I appreciate all the comments re: mapless combats, guys!
The heart of the issue isn't that I don't want to make maps. I've actually had pretty good luck using Maptool screenshots layered over published maps. They're a bit time-consuming to create, but no more so than generating everything in an Excel spreadsheet, or creating an ASCI map, probably.
It's more that I am interested in a different way of thinking about combats. In 3.x/OGL gaming (and probably even moreso in 4E, though I have no personal experience), everyone thinks about the grid, the positioning, the spacing. It's all so tactical, and I think that can get kind of sterile. I want more imagination, more narrative, more of a cinematic feel to combat. I'd like things to be a little wilder, maybe a little less predictable.
Maybe OGL based systems are just the wrong rules for that type of combat, but I fear if I deviate too far from that beaten path, I'll struggle to generate interest in a game.
Do you guys think there would be interest in a game where the characters are created using an OGL system (3.5 or Pathfinder, most likely) but the combats are run more 'fast and loose'? Not exactly freeform, but something approaching that?