It’s not incredibly common now that I really dig through the books looking.pukunui said:Are there any powers that deal psychic damage that allow for saving throws? If not, then there's not much point to this feat. I was thinking of doing a +5 vs charm, even though that causes the minotaur to step on the eladrin's toes even more.
PHB
• ’Crown of Madness’ is both a psychic and charm “(save ends)” power.
• ’Whispers of the Fey’ is a psychic “(save ends)” power.
• ’Legion’s Hold’ is a both a psychic and charm “(save ends)” power.
• ’Destructive Salutation’ is a psychic “(save ends)” power.
MM
• Aboleth, Berbalang, Colossus, Green Dragon, Foulspawn, Ghost, Gibbering Beast, Githzerai, Grell, Night Hag, Homunculus, Lamia, Marut, Medusa, Mind Flayer, Naga, Deathpriest Hierophant, Rakshasa, Tiefling, Umber Hulk, Wraith, Yuan-ti,
I am sure there will be more once Psionics is released. However, I am thinking this would probably be more beneficial as follows:
Prerequisites: Wis 15, Minotaur
Benefit: You gain a +1 racial bonus to your Will defense against attacks with the Psychic or Charm keyword.
The only problem I have with this is that the MM version is meant to be a playable version of the monstrous minotaur described in the MM, whereas I am trying to make a differentiation between a more “civilized” minotaur race and their more feral brethren that appear in the MM. This follows the same kind of pattern with how a player Dragonborn or Tiefling differ from their respective MM entries.redrover said:I guess we differ on this one then. I would have left it as a racial trait for consistency with the MM write-up, in full knowledge that it would rarely impact the game. Balance-wise it’s insignificant. In play, it’s notable and exciting on the rare occasions it has some effect, so why not? It’s flavor.
I do however like the idea of “Extreme Ferocity”. I would write it up as follows, to avoid some confusion with the more feral version.
FIERCE REPRISAL – Heroic Feat
Prerequisities: Minotaur
Benefit: When you use your second wind power, you can choose to make a single melee basic attack against a threatened enemy. You heal normally as per second wind, but you do not gain the normal defense bonus from using second wind.
I just managed to get a pdf copy of this source and will be reading over it as a I get the chance. I remembered some vague information about DL minotaurs but not a lot. I used what little I remembered along with some of the WoW Tauren and some Klingon to come up with the current rendition. I’ll really have to go through this book and see if there is anything else useful I can pull.redrover said:On Direction Sense: Points well taken.
I have since gone back to some of the “civilized” minotaur material (principally DL Taladas) and found that your take on the civilized minotaurs is a lot closer than my memory of that material.
I can see this as a workable feat. However I would make the prerequisites:redrover said:Maze Powers: This is so thematic for a minotaur that I am reluctant to let it go without at least one more suggested configuration:
Maze Intuition (Paragon)
Prerequisites: Minotaur, trained Perception.
Effect: You are immune to maze powers. Further, you can easily penetrate to the heart of a maze or labyrinth, or find its exit. When you are seeking one of these and stand at an intersection in a maze, using a minor action reveals the quickest way to your goal.
Special: Once you have walked a path in a maze or labyrinth, you can faultlessly retrace your steps.
Prerequisites: Wis 15, Minotaur, Trained in Perception, Direction Sense (Paragon Tier)
(possibly even add Natural Cunning or Skill focus)??
This makes it more of a “feat stack” and makes it a bit harder to get this benefit (which for any real dungeon crawl campaign, this is a BIG benefit). I also agree it shouldn’t be achieved earlier than Paragon.
The other small issue I have is “What defines a maze or labyrinth?”
I think this needs to be more clarified and made to be more simple to adjudicate, such as “any dungeon environment”?
redrover said:Battle Lust
Prerequisite: Minotaur, Strength 17
Effect: When you bloody an opponent, you can take your second wind as a free action.
Special:[/]b You cannot use Battle Lust and Extreme Ferocity in the same round.
IMHO, I don’t think there is a need for the “Special” but I Would change from free action to Minor Action. This is more in line with the existing rules for second wind (i.e. the dwarf). However, I might push this to Paragon tier. I’m also not sure about the STR prerequisite. Why STR?
I’m still not sure I am comfortable with feats that assign penalties. It goes against everything in the 4E design to date. Feats are meant to be bonuses, and the core design philosophy is give, not take (thus no Stat penalties). Also, as you stated I don’t think making a feat prerequisite “Can only be chosen at first level” as a real balancing factor as it seems to be something 4E has done away with. Feats should give smaller bonuses and take nothing away.Racial Reduction Feats
Wouldn’t it just be easier to grant free Skill Training (Perception)?redrover said:Racial Trait Senses: Another way to come at the traditional keen senses of a minotaur is with a racial trait.
• Keen Senses: When you choose a class, you can choose Perception as if it was a class skill.
This ensures that minotaur characters always have access to good perception if they want it. If they take a class that doesn’t support Perception that well, they can go with the race trait at the cost of being a little behind the curve in class skills. This trait does not alter the number of class skills chosen, which makes it balance-neutral in that respect.
Yes, but it’s not clean. The precedent is already set for the same name as well. As I mentioned above, the Dragonborn example is the racial name even though the PHB race and MM entries are different.redrover said:Savage Minotaur: Want to ditch this archetype fast and easy? Change your page title to “Minotaur, Civilized” and you’re done.
Aye. Risi are giant-kin.redrover said:Giant’s Throw, Risi: Haven’t been there yet. As long as the critter is a monstrous humanoid, tops 7 feet or so, and has a torso on steroids and arms to match, it’s probably a decent fit. If the critter is giant-related, it’s an even better fit. While you are free to adapt to your home campaign, I would prefer this not be presented elsewhere as a one-race feat.
I’ll comment on the rest later. Running out of response time for the moment.