Ltheb Silverfrond
Explorer
U_K!
Hit points, eh?
Well, when you first started ascension, and my gaming group was a bit more regular, I told you about that arena game. One of my players asked what might be good. I told him "Upper Krust's rules appear to grossly favor a very min-maxed fighter type in the long run."
Multiplying hit points could be a good idea. The problem with making damage dividing abilities is that if someone takes them more often than an 'average' number of times, nothing can hurt them. (A spellcaster with the right spells, but choices start being limited with all the easy access to Divine abilities. Portfolios asside)
That said, I don't know what kind of fix is in order, but I would expect it would need to 'look ridiculous' on paper. Just be careful where you put this damage reduction power. Too early, and it becomes too easy to shrugg off damage. Too late, and a well built, but still less than min-maxed, deity crushes your Eternals with the back of his or her hand.
(My sample build for a Greater God of Strength barbarian had him with something like 1200 strength while raging, ~520 while not. Codename while I was working on it was Jorgen von Strangle. Step 1: Grapple. Step 2:???. Step 3: Profit.)
Hit points, eh?
Well, when you first started ascension, and my gaming group was a bit more regular, I told you about that arena game. One of my players asked what might be good. I told him "Upper Krust's rules appear to grossly favor a very min-maxed fighter type in the long run."
Multiplying hit points could be a good idea. The problem with making damage dividing abilities is that if someone takes them more often than an 'average' number of times, nothing can hurt them. (A spellcaster with the right spells, but choices start being limited with all the easy access to Divine abilities. Portfolios asside)
That said, I don't know what kind of fix is in order, but I would expect it would need to 'look ridiculous' on paper. Just be careful where you put this damage reduction power. Too early, and it becomes too easy to shrugg off damage. Too late, and a well built, but still less than min-maxed, deity crushes your Eternals with the back of his or her hand.
(My sample build for a Greater God of Strength barbarian had him with something like 1200 strength while raging, ~520 while not. Codename while I was working on it was Jorgen von Strangle. Step 1: Grapple. Step 2:???. Step 3: Profit.)