Upper_Krust said:
The problem with that is there are no Gods of Constitution...But there are Gods of Stoicism. Therer are no Gods of Charisma, but there are Gods of Beauty and Goddesses of Love.
If you look at EVERY portfolio it has multiple aspects that touch or derive from other ideas. I simply picked the most familiar of those aspects, from the perspective of mythology, thats all.
And that's fine!
Just don't say that those Portfolios are "attribute" Portfolios then. Because, in fact, they aren't. Honestly, there are a lot of shades of gray in just Clerical Domains alone, and I added something like 100 to the list in my own house rules because my deities have and offer access to so many. Expanding that in game terms, if every one of those Domains has an associated Portfolio, that means that deities of, say, Concealment (like my "Evil game" PC Equinox) will have slightly different powers from deities of Secrets, even though the two concepts are very closely related. Overlap is not a bad thing unless it happens within the same pantheon, and even then it's not a bad thing if the deities in question are of notably different alignments (say, good and evil).
We also need to remember that D&D reverses the anthropological explanation for religion comes about, in that it is the deities who directly contact worshippers and explain what they're about- rather than worshippers making deities who represent aspects of life they find important. Thus, the fact that no "real-world" deity is a deity of Health or Agility does not mean that no such deity could or should exist; it just means that no society of our world valued those concepts (specifically) highly enough to ascribe godhood to them, or in the D&D paradigm that no such deity ever saw fit to come to our world to get followers.
Upper_Krust said:
How can you blame me for D&D misrepresenting Intelligence.
Where in my post do I ascribe blame to anything or anybody? Besides, D&D doesn't misrepresent intelligence. The description of the stat is accurate to the quality that real-world IQ tests are supposedly designed to measure.
Upper_Krust said:
Wisdom is clearly IQ, Intelligence is Knowledge in D&D.
WHAT? Where the Hells did you get that idea? Wisdom has
nothing whatsoever to do with speed of learning in D&D! Intelligence is
clearly the only stat that does, as shown by the fact that only an INT bonus grants a character extra skill points. Getting extra skill points at each level is directly equivalent to learning things quickly- the fact that high-INT characters don't reach higher
skill ranks faster than other characters is merely a fault with the level-based cap on skill points, not with it being ascribed to the wrong character quality. In a world where depth of learning (represented by skill ranks) is capped by how many hit dice you have, a character who learns things quickly would naturally have to spread the ability around to take in more skills, since such a character would "max out" favored skills and have more learning ability left over.
Knowledge is not now and never has been represented by an ability score- it is represented
solely by skill ranks. That's the whole point of the skill-rank system in fact. It's not a natural, inborn ability waiting to be used, it's something the character acquires through
use of its natural abilities.