SpellObjectEnthusiast
Adventurer
Gotta make it forwards compatible for the next dnd-based video game.Though I suppose everything being a condition helps our current and future VTT and AI DMs to keep track of things.
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Gotta make it forwards compatible for the next dnd-based video game.Though I suppose everything being a condition helps our current and future VTT and AI DMs to keep track of things.
(Be sure to subscribe to DDB)
I couldn’t have said it better myself.I maintain that JC should not have been put as design lead for d&d24. His obsession with RAW minutia per the sage advice twitter pushed 5e away from its design intent and made the system worse. Now d&d24 is written with RAW minutia in mind - and still has significant problems and things that don't work.
We can be assured that they read your commentsAs did I and commented on them about my issues with the invisible condition in each UA they appeared.
The general is that attacking breaks stealth.Didn't the supreme sneak ability for rogues say they can spend 1d6 sneak attack damage to remain hidden if they end their turn behind cover? Wouldn't this be a specific that trumps general. What is the general? Might it be that if you move while using stealth you are no longer hiding at the end of your move?
Interesting point. Is this version maybe easier to code into a VTT than the previous or even others?Yeah I was going to say, Stealth has always been weird. Did you make your Move Silent check? Good your can sneak anywhere “until conditions change”.
I like it that way for simplicity but really a sneak check vs perception seems the smartest way to handle things.
I bet a lot of people house rule stealth just to keep it simple. Seems it’s just WotC over complicating something when they were trying to simplify it. Everything has to have a condition.
Not every square peg has to fit into a round hole.
Though I suppose everything being a condition helps our current and future VTT and AI DMs to keep track of things.
(Be sure to subscribe to DDB)
I agree with you that they should have created some sort of hidden condition, but when you say, "You’re not invisible, you have the Invisible condition." it seems like you don't know what invisible means., because if you have the invisible condition, you are invisible. Invisible = invisible condition in 5e.Look, I know what invisible means. It’s not my fault Jeremy Crawford spent years droning on about the specific way he was writing the rules to make things as “clear as can be.”
Probably.Interesting point. Is this version maybe easier to code into a VTT than the previous or even others?
Do you mean this like for real for real, or like, haha, the rules suck?Ask your GM![]()