New Feats open for critique


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Nices feats all around here :)

I helped make an interesting awhile back for sneak attacking undead.... you can find it in my Tasty Bits Thread :cool:
 

I do, yeah. :D

Here's two more:


Karmic Warrior (tactical)
You have trained yourself to defer your karmic strikes to create a more exacting vengeance on those that dare to strike you.
Prerequisites: Dex 13, Wis 13, BAB +6, Combat Expertise, Dodge, Karmic Strike
Benefit: The Karmic Warrior Feat enables the use of three tactical manoeuvres.

True Karmic Strike: To use this manoeuvre, you must use the Karmic Strike feat and be attacked by the same enemy for at least two rounds. For every round beyond the first you do not take the attack of opportunity granted by Karmic Strike, you gain a +2 bonus to hit, a bonus to damage equal to your wisdom modifier, and increase the critical threat range of your weapon by 1.,
Special: The bonus damage is not multiplied on a critical hit nor do you apply the bonus to hit when confirming the critical hit.

Strike of Vengeance: To use this manoeuvre, you must use the Combat Expertise feat for 5 points for one round, and then use the Karmic Strike feat on the following round. Your Karmic Strikes dishearten your foes, forcing them to make a will save (DC 12 + 1/2 your character level + your Charisma modifier) or become sickened for 1 round.

Strike of the Martyr: To use this manoeuvre, your must have used the Karmic Strike feat and be attacked by the same enemy for at least 5 rounds. For every round beyond the fourth you do not take the attack of opportunity granted by Karmic Strike, your critical multiplier increases by 1 against foes that have struck you.

Phoenix Spell Warrior (tactical)
Your intense training makes you a deadly spell caster.
Prerequisites: Caster level 7+, Weapon Focus with a ranged weapon, Improved Counterspell, Spell Penetration.
Benefit: The Spell Warrior feat enables the use of three manoeuvres.

Phoenix cracks the Shell: To use this manoeuvre, you must successfully cast a spell that allows spell resistance and specifically targets one or more creatures. If you strike any of the affected targets on the second round with a ranged weapon of the type you have weapon focus in and damage them, you gain a +2 bonus on caster level checks to penetrate spell resistance, and they suffer a -1 penalty on saving throws against your spells that round.

Ware the Breath, ware the Flame: To use this manoeuvre, you must successfully cast a spell with the cold descriptor on one or more targets, then cast a spell with the fire descriptor on the following round. Targets who fail the saving throws on both spells must make a Fortitude saving throw (DC 10 + ½ character level + your Charisma modifier). Those that failed are stunned for one round.

Sparks renew the Flame: To use this manoeuvre, you must successfully counterspell with a spell of the same school. If you cast a targeted spell of the same school at the spellcaster you counterspelled on the following round, you gain +1 caster level and your opponent must make a caster level check to counterspell you, even if they use the correct spell, as if they had used dispel magic to counter you. The DC is 13 + your caster level.


So, feedback? :) (fishing for compliments? naahhh ;) :cool: )

Edit: Cheers, Ny. I might just have to have a peek at your bits, then. Ahem. :p

Edit 2: Fixed prereq for Phoenix Spell warrior, fixed DC for strike of vengeance (it was a mistaken omission, sorry!).

Edit 3: Fixed some more oversights.
 
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Looking goot!

just a pair of comments:

Isn't Strike of Vengance a bit random? maybe you could explain it... I mean, the concept behind it.

tip for Phoenix spell warrior: all PC classess are proficient with at least one ranged weapon.
 

The strike of vengeance is supposed to be disabling, but not enough to cause them to lose an action or be paralysed.

The intent: learn the foe's attacking strategy as you defend against them in round one, then make a disabling strike as they would strike you.
I could change the condition type to dazed, perhaps (this was my first choice). This could be effective in negating any iterative attacks the foe might otherwise make against you.
Another possibility is nauseated (actually less harsh than dazed), allowing the foe to still make a move action and free actions.

The save DC was wrong before. I typed it in incorrectly (the DC would be far too high otherwise).

I changed the prerequisite for the Phoenix Spell Warrior feat, too. I guess I wasn't thinking straight, heh.

Thanks for the feedback!
 

I see... about strike of vengance, I mean. Just that the name of the "status", sickened, seriously tipped me off. Now I also understand the concept, and I like it!

I'm not that sure if sickened is less harsh than dazed, it certainly fits more the "style" (he can't attack, see?).

BTW:

SHATTERING STRIKE
Your strength and your technique meld to generate devastating strikes
Prerequisites: Improved Unarmed Strike, Power Attack
Benefit: Instead of dealing damage to an object when you use the Sunder action with your Unarmed Strike, the object has to make a fortitude save against the damage dealt or be destroyed.

I feel it maybe a bit too powerful, but not too much really (sunder soon gets obscene).
 


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