New gamer terminology


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Palaner said:
McSuckin (n) - A central object or person of a campaign that turns out to be particularly useless.
Deemie (n) - A new DM with good intentions but just can't read a rulebook to save his life.
+ Altbomination and Coremonger are definitely words we can use.

But Altbomination, no offence intended, needs to be shorter and snappier.
Like a term for munchkin but for characters instead of players.
 


Meloncov said:
Basement Elf: MMORPG player

I laughed out loud when I saw that. Great reference! :lol:

(and yes, I'm a World of Warcraft player. Except I don't sit in my basement pretending to be an elf: I sit in my bedroom pretending to be an orc. :) )
 

Dark Jezter said:
Except I don't sit in my basement pretending to be an elf: I sit in my bedroom pretending to be an orc.

I just love the way that sentance looks out of context.

DrulesLawyer - A player who is intimately familiar with those parts of the rules that benefit him, but conviniently forgets those that would be a hinderance.
 

Andor said:
I just love the way that sentance looks out of context.

:lol:

Yeah, I definately should have phrased that differently. :D

Serial Amnesiac (n.): A player who, no matter how many times you game with him or her, still has to have the rules explained to them every session.
 

I came up with this one recently...

Diplomonster: A character build that maximizes Diplomacy (and other social skills). As in a half elf bard with +6 synergy bonus to diplomacy with a level of wizard/telepath (or both!) for the familiar/stone that grants +3 Diplomacy, + feats, prestige classes, & magic items to get the highest possible Diplomacy score.
 

Dark Jezter said:
Serial Amnesiac (n.): A player who, no matter how many times you game with him or her, still has to have the rules explained to them every session.

HEY! We have three of these in our group! :D
 


Dark Jezter said:
Drama Queen (n.): A player who mistakes a D&D session for a community theater production. All of their characters have long and detailed backstories, they often engage in long in-character discussions with NPCs and other PCs, they worry about doing anything out-of-character, and they never turn down the opportunity to express their disdain for "min-maxers" and "munchkins." Drama queens usually annoy those whom with whom they game (unless, of course, they're gaming with other drama queens).
Mis-Targeting Drama Queen n Identical to a Drama Queen in most respects, but unable to pick up on game or genre subtext. Consistently ignores dialogue with important or essential PCs and NPCs, in favor of chatting up backgroundless one-time characters with little or no impact on the overall campaign. Although the MTDQ may have written up a long and detailed backstory, he or she has inevitably chosen a character history either a) nearly identical to that of another character in the current campaign, b) hackneyed and stereotyped, or c) filled with mundane and uninteresting detail, such as a shampoo preference, or the relative incomes of varying distant family members.

Attempts to monopolize the game session with social skills such as bluff and diplomacy tend to succeed numerically, but fail tactically. MTDQ's frequently inadvertantly convince neutral NPCs to become unfriendly, or persuade friendly NPCs to pursuing fatally stupid plans or strategies.
 

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