D&D (2024) New One D&D Weapons Table Shows 'Mastery' Traits

The weapons table from the upcoming Unearthed Arcana playtest for One D&D has made its way onto the internet via Indestructoboy on Twitter, and reveals some new mechanics. The mastery traits include Nick, Slow, Puncture, Flex, Cleave, Topple, Graze, and Push. These traits are accessible by the warrior classes.

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I have to say, as someone who gravitates more to non-spellcasting classes, this is the first change that has gotten me really interested. Not that I haven't liked some of the other suggestions, but this I really want to see come to fruition in one form or another.

I'd definitely want to avoid tacking on any sort of saving throw effect. As mentioned, the attack roll pretty much is already (Most spells are either one or the other). And anytime you add in an extra roll, you slow down the rounds that much more.
 

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Camillo Agrippa's 1553 treatise show the use of an off hand dagger as some of the techniques illustrated. That is the Agrippa referenced in the Princess Bride.
Buckler would have been more common at the time and earlier. Off had dagger became more popular later. As far as I can tell as the main weapon evolved from the side sword toward rapier, single weapon styles became more prominent.
I'm well aware of Agrippa :) I was discussing him with someone a while back.

But my question was re: "the majority of the time". I mean, it doesn't really matter - it was qualified with "many times and places", so I'm sure there were some. I just suspect it was a little fad-ish.
 




two-handing a weapon also increased your damage by half your strength mod (so +2 or higher generally) in 3.5 whereas in 5e it's an average of +1
Lower than +1 surely? In 3.XE, 2H weapons all got the 1.5x STR bonus, didn't they? Including ones that were always 2H. Where in 5E, only 1H weapons being wielded 2H get any bonus at all, and it's only +1, which means as an average or the same weapons, it's much lower than 1.
 


Lower than +1 surely? In 3.XE, 2H weapons all got the 1.5x STR bonus, didn't they? Including ones that were always 2H. Where in 5E, only 1H weapons being wielded 2H get any bonus at all, and it's only +1, which means as an average or the same weapons, it's much lower than 1.
so lets look across editions at 2 handed weapons vs 1 handed give them each a 16 str to start and 18 at 20th

3.5 1d8+3 to 1d8+4 to 2d6+4 to 2d6+6
4 1d8+3 to 2d8+4 to 2d6 (brutal 1)+3 to 4d6 (brutal 1) +4
5 1d8+3 to 1d8+4 to 2d6+3 to 2d6+4

3.5 is avg 8-9 vs avg 11-13
4 is avg 8-13 vs avg 11-20
5 is avg 8-9 vs avg 10-11
 

so lets look across editions at 2 handed weapons vs 1 handed give them each a 16 str to start and 18 at 20th

3.5 1d8+3 to 1d8+4 to 2d6+4 to 2d6+6
4 1d8+3 to 2d8+4 to 2d6 (brutal 1)+3 to 4d6 (brutal 1) +4
5 1d8+3 to 1d8+4 to 2d6+3 to 2d6+4

3.5 is avg 8-9 vs avg 11-13
4 is avg 8-13 vs avg 11-20
5 is avg 8-9 vs avg 10-11
Your 5E math looks wrong.

Assuming say, 18 STR,

1h used 1h is 1d8+4
1h used 2H is 1d8+5
2 used 2h is 2d6+4
There is no fourth situation. Why have you got four situations for 5E?
 

I mean that sounds great, until you remember that “the benefits of using two hands” is essentially +1 damage.
I mean, no: +1 is a passable rule of thumb when estimating what you can do on one roll, but it becomes complicated over the course of a full AdvenDay with Wxtra Attack. On a slow day for a Level 5 Fighter, there is huge potential swing between 15d8 and 15d10: eventually, for a high Level Fighter with all 4 Extra Attacks....? It can add up big.
 

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