New Feats open for critique

Yeah, I can see the rationale for using dazed instead. It'd certainly stop the enemy from kicking your ass for a round, which is always nice.
Sickened isn't a very good description for what happens, but it does describe the mechanical penalties well IMO. On the other hand, dazed works, too. Potentially an effect for a later feat.
I'm a bit frightened by feats that would need tactical feats as prerequisites!


As for Strike of the Martyr. The critical multiplier increase was the correct intent. It's meant as a compliment to the first ability "True Karmic Strike". True Karmic strike already increases the critical threat range and gives a bonus to hit and damage when you finally strike back at your opponent.
By the time you use Strike of the Martyr, you've got a +8 to hit, 4x your wisdom modifier on your damage, and your critical threat range has increased by 4. You've been getting beaten up by the same enemy/ies for 5 rounds! You are basically giving up your chance for retribution for 5 rounds... this manoevre gives the possibility for a very lethal retributive strike.
With the increased chance for a critical, I thought it might be good to have a more punishing strike if you are successful (and it is likely that you are!).

I'll edit the feat to state that the bonus damage isn't multiplied on a critical. I left that out, oops!
 

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Oh, yeah.... :o Tee hee

Land Outcast said:
SHATTERING STRIKE
Your strength and your technique meld to generate devastating strikes
Prerequisites: Improved Unarmed Strike, Power Attack
Benefit: Instead of dealing damage to an object when you use the Sunder action with your Unarmed Strike, the object has to make a fortitude save against the damage dealt or be destroyed.

I feel it maybe a bit too powerful, but not too much really (sunder soon gets obscene).

hmmm... it does seem powerful. The intent is to have the save DC equal the damage you inflict? Before or after hardness? It would seem that the damage would be small, hence the save DC would be low as well.

Here's an idea: add in requirement: Base attack bonus +2. That is, it requires some training. A 3rd level monk can get this.
The effect is similar to shatter, a 2nd level spell.. available at 3rd level, conincidentally.
This is an unarmed strike, so we'd only use the targeted version.

Shattering Strike (general)
You have practiced techniques for breaking even the hardest of objects with your ki.
Prerequisites: Wis 13+, Base attack bonus +2, Improved Unarmed Strike, Power Attack, Stunning Fist.
Benefit: When using the sunder action with an unarmed strike, you may instead make a Shattering Strike. You may only affect an object weighing 10 pounds per character level. If your attack roll is successful, the object must make a Fortitude saving throw (DC 10 +1/2 your character level + your Charisma modifier) or be destroyed.

You may also use Shattering Strike against constructs and crystalline creatures. In this case, the strike deals 1d6 points of damage per 2 character levels (max 10d6). Shattering Strike counts as a magic weapon for the purpose of defeating damage reduction.

Shattering strike counts as one of your uses of the Stunning Fist feat for the day.
Special: Shattering Strike is a normal sunder attempt, and attracts an attack of opportunity unless you have the Improved Sunder Feat.

Quintessential Monk had some good ideas for breaking objects using the concentration skill.

Also of consideration is the Eagle Claw Attack feat in Complete warrior, which adds your wisdom bonus to damage rolls against objects you sunder.
 
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see? that's why I pay him... wait... I don't really do... :uhoh:

Disclaimer: "him", right? not right?... I hate asking that

thx for that, like it... really do
 

Yep, definietly part of the "him" brigade. :D

Cool, glad you like it. Thanks for the props up the top, too.

Strangely, I often work with other people's ideas better than I do my own. Ah, well. :)
 


Very true Machiavelli. That would explain a lot...

How about one more? :D
This one is for the more martial bard types.

Herald of the Battlefield (Tactical, Bardic music)
Your successes in battle spur your comrades on to even greater victories and terrify your enemies.
Prerequisites: Charisma 15+, Strength 13+, bardic music, Cleave, Power Attack, Intimidate 8 ranks.
Benefit: The Herald of the Battlefield feat enables the use of three manoevres.

Terror of the Battlefield (Su): To use this manoevre, you must have dropped an opponent in battle and be able to make a cleave attempt. Instead of a cleave attempt, you may spend a Bardic music use to terrify your opponent into inaction. They must make a will save (DC 10 + 1/2 your ranks in Intimidate + your Charisma modifier) or become dazed for 1 round.
Using Terror of the battlefield still counts as a use of Cleave, and uses one of your Bardic Music uses for the day. Terror of the Battlefield is a mind-affecting, fear effect.

Martial Encouragement (Su): To use this manoevre, you must drop a foe with a Cleave attack while your bardic music is lingering. The morale bonus granted by bardic music effects is increased by 1 for 1 round for any allies that see you down the foe. If you have the Great Cleave feat as well, the bonuses are cumulative. Martial encouragement is a mind affecting ability.

Overwhelm ego (Su): To use this manoevre, you must have threatened a critical hit against an enemy. If your critical would be successful, you may instead choose to forgo the additional damage and spend a use of bardic music for the day. Your enemy must make a Will save (DC 10 + 1/2 your character level + your Charisma modifier) or become panicked for 1 round. Overwhelm ego is a mind affecting, fear effect.
 

man... Finally a worthy use of intimidate in combat!

I'll be adding it to the first post...

I think my next character will be a Bard/Barbarian or similar :D
 

Perhaps the DC for "Terror of the Battlefield" could be: 5 + 1/2 ranks Intimidate + Charisma Modifier + ECL of fallen foe.
That way, the nastier the guy you just killed, the more effectively you scare the pants off his allies. If you fell the orc chieftan, the rest of the orcs may stop in their tracks in shock.
 

Machiavelli-

Hey, I like that! What do you think, Land Outcast?

To simulate additional effect we could also add this:

Terror of the Battlefield: To use this manoevre, you must have dropped an opponent in battle and be able to make a cleave attempt. Instead of a cleave attempt, you may spend a Bardic music use to terrify your opponent into inaction. They must make a will save (DC 5 + 1/2 your ranks in Intimidate + your Charisma modifier + ECL of the fallen foe) or become dazed for 1 round.
Using Terror of the battlefield still counts as a use of Cleave, and uses one of your Bardic Music uses for the day. Terror of the Battlefield is a mind-affecting, fear effect.
Special: If also have the Great Cleave feat, have at least 12 ranks in Intimidate and have felled 2 or more foes with your cleave attempts, you may spend 2 uses of Bardic music to affect all enemies within your reach with this manoevre.

If you have a charisma of 17 or higher and have at least 15 ranks in Intimidate as well as the requirements above, you may spend 3 uses of Bardic Music for the day to affect all foes within 30 feet with the Terror of the Battlefield Manoevre.


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Is this too powerful? Or perhaps it is better as a seperate feat (True Terror of the Battlefield or something)?
 

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