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New RolePlayingMaster features ("revolutionary" new version available)


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Tutorials

If I could make a wish about RPM, it would be...

for a new, updated combat tutorial.

I'm really interested (dying) to use this program, but all the new features and the changes mean that I'm still mystified. The more tutorials, I say, the better!

Until the tutorials really let me get into the program, I won't have incentive to register it (which I really, really want to do).

If I could get greedy, I'd wish for more wishes. Then I'd wish...
that the RPM windows could be displayed individually in the taskbar; I'd much prefer to be able to alt-tab between them and my other open programs, if that were possible. When I tried to learn RPM the first time, I had problems alt-tabbing back to RPM - the window currently displayed would change, and it was a pain trying not to minimize the main window to bring up non-main windows.

That's my 2 cents (five dollars Canadian),
Ryan Stoughton
 

Re: Tutorials

rycanada said:
If I could make a wish about RPM, it would be...

for a new, updated combat tutorial.

I hear you, especially about the combat tutorial.

For now, if you check the post above, just review the new features to "Opponents" and "Review". If you turn those on, you'll have the tutorial working pretty much as described.

The tutorial/doco is always last. As certain features settle down, and people stop asking for improvements, it becomes relatively safe to spend valuable time doing doco for them - that you won't have to re do!

I now have a medium and a very major piece of work to do, before I can stop, smell the roses, and clean things up.

Perhaps a re-tidy of the combat tutorial might convince you to register ;) . I've got my eye on some components I'd like to buy for RPM...

Thanks for the input!
 

Expand Character Sheet feature?

Whilst I'm tidying up some features...

I've been meaning to do something about implementing a more standard Character Sheet than I currently use.

My thinking is along the lines of the character sheet being reasonably customizable by you, and perhaps to even specify different character sheet templates for each character or creature.

I've been busy with other stuff, and am still busy with stuff, but perhaps its time to sort out this issue - prioritize it.

You can let me know by e-mail at luke_jones@bigpond.com , or post here.

Regards,
 

Re: Expand Character Sheet feature?

Luke said:
My thinking is along the lines of the character sheet being reasonably customizable by you, and perhaps to even specify different character sheet templates for each character or creature.

I've had a couple of comments that the ability to easily add new reports, and edit current ones would be very welcome.

Whilst you can do this by editable the HTML template reports, do I take it that something which doesn't need HTML knowledge would be welcome (worth the effort).
 
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Re: Re: Expand Character Sheet feature?

Luke said:

Whilst you can do this by editable the HTML template reports, do I take it that something which doesn't need HTML knowledge would be welcome (worth the effort).

I would personally say that if someone wants to create a new report (s)he should know a bit about how things work, thus learn a bit of html (which isn't difficult). I would prefer that time was spent on less accessable areas of the program (html being very accessable)...
 

Re: Re: Re: Expand Character Sheet feature?

Cergorach said:
I would personally say that if someone wants to create a new report (s)he should know a bit about how things work, thus learn a bit of html (which isn't difficult).

Even I find it a bit difficult, and those who aren't into HTML are probably left right out of it all.

What I'm hoping for is something that truly anybody can sink their teeth into, particularly if they want to create their own adventures and source material (feats, classes etc.), and then get decent printouts for them.

What I'd like, as a starting point, is:
- Ability to easily select a type of report, and easily select fields to place on a report using standard bands.
- Ability to access the scripting as an advanced feature, if required. In other words, start with the basics, and have more control available if you decide you want it.
- Ability to easily use the mouse, and an object inspector to easily set colours, fonts, images, shapes etc.
- Ability to easily copy existing reports, then modify them as required.
- Ability to export and import reports, allowing the community to benefit from sharing.

Here's the preliminary work I have so far....

A few preliminary sample reports. I exported these as PDF files:


Skills.pdf StatBlocks.pdf Adventure.pdf Feats.pdf

Also, a preliminary screenshot of selecting a report type to create, edit, or print, and another of the report editor in action:
(comments welcome)

reports_choose.jpg

reports_edit.jpg
 
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Re: Re: Re: Re: Expand Character Sheet feature?

Luke said:
Even I find it a bit difficult, and those who aren't into HTML are probably left right out of it all.

hehehe ;-)

If you wanted to make some kewl addon, just say so, i thought you weren't sure wheter to procede. It looks and sounds excellent...
 

Re: Re: Re: Re: Re: Expand Character Sheet feature?

Cergorach said:


hehehe ;-)

If you wanted to make some kewl addon, just say so, i thought you weren't sure wheter to procede. It looks and sounds excellent...
It all boils down to time, available money and priorities.
I've wanted to do this for a long time. It was a question of whether this was "hotly desired", and the answer seems to be that it is (particularly the ability to easily create different formats for character sheets).
 

Re: Re: Re: Re: Re: Re: Expand Character Sheet feature?

Luke said:

It all boils down to time, available money and priorities.
I've wanted to do this for a long time...

Its being a couple of weeks, and I thought I'd mention that I have been at work with the issues mentioned.

I've been delayed by an initiative to replace the database system RPM uses. I think I'm onto something that is virtually corruption-proof and yet faster.
I think that this is probably the most important issue to address in RPM, and will post more when I've got a full story to tell. I could possibly do a major release within a week.

Apart from solidying the infrastructure, there are also some very good RPG functions in the works. The previous database system resulted in a crazy total of almost 450 separate disk files. It looks like the new system will unshackle me from many constraints I've been working with behind the scenes.

Happy New Year!
 

Into the Woods

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