the following tidbit . . .
Special: You may Enhance a spell multiple times. For instance, a double-enhanced Fireball at Caster Level 9 would take up a 5th level slot, and deal 9d6+18 points of damage.