New Feat: Enhance Spell [metamagic]

Jeph

Explorer
Enhance Spell [Metamagic]
You may cast spells with a slight boost in effectiveness.
Benefit: All variable, numeric effects of an Enhanced spell are increased by 1 per die. For example, an Enhanced Fireball at Caster Level 7 would deal 7d6+7 damage. An Enhanced Cure Moderate Wounds at caster level 6 would heal 2d8+8 points of damage. An Enhanced spell uses up a spell slot two levels higher than the spells actual level.

And I'm considering throwing in the following tidbit . . .

Special: You may Enhance a spell multiple times. For instance, a double-enhanced Fireball at Caster Level 9 would take up a 5th level slot, and deal 9d6+18 points of damage.
 

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Looks good.
Gust it needs some Prerequisites.

Like

Empower, Int 15+

dose that seam right.

I would think it would be able to stack any way all metamagic feats can be ablide more than once (some it wont help).
 


That also helps right.

Crothian I have added some more feats to the list of mine.

Jeph do you mind if I make a more powerful vershen of this one.
 




Given that his example of a double-enhanced Fireball in a 5th level slot, I think it's safe to assume that he meant for it to take up a spell slot one level higher, and that the current listing as two levels higher is a typo.

- Eric
 

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