Sound of Azure
Contemplative Soul
Well, that's good!
I'm not entirely sure it's ok yet, I might tinker around with Way of the Wolf a bit more.
Now, for your Bladebound feats...
Ok. My first thought was that we need some clarification. "Summon"? Where is your ancestral weapon summoned from? Is this a little bit like a paladin's warhorse in that it comes from another plane?
Do you get to choose the form of your ancestral weapon? Once? Every time you summon it? It's probably in the form of the weapon your took the weapon focus feat in. Why only slashing weapons, though? Surely someone has an ancestral mace somewhere? Or short sword?
Can you have an ancestral weapon of a special material?
Or, does the power of the ancestral weapon temporarily enhance a weapon you already have (the focus, if you will).
You say you can summon the weapon for a certain amount of time per day. Is this total? Can you split it up into increments? If so, and your weapon is stolen... you could dismiss the weapon and just summon it again, thus getting around the negative level penalty for being seperated.
Perhaps you could go for a guideline similar to the Ancestral Relic feat (in book of exalted deeds) for the GP costs of your ancestral weapon. That way you could have special materials in your ancestral weapon as well as enhancement.
On the HP sacrifice (cool, btw)... is this percentage from your maximum HP, or current HP? Interesting that your HP loss becomes more efficient as your gain more feats.
Just a few thoughts while I gather my own....lol
Edit: Whoa, page 2!

Now, for your Bladebound feats...
Land Outcast said:BLADEBOUND SPIRIT
You have, in some way, melded you essence with that of an ancestral weapon.
Prerequisites: Weapon Focus (slashing weapon)
Benefit: As a swift action you can summon your ancestral weapon by sacrificing 25% of your hit points. The ancestral weapon has a +1 enhancement every four effective character levels you possess.
For every five consecutive rounds you are separated from your ancestral weapon, you gain a negative level (up to the ancestral weapon's enhancement).
You can have the ancestral weapon manifested for up to 10 consecutive minutes per level, every 10 minutes thereafter, you gain a negative level (up to the ancestral weapon's enhancement).
Note: You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (example: "+6 enhancement" = "+5 keen").
ATTUNED BLADEBOUND SPIRIT
Prerequisites: Bladebound Spirit, Weapon Focus (slashing weapon), Bab +7
Benefit: As a swift action you can summon your ancestral weapon by sacrificing 15% of your hit points. The ancestral weapon has a +1 enhancement every three effective character levels you possess.
Note: You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (example: "+6 enhancement" = "+5 keen").
AMALGAMATED BLADEBOUND SPIRIT
Prerequisites: Attuned Bladebound Spirit, Bladebound Spirit, Weapon Focus (slashing weapon), Bab +10
Benefit: As a swift action you can summon your ancestral weapon by sacrificing 5% of your hit points. The ancestral weapon has a +1 enhancement every two effective character levels you possess.
Note: You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (example: "+6 enhancement" = "+5 keen").
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Not even sure about it being a good mechanic...
Ok. My first thought was that we need some clarification. "Summon"? Where is your ancestral weapon summoned from? Is this a little bit like a paladin's warhorse in that it comes from another plane?
Do you get to choose the form of your ancestral weapon? Once? Every time you summon it? It's probably in the form of the weapon your took the weapon focus feat in. Why only slashing weapons, though? Surely someone has an ancestral mace somewhere? Or short sword?
Can you have an ancestral weapon of a special material?
Or, does the power of the ancestral weapon temporarily enhance a weapon you already have (the focus, if you will).
You say you can summon the weapon for a certain amount of time per day. Is this total? Can you split it up into increments? If so, and your weapon is stolen... you could dismiss the weapon and just summon it again, thus getting around the negative level penalty for being seperated.
Perhaps you could go for a guideline similar to the Ancestral Relic feat (in book of exalted deeds) for the GP costs of your ancestral weapon. That way you could have special materials in your ancestral weapon as well as enhancement.
On the HP sacrifice (cool, btw)... is this percentage from your maximum HP, or current HP? Interesting that your HP loss becomes more efficient as your gain more feats.
Just a few thoughts while I gather my own....lol
Edit: Whoa, page 2!
