New Post-Apoc Game

What ever you end up playing this certainly sounds like it'll be an interesting game. So interesting that my husband has finally wrestled me into making an account. ^^<3
 

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Mandy Pandy said:
What ever you end up playing this certainly sounds like it'll be an interesting game. So interesting that my husband has finally wrestled me into making an account. ^^<3

Welcome to EN World!

Everyone, keep your suggestions coming! I hope to have something together in the next couple of days.
 

Definitely sounds like fun, though I've no experience with Gamma World, Fallout, or any other similar setting.

Of course, that may make it even more fun, not knowing exactly what to expect.
 

I kind of like the idea of a certain level of free for all...

Say you have a large area dominated by the thinking machines and their human slaves (in whatever capacity said slaves might serve...Matrix-esque power cells, medical experiments, jobs too lowly for robots to do...etc :)), but they avoid the 'burned' zones, where atomics and/or biological agents have left a legacy of genetic chaos. In the fragile circles around the Burns, but still outside the machine dominion, are places where new ecosystems are starting to stabilize, with mutant strains of human/animal/plant/etc achieving species status and carving niches for themselves.

Plenty of room for high tech human refugees/rebels from the machine realms with futuristic equipment and even cybernetics to team up with mutants from the low-tech villages and palisades of the green zones that are constantly wary of robot spy drones and hungry monsters from the Burns.

Adventures could involve joining the Human Resistance (the presence of which may be all that's keeping the Machine Dominion from expanding inexorably over the planet), incursions into the wildly dangerous Burn to unearth ancient artifacts, discovering hidden Vaults full of the descendents of original pre-war humanity....flavor to liking. :)
 

The part of it I think I would like is the 'human resistance' part. I've heard of gamma world but never played, and know nothing about it. My vote would be for using d20 Modern b/c it's got an SRD for quick online reference, is easily accesable by everyone, and is the only one of the 'suggested' systems that I personally own. As for the mutants & Machines, I'm all for it, but I think playing the 'normal' humans trying to survive would be the most interesting. At least for me. Using your wits & Skills, teaming up with the mutants and stealing the machines tech to fight back.
 

Arr...I like the idea of the human resistance too...but it'd be cool to open up the background and setting a bit to allow all kinds of characters.

Of course, there's no reason why the 'human resistance' couldn't include mutants. Maybe they're even Machine-created...attempts to create a 'better' organism, or biological infiltrators.

All kinds of possibilities!
 

ooc - PA

Gamma World was in some ways ahead of it time in its use of factions or groups. They provided a really good source of adversaries and allies. Funny what you remember.

I think a key question would be; what was the nature of the Fall. Was it a sudden apocalyptic event - like a large scale nuclear or biological exchange? Or was it a slower gradual disintegration of society as we know it - increasing conflict between national, religious and corporate groups, a gradual attrition of the infrastructure and rule of law required for 'modern' society to survive.

I tend to be partial to the latter; an inextricable march towards destruction everyone could see coming. Resulting in something more like a Firefly'esque setting than a Terminator one, I would think.

Another key question would be how long after 'the fall' is the game set? Would the characters remember life in the days of mobile phones, traffic jams and big screen TV's? The further down the track, the more things would have settled into some sort of order. I like the idea (stealing from Dune here) of guilds or associations that horde technology and knowledge, and do their best to prevent others from acquiring it. The Makers who build things. The Shapers retain genetic engineering skills. Something like that.

Anyways, enough random ramblings from me.

doghead
aka thotd
 

God, I love post-apoc, especially the d20 Apocalypse rules. They're the best!

I like the idea of a "against the machines" game, especially if it was set in the "aftermath" timeline - more or less, the PCs remember a time before things went sour, and the ruined buildings and whatnot still hold valuable stuff.

Robots would be pretty cool, and they always make great enemies. But really, anything's possible with post-apoc.

***

Were it me, I think a post-apoc game where the enemies all have genetic mutations, or are demons and angels (I like the angels & Demons option in D20 Apoc) would also be pretty sweet. But, yeah, it's just such a great genre.
 

Here's what I'm considering in the most basic terms.

The setting is part post-apocalytpic, part dark future.

The world was not completely destroyed during the apocalypse (the nature of which I have not settled on, but it will be something more insidious than all-of-a-sudden)... but a majority of the world was set back significantly. There will be areas of high radiation, dangerous, lawless places called the Wasteland (even though these are not necessarily contiguous areas, they are collectively called the Wasteland).

The cities that survived became self-contained arcologies, and the cities close to each other (for example LA and San Diego, Minneapolis and St. Paul, the NYC area) became even bigger arcologies. Within these arcologies, The Machine reigns supreme. The Machine is the collected Robotica, all self-aware machines, interconnected through the Net, whose main goals are to maintain control and gain control of more things. At the left hand of The Machine are the six MegaCorps that comprise 90% of the world's economy.

So I'm thinking Progress Level 6 for the most part, though there will be some mix of PL 5 (in the Wasteland) and PL 7 (restricted to the wealthy and connected within the MegaCorps and The Machine). There'll be mutants, cyborgs, purestrain humans, robots, martial arts, lasers, and all sorts of fun.

I'll present more of the rules stuff, and some expanded setting information, sometime soon. What I need from interested parties is what sort of characters you'd like to play in such a setting, so that I can get an idea of what sort of game to run. There's a lot of possibilities at this point, and I'd like to focus my efforts on what material we'll actually be using.

I do not need statted characters at this point. What I need are basic character concepts, and what role you'd like to play in this setting. Once we have a simple majority of one sort of game, I'll start a recruitment thread and make the call for actual characters.
 


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