Which I find using an online tool on my computer. So I have to scroll through hundreds of choices, pick the brutes, pick the artillery, etc, copy/paste all of stat blocks into a Word Document and print it.
Sure, I have like 4 books of monsters, but do I want to be page flipping every encounter to look at the stat blocks from multiple pages. Especially when you can't get enough variety or suitable enemies from one book. (And half the books have the "bad math" anyway.)
I thought I'd lay out what I'd do. There are
six monster books for 4e. We can discard the MM1 and MM2 for having the old math. MM3, Dark Sun, Monster Vault, and Monster Vault: Threats to the Nentir Vale. We'll drop MM3 for being monsters that weren't high priority enough to get into the MM1 or MM2 (although there's some great stuff), and Dark Sun for being world specific. This leaves us precisely
two monster books to use. And two of the best ever written for any D&D.
But the ask is four orcs, and I'm coming at this cold. I'm going to start with Monster Vault. Orcs are on P225-229 of Monster Vault. If I want four orc equivalents I could easily use p226-7 of Monster Vault and take eight Minion Savages, lead by a Reaver, with an Archer as the second in command/specialist. Boom! We're done. No need to turn over. This has taken me only marginally more time than looking up stats for cookie cutter orcs and we already have a much more varied fight.
But what if we want more variety than the seven(!) statblocks in Monster Vault? Simple. We supplement it (and have some nice worldbuilding thrown in for free) with Threats to the Nentir Vale because that is a book about
organisations for monsters from the Monster Manual, and contains an orc tribe. Clan Bloodspear takes two double pages and has a further eight stat blocks including two named orcs (Queen Msuga and Rohka the Blood Witch). It also contains a bit of lore and the fract the the half-ogre ogrillons and the half-trolls are part of Rokha's experiments.
I would then, using just these two books, be able to have anything up to nine monsters open in front of me (p226-227 or p228-229 for MV and p36-37 for MV:TttNV). Nine stat blocks would be
far too complex of course; I don't recall ever needing more than four in an encounter.
Don't go through and pick the brutes and artillery. Just pick the
orcs. They have automatic thematic synergy with each other. And most of the sociable races will have a spread of roles.
Like, I believed 4e was easy for more than 10 years. Just like you folks. Now that I'm running it again, it's probably the most difficult system I've tried to organize and run in 30 years of DM experience.
Were you doing this time you weren't last?
We just started a new adventure that's a dungeon crawl with no roleplaying opportunities. By default, everything has turned evil.
Guess I can re-write this "classic" adventure ("the best of 4e") that I've been prepping for a month.
Which adventure was it? Because some of the 4e adventures are
bad.