JohnRTroy said:
It's still a critique, not so much of the OGL, but from the viewpoint that the OGL in itself was a superior license to any other.
Actually, no, what he's critiquing in the two posts of his that you linked are, in the first one, the idea that the OGL has numerical data to back up its success, and in the second one, the idea that the OGL is all Green Ronin has. He's not comparing the OGL to other Licenses, he's just saying it's not the be-all end-all of gaming, but that it is still a good license.
In short, he's talking about temperance in support of the OGL; that's not the same as saying he doesn't support it at all.
No, it's not an indictment of the OGL, but it does show there is precedent for WoTC reconsidering its stance.
This is a pretty tangential point, and a fallacious one. First, why do we care about the precedent for why WotC reconsidered its stance, since we're talking about the effect of the GSL on the gaming community. Secondly, since we don't know precisely why WotC changed its policy, the idea that the situation with UA being reprinted online motivated WotC's change in attitude is nothing but speculation.
I suspect a few game designers might not like the OGL. We won't know, and I think any who do might be afraid of admitting it--when Chris posted his thoughts he got pilloried by some as being "biased" and "anti-OGL".
This is more speculation on your part though. With the possible exception of Robin Laws, there's nothing (that you've shown) to back this idea up. And why would designers be afraid of admitting it? I doubt Chris Pramas was crushed by a few people on message boards engaging in childish name-calling. You're trying to say that you think there's hidden support for your points, but just speculating it exists isn't even close to proving that there is.
Hence, thus far, there's nothing to say that game designers don't particularly like the OGL.
Have you ever considered this might be a sample conversation in Wizards, between game designers.
"Should we support the OGL or Not?"
"I want to get rid of the viral part. We gotta get rid of the free alternatives"
"Won't they support us via patronage"
"No, remember Unearthed Arcana? People ripped that and put it online."
While this might not have happened, it could have. I think one of the reasons the OGL is not being supported by Wizards is because of that behavior.
Well, as long as we're making stuff up, have you ever considered that this might also be a sample conversation at WotC, between game designers.
"Hey, do we wanna release 4E under the OGL?"
"Absolutely. Hey, wait, there's a fax coming in... it's from Hasbro, and it says we should drop the OGL like a bad habit, and stick it to everyone else in the industry."
"Seriously? But...I know a lot of those guys. I don't wanna do that to them."
"Yeah, but this memo is pretty clear. Anyone who doesn't follow these orders, and publicly support this idea, is fired."
Now, while this might not have happened, it COULD have. And I think one of the reasons the OGL isn't being supported is because of that behavior.
Now, clearly, I'm satirizing your previous post; you're again making stuff up and claiming that the lack of direct evidence to disprove your scenario means that what you posted must then have some merit.
It doesn't. Making things up and claiming that they MIGHT have been a factor isn't a rational basis for debating anything.
It is not out of the realm of possibility, any any defense saying "we used the license like their faq said we could" doesn't mean that it had no influence on them changing their minds.
It doesn't mean it did have influence either. Please stop asserting something you have zero knowledge of being true at all.
And again, the debate going on here isn't about why WotC changed their policy. It's about the merits and flaws of the GSL, particularly in regards to the OGL.
Like I said, the suits probably read the profit statements, and some of those suits might be the game developers or in R&D. In that statement, you're assuming that everybody in WoTC who want the license changed are stereotypical "pointy-haired bosses" who don't understand. Maybe they do.
My assumption was at least based on what we've been able to gather from the posts given here by Scott, Linae, and Orcus. We know that several members of WotC are arguing in favor of Open gaming, and we know they're arguing against people with more control than them, which leads one to believe that it's their bosses who are making the call. Hence, suits who apparently have less understanding than the people who interact with the community.
I don't think I've said a "large number of gamers" hate it. I think most gamers and publishers are more or less indifferent to it. In other words, if the OGL was replaced by the GSL, most people would be okay with it. We're here to game, the "OGL" isn't necessary for a healthy industry provided the GSL or whatever replacement is sufficient enough.
You posted a thread entitled "The GSL: What We Want" in which you indicated that "we" (the gaming community) wanted all of the points you've been saying for a while now. That seems to be a pretty clear indication that you think a "large number of gamers" hate the OGL.
Now, as a mea culpa, I will admit that the question I aimed at WoTC was biased and loaded. I would personally like to see wizards give the licensees more control over the stuff they create, and I think making it viral will lead to people exploiting it. It's why I also like the BSD license as opposed to the GPL. The former gives the ultimate control to the creator, the latter for a principle.
However, Wulf, who wanted to rebut that, is also making various statements that can't be backed up, such as "Wizards doesn't understand Open Gaming". It's the same flawed argument, and if you're going to have a point of view, I'd rather see it more nuanced like Chris Pramas does, admitting that while the OGL was good for him, he can see why Wizards might not continue it.
Saying "but someone else is making unfounded statements too" doesn't overwrite the fact that you're also engaged in it. And that aside, the OGL already gives the creator a large amount of control over "viralizing" content via the Product Indentity guidelines, something I've never heard you acknowledge.
That's true. I would like to discuss the merits and flaws with people. But there have been a lot of reactions here. And there are people who think the "open" part of open gaming is the most important thing, where I think the "gaming" part is. There are a few people here who care more about the OGL more than the GSL. So we're going to have to agree to disagree.
Some people think that the best way to serve the "gaming" part is via the "open" part, as a method of enlightened self-interest. I'm one of them.