New Generation Legacy, Issue 1: Back to School

Whoa, that was closer than I would've liked. Cody thought, not completely aware that the warning he got was from his powers. I can't really take this guy out on my own and he's in the way...I could recall Raph but that would stop her from whatever she's doing. Guess I'll have to make a break for it.

Cody looks to see if there's a way around the guy to the main food court, planning on making a run for it or if he can't a nearby store would have to do.

(Total defense and move past the guy into the cafeteria, otherwise he'll duck into a store with a move action and then attempt to hide behind a clothing rack or similar.)
 

log in or register to remove this ad

Clover felt the burning pain of the laser biting into her shoulder, but refused to scream in pan, for one thing it wouldn't really help at all, and for another she flattered herself to think that it might upset Trilly and throw off the stretchy girl's concentration. Looking at it for a second it didn't seem to be life threatening so it'd be more dangerous to worry about it than the blokes with the guns running all about.

The british girl smiles at Trilly when the other girl winds up and sends the bag of wank flying, but the smile is short lived when another of the blokes steps up and blasts at Trilly with another of the zap guns. Those things lasers? It'd be nfty if it didn't hurt so much. In response to Trilly getting shot the red head lashes out at the bad guys with the wind itself. She didn't really have much practice with any of the things that she could do, but she did know that lightning bolts probably wouldn't work in a building, and the wind, now that was what she had the most practice with.

OOC: Using Air Control to pin the 2 goons, Clover's air control is Area + Perception so it automatically hits both, Her strength for the grapple to pin the pair is 30.
 

Back in the hall

Cody ducks around his assailer and runs down the hall. People are already leaving the two of them a wide berth from the taser attack. The guy turns to move after him and pulls a semi-automatic pistol, firing at the fleeing teen. The bullet rips through the side of his torso, more than a graze, but off to the side, hitting no bone or organs and passing through. The shock causes him to stop and near fall to his knees.

Attack hits, Tough 14; Cody is Stunned, Bruised, Injured

Warehouse

"What?!?" Raph exclaims. She mule kicks the door behind her and it flies off it's hinges, skidding to a stop on the pavement outside. She leaps upward outside with Manjit and only a few seconds later flies back in alone.
She bursts through the door in the store not far behind Emmet and soars past him into the hallway, just in time to see Cody getting shot at. "No!"

Now that the bad guy has gone, all three of Emmet, Cody and Raph can do something. Emmet will need to use a move action to get to the hallway first. I'll speak for Raph, Sol, you can describe her actions during the fight.
 
Last edited:

Emmet moves into the hallway, freezing as he sees the armed attacker. "He has a gun," Emmet yells unnecessarily, before attempting to find something, anything to hide behind that might stop a bullet. Once behind some semblance of cover, he'll aim his microwave emitter at the gunman and activate the powerful microwave blast.

Move action into hallway, into cover if possible. Standard action to attack +3, using Blast 9, Range 45 ft., assuming there's a clear shot at the gunman.
 

Raph quickly flies over to Cody's side, both beautiful and baleful in all her angelic might. "Raph, don't kill him, just capture." Cody manages to whisper to Raph, "If we get him alone we can maybe find out who's behind this. Follow my lead."

"Our friends have already taken out your allies, you're the only one that's left! You'd be wise to put down the gun." the teen shouts to the man who shot him, not hoping to be believed but to distract.

Meanwhile a circle of golden sigils float around Raph. She throws her arms forward and it spirals out towards Cody's assailant, the circle expanding into a spiraling chain of light.

Tough roll of 11 is fine. Ignore Cody's actions if he's stunned for the round. Raph will land next to Cody so she can Interpose if needed, dismissing her wings and waiting to fire a homing Snare, Attack +4/Damage +7 on Cody's cue-she'll use extra effort to fire a second attack if the first doesn't render him helpless. Cody will keep a total defense action and attempt to feint his opponent (Bluff +8) then use Set-Up to transfer the bonus to Raph.
 
Last edited:

Food Court

Init: Yoshi (28)(stag/dis), Nick (18)[1B/1I, 0 HP], Trilly (17), John (16)[1B/1I 0 HP; 30 STR], Baddies (14), Clover (8)(1B/1I, 0 HP), Layla (8)(unc/dying), Jerry (6)[1B/1I, 0 HP)


At Clover's command, the air around the two attackers in the hall begins to twist into miniature vortexes. They are both lifted into the air, unable to escape!

Grapple checks: 27 v 22, 18 v 15; both attackers pinned

There's no rule on TK disarm that I can find, but it makes sense, using similar rules as the grapple (since it's Perception and no attack, it'll be a power vs Str opp. roll)


Jerry maneuvers his shadow attempting to envelop the gun of the trapped woman, but she yanks it free of the grasp.

