New gamer terminology

Jackelope King said:
Bizarro Chupacabra noun (beh-zah-row chu-pah-CAH-brah)
2. Any Dungeon Master who run a system which you like and whom can be assuredly witnessed enjoying and employing the worst extremes and most cliched plot elements, and the most illogical and ill-tested rule combinations[/b of a particular gaming system which you like, esp. by personal means.


I've seen it! I swear! With big nasty pointy teeth!
 

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Movie Critic: A player who complains the gaming style is not "cinematic" enough, or the combat is too "slow" and not like in the movies, or the characters abilities should be better like the characters in the movies etc.

Improvise: A descriptive term of what a dungeon master does when he will accept any given solution to a problem or puzzle presented to the players earlier if suffient time has passed or if it's good enough. The problem or puzzle has no correct solution or answer.

Ogre Moron: A player (and his character) who always insists on playing the very large and very dumb fighter or barbarian. The character always has the same voice and will only pay attention during combat. Many gamers would love to be the ogre moron sometimes but they usually create complex social characters instead.

Half Past Adventure: The time of the day when a player or the DM think is a good idea to actually start gaming. Half past adventure is usually three hours after all the players have arrived to the meeting, or two and a half hours after a player proclaimed that we really should begin playing now.

Oldfolksville: The small town far far away retired heros settle down in. The heros are usually twenty to thirty years old and are to boring to play. Surprisingly Oldfolksville is largly populated by characters created by a single player.
 

Cutsmith: A fellow who is fairly determined to make hack-and-slash his life.

Adjudicate: A term used all too often in D&D books.

Afoodicate: A term for the DM hogging all the snacks.

You Dance, I'll Cry: A couple that roleplays together.
 

Rediculous (with thanks to Oryan77)
Noun; A type of character that is so unlikely and/or unwieldly that the DM feels compelled to find an immediate and final method of killing said character, as in "His half-badger pixie vampire fiendish shadowdancer paladin was rediculous." :)
 
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Die-Launcher- noun

The player who insists on launching his die far in a vertical direction in the hopes that said die will land in front of him, when more often than not, the die lands somewhere on the floor. This player launches his die thinking it will produce the *Optimum* result, even though simply dropping the die out of hand and onto the table (more than lets say 2" away) has the same chance. Occasionally, the player will put some sort of a backspin on the die, again thinking this will produce that *Optimal* result we all look for.
 

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