Piratecat said:
I'm using the core rules as written, except I've banned dice.
I'm banning Christmas this Easter. I can never figure out what presents to get people.
Hong "next step, birthdays" Ooi
Piratecat said:
I'm using the core rules as written, except I've banned dice.
Rel said:
Next session, we'll sit down and I'll say, "I'm banning everything but fun from now on. No more character classes, to-hit rolls, monsters, magic items, Haste (3.0 or 3.5) or any of that sort of thing. Nothing but fun. All fun, all the time. And definately no Harm (with or without a saving throw) or Greater Magic Weapon. And no Archers. Of any kind. They're not fun."
We'll just grin at each other for four hours and go home. That should be...fun.
Noldor Elf said:
Should this be interpreted so that fighter with two weapons would gain two extra attacks out of the new haste?
And the extra attack is very powerfull, even at higher levels as it is with your highest attack bonus and thus have quite high change of succeeding.
Also, the spell should have granted an extra attack for any attack action, not just the full-attack action. This puts it on par with speed weapons (I know they are/were +4) and it becomes pretty clear that they don't stack (whereas you still need a speed weapon even if hasted to get your extra attack in for a partial attack).
The_Gneech said:
In the game in which I play, everybody else in the group is sick of the wizard because in just about every combat the wizard obliterates all the foes in a handful of rounds while the rest of us are still trying to get to them -- and that's without using haste.
Al'Kelhar said:At high levels, spellcasters are consigned to party support, cos' they can never directly affect the enemy, who has resistances, immunities, and saving throws up the kazoo.
Al'Kelhar (pissed at the SR mechanic in 3E)