Checks: 12 v 16; failed disarm

Yoshi almost looks as though he's not going to take John's advice, but falls back behind a knocked over table, grunting in pain as he does.

Nick returns to the demolished eating area to find 2 guys looking angrily at John, one carrying a weapon similar to the woman outside, one that looks like he had a similar accident. He makes his way over to John to give him a hand.

Trilly, then John


Out in the hall

Init: Raph (15), Bad Guy (14), Emmet (6), Cody (4)[1B/1I]

With the gunshot, the few remaining people fleeing the scene scatter from the fight. Emmet takes cover behind a bench and fires his emitter at the man with the gun. The invisible beam barely grazes him, as he doesn't do much more than flinch.

Attack hits with 20, Tough save succeeds

Cody can do little more than wince in pain at his gunshot wound. Raph growls as she flies down next to Cody. She throws the attacker a menacing glare, but does as Cody instructs. Her concentration waivers, though, as she notices Cody is bleeding and her light bonds miss the target. "Are you okay?" she asks her friend in a concerned voice. She then notices her attack has missed and tries again, but the man sees it coming and jumps out of the way.

Attack misses (8), second attack also misses (9)...time for a new d20 :p

The gun-wielder dislikes the new odds, turning and running full out away from Cody and Raph (and therefore, also away from the food court).

He's over 100 feet away down the hall
 
Last edited:

Nick glances at John and then the gunmen, “I guess I got good timing… you get the right one I got the left, call it an audible…” Not waiting for a reply the young elite rushes at the left target using a trained take down attack he tries to throw the opponent off-balance making it easier to subdue this gunman and hopefully put him out of the fight quickly.

I made a mistake earlier, currently Nick has a 26 Strength not 20; Nick gets a +4 bonus on a trip check; the melee attack is at +4, the Trip check is at +8 Strength, not sure if Super Strength applies if it does that is a +5 bonus and Improved Trip grants a +4 for a total of +12 trip check or +17 if Super Strength applies; he is utilizing Improved Throw and will make the Opponent use their Dexterity for the Trip check.
 

"Have at it partner." He replies moving over slightly to give his classmate some room. "Although I wouldn't say that I was having any trouble with these two." He adds with a scowl.

John will throw another punch at the man in front of him. Attack + 4 damage +8 (bruise)
 

"I'll survive. Try one more time to subdue him, but there's probably people in need of your healing more badly than I do at the food court." Cody says, clutching his shoulder. He manages to keep cool despite obvious pain. He eyes the discarded taser on the ground but doesn't move to pick it up.

"Hey, you don't mind if I use this gun you left behind on you, right?! Cody shouts at the running guy, hoping to get his attention. He then walks back to the cafeteria as nonchalantly as he can manage, letting Raph catch up to him after she fires more chains of light.

Looking over his shoulder, Cody addresses Emmet, "You don't have to follow, but we'll try to keep you as safe as possible if you do. Just stick close to Raph."

Cody will refocus initiative til he's next in line to Raph, Feint using Bluff +8 and then Set-Up to transfer the bonus to Raph if it works. Raph will fire one more Snare, +4 atk/+7 dmg and the other two Snares will go off with Homing for 3 attacks this round, 1 next round. She'll then follow Cody to the cafeteria, ready to Interpose for him and Emmet if he follows.
 
Last edited:

Food Court

Init: Yoshi (28)(stag/dis), Nick (18)[1B/1I, 0 HP], Trilly (17), John (16)[2B/2I, 0 HP; stun, prone, 30 STR], Baddies (14), Clover (8)(1B/1I, 0 HP), Layla (8)(unc/dying), Jerry (6)[1B/1I, 0 HP)

Trilly stretches out and tries to grab the woman suspended in Clover's whirlwind. She manages to smack her pretty good, knocking her silly, but the woman still manges to wriggle away from Trilly's elastic limb.

Attack hits (18), Tough sv fails, stunned and bruised, grapple with improved grab; 13 v 17, fails

John throws another punch at the guy in front of him, but swinging wildly, missing him completely.

Attack misses (6)

The woman swoons, still dazed from Trilly's attack, but the guy she hit before that takes aim at Clover, hoping to still the winds. He shoots well over her head, however.

The man whose gun blew up in his hands pulls a handgun and fires at Nick. The bullet hits his arm, but ricochets off of his dense form. The other guy hesitates a moment, but finally presses some buttons on his gun and fires it at John. The blast is much more powerful, hitting him square in the chest, and while John's body absorbs much of the energy, it can't take it all and the blast throws him back a few feet and on his butt.

Attack on Nick hits, Tough save 22, unhurt
Attack on John hits, Tough save 11, stunned, bruised, injured, KB 5 ft, prone

Clover and Jerry are up; Emmet is up in the Hall Fight
 
Last edited:

Remove ads

Top