Devon
First Post
Hi, folks,
Here's a new creature I came up with. I was unsure whether to make it a fey creature or a shapechanger, so I made it a shapechanger.
Let me know what you think when you get a chance.
- Devon
Prulinna
Fine Shapechanger
Hit Dice: 1/2d8 (2 hp)
Initiative: +2 (Dex)
Speed: 5 ft., Fly 30 ft. (good), Climb 5 ft.
AC: 22 (+8 size, +2 natural, +2 Dex)
Attacks: bite +10 melee
Damage: bite 1d2-4 + polymorph (see below)
Face/Reach: 1/2 ft by 1/2 ft/ 0 ft
Special attacks: spell-like abilities, polymorph bite
Special Qualities: polymorph self
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 3, Dex 15, Con 10, Int 12, Wis 15, Cha 15
Skills: Listen +6, Spot +6, Wilderness Lore +6, Hide +25*, Move Silently +9*, Sense Motive +6
Feats: Weapon Finesse (bite), Flyby Attack
Climate/Terrain: forest
Organization: solitary, pair or grop (4 - 16)
Challenge Rating: 2
Treasure: none
Alignment: always chaotic neutral (good)
Advancement: by character class
The prulinna is a woodland shapechanger whose bite transforms mortals to small animals.
The prulinna looks like a soft, green caterpillar with four improbably segmented insectoid legs, and a turnip-shaped head like a strange fey creature with long pointy ears, large, childlike eyes, and a wicked grin. It sports a mane of ruddy, soft bristles running from the top of its head down its back.
A prulinna typically sees herself as the guardian of her area of the woods, and will exercise her shapechanging powers to spy on would-be intruders, sneaking in to polymorph them if they prove to be a threat.
Combat:
The prulinna prefers to strike from hiding, nipping intruders and transforming them into smll, harmless, land-bound creatures. It may use its spell-like abilities to divide its foes, making it easier to subdue them.
Spell-Like Abilities: 3/day- dancing lights, entangle; 1/day- detect chaos, detect evil, detect law. These abilities are as the spells cast by a 9th-level sorcerer (save DC 12 + spell level).
Polymorph Bite (Su): The bite of the prulinna acts as a polymorph other spell (Fortitude save negates, DC 12). Prulinnas typically turn hostile intruders into hedgehogs, rats, and rabbits. The prulinna can reverse the transformation with another bite if she wishes, but should she be slain, nothing short of a wish spell will return the victim to its original form.
Polymorph Self (Su): The prulinna can assume the form of any woodland creature of Diminutive size or smaller, at will, any number of times per day. The prulinna does not heal damage in this way.
Skills: Prulinnas receive a +3 racial bonus to Hide and Move Silently checks. * This bonus increases to +5 if they are in woodlands.
edited for hit die change, Challenge Rating, and skill point adjustments
Here's a new creature I came up with. I was unsure whether to make it a fey creature or a shapechanger, so I made it a shapechanger.
Let me know what you think when you get a chance.
- Devon
Prulinna
Fine Shapechanger
Hit Dice: 1/2d8 (2 hp)
Initiative: +2 (Dex)
Speed: 5 ft., Fly 30 ft. (good), Climb 5 ft.
AC: 22 (+8 size, +2 natural, +2 Dex)
Attacks: bite +10 melee
Damage: bite 1d2-4 + polymorph (see below)
Face/Reach: 1/2 ft by 1/2 ft/ 0 ft
Special attacks: spell-like abilities, polymorph bite
Special Qualities: polymorph self
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 3, Dex 15, Con 10, Int 12, Wis 15, Cha 15
Skills: Listen +6, Spot +6, Wilderness Lore +6, Hide +25*, Move Silently +9*, Sense Motive +6
Feats: Weapon Finesse (bite), Flyby Attack
Climate/Terrain: forest
Organization: solitary, pair or grop (4 - 16)
Challenge Rating: 2
Treasure: none
Alignment: always chaotic neutral (good)
Advancement: by character class
The prulinna is a woodland shapechanger whose bite transforms mortals to small animals.
The prulinna looks like a soft, green caterpillar with four improbably segmented insectoid legs, and a turnip-shaped head like a strange fey creature with long pointy ears, large, childlike eyes, and a wicked grin. It sports a mane of ruddy, soft bristles running from the top of its head down its back.
A prulinna typically sees herself as the guardian of her area of the woods, and will exercise her shapechanging powers to spy on would-be intruders, sneaking in to polymorph them if they prove to be a threat.
Combat:
The prulinna prefers to strike from hiding, nipping intruders and transforming them into smll, harmless, land-bound creatures. It may use its spell-like abilities to divide its foes, making it easier to subdue them.
Spell-Like Abilities: 3/day- dancing lights, entangle; 1/day- detect chaos, detect evil, detect law. These abilities are as the spells cast by a 9th-level sorcerer (save DC 12 + spell level).
Polymorph Bite (Su): The bite of the prulinna acts as a polymorph other spell (Fortitude save negates, DC 12). Prulinnas typically turn hostile intruders into hedgehogs, rats, and rabbits. The prulinna can reverse the transformation with another bite if she wishes, but should she be slain, nothing short of a wish spell will return the victim to its original form.
Polymorph Self (Su): The prulinna can assume the form of any woodland creature of Diminutive size or smaller, at will, any number of times per day. The prulinna does not heal damage in this way.
Skills: Prulinnas receive a +3 racial bonus to Hide and Move Silently checks. * This bonus increases to +5 if they are in woodlands.
edited for hit die change, Challenge Rating, and skill point adjustments
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