Sound of Azure
Contemplative Soul
Yeah, I can see the rationale for using dazed instead. It'd certainly stop the enemy from kicking your ass for a round, which is always nice.
Sickened isn't a very good description for what happens, but it does describe the mechanical penalties well IMO. On the other hand, dazed works, too. Potentially an effect for a later feat.
I'm a bit frightened by feats that would need tactical feats as prerequisites!
As for Strike of the Martyr. The critical multiplier increase was the correct intent. It's meant as a compliment to the first ability "True Karmic Strike". True Karmic strike already increases the critical threat range and gives a bonus to hit and damage when you finally strike back at your opponent.
By the time you use Strike of the Martyr, you've got a +8 to hit, 4x your wisdom modifier on your damage, and your critical threat range has increased by 4. You've been getting beaten up by the same enemy/ies for 5 rounds! You are basically giving up your chance for retribution for 5 rounds... this manoevre gives the possibility for a very lethal retributive strike.
With the increased chance for a critical, I thought it might be good to have a more punishing strike if you are successful (and it is likely that you are!).
I'll edit the feat to state that the bonus damage isn't multiplied on a critical. I left that out, oops!
Sickened isn't a very good description for what happens, but it does describe the mechanical penalties well IMO. On the other hand, dazed works, too. Potentially an effect for a later feat.
I'm a bit frightened by feats that would need tactical feats as prerequisites!
As for Strike of the Martyr. The critical multiplier increase was the correct intent. It's meant as a compliment to the first ability "True Karmic Strike". True Karmic strike already increases the critical threat range and gives a bonus to hit and damage when you finally strike back at your opponent.
By the time you use Strike of the Martyr, you've got a +8 to hit, 4x your wisdom modifier on your damage, and your critical threat range has increased by 4. You've been getting beaten up by the same enemy/ies for 5 rounds! You are basically giving up your chance for retribution for 5 rounds... this manoevre gives the possibility for a very lethal retributive strike.
With the increased chance for a critical, I thought it might be good to have a more punishing strike if you are successful (and it is likely that you are!).
I'll edit the feat to state that the bonus damage isn't multiplied on a critical. I left that out, oops